Icy Prism/Skill history

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Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Icy Prism.

September 13, 2012[edit]

  • Increased recharge to 5 seconds.
  • Now causes 5 points of Overcast.
  • Changed functionality to: "Target foe is struck for 15...75 cold damage. If that foe has a Water Magic hex, Icy Prism deals +15...75 cold damage to all other nearby foes."

Spell. Target foe is struck for 15...63...75 cold damage. If that foe has a Water Magic hex, Icy Prism deals +15...63...75 cold damage to all other nearby foes.

Spell. Target foe is struck for 15...63...75 cold damage. If that foe has a Water Magic hex, Icy Prism deals +15...63...75 cold damage to all other nearby foes.

Concise description
Spell. Deals 15...63...75 cold damage. Deals +15...63...75 cold damage to other nearby foes if target has a Water Magic hex.


Progression
Additional
0
15
15
1
19
19
2
23
23
3
27
27
4
31
31
5
35
35
6
39
39
7
43
43
8
47
47
9
51
51
10
55
55
11
59
59
12
63
63
13
67
67
14
71
71
15
75
75
16
79
79
17
83
83
18
87
87
19
91
91
20
95
95
21
99
99


February 1, 2007[edit]

  • Decreased recharge to 2 seconds.

Spell. Target foe is struck for 10...54...65 cold damage. If target foe is using a signet, that signet is interrupted and all of that foe's signets are disabled for 3...8...9 seconds.

Spell. Target foe is struck for 10...54...65 cold damage. If target foe is using a signet, that signet is interrupted and all of that foe's signets are disabled for 3...8...9 seconds.

Concise description
Spell. Deals 10...54...65 cold damage. Interrupts a signet. Interruption effect: disables target foe's signets (3...8...9 seconds).


Progression
0
10
3
1
14
3
2
17
4
3
21
4
4
25
5
5
28
5
6
32
5
7
36
6
8
39
6
9
43
7
10
47
7
11
50
7
12
54
8
13
58
8
14
61
9
15
65
9
16
69
9
17
72
10
18
76
10
19
80
11
20
83
11
21
87
11


Original[edit]

Spell. Target foe is struck for 10...54...65 cold damage. If target foe is using a signet, that signet is interrupted and all of that foe's signets are disabled for 3...8...9 seconds.

Spell. Target foe is struck for 10...54...65 cold damage. If target foe is using a signet, that signet is interrupted and all of that foe's signets are disabled for 3...8...9 seconds.


Progression
0
10
3
1
14
3
2
17
4
3
21
4
4
25
5
5
28
5
6
32
5
7
36
6
8
39
6
9
43
7
10
47
7
11
50
7
12
54
8
13
58
8
14
61
9
15
65
9
16
69
9
17
72
10
18
76
10
19
80
11
20
83
11
21
87
11