Guild Wars Wiki:Projects/AI skills usage/Elementalist Wards
Wards by User:Yoshida Keiji.
There are six of them:
Ward Against Elements
Ward Against Foes
Ward Against Harm
Ward Against Melee
Ward of Stability
Ward of Weakness
Background[edit]
From each of their respective talk pages this is the only useful contribution for this project: Talk:Ward Against Melee#WTB Ward Against Stupidity.
- This is also a previous research: Guild Wars Wiki:Projects/AI skills usage/Ward of Stability
Testing phase[edit]
AI triggers any ward they posses when engaged, regardless of damage type income. But besides that there is another major problem, which I share with this opinion:
"I for one have more problems with my heroes running out of my ward as soon ast they're attacked by a melee fighter."
Nicky Silverstar 20:39, 18 September 2007 (UTC).
Even if you flag hero/henchmen in the very center of a ward, when hit by foes, they will run away... even if remaining inside is favourable. The AI cannot detect a ward's "presence".
Result[edit]
These skill main pages notes will be changed to:
The AI cannot detect a ward's presence. While remaining inside would be favourable, even flagged NPCs characters will run out of its protection whenever hit.