Intensity/Skill history
From Guild Wars Wiki
Jump to navigationJump to search
This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Intensity. |
September 13, 2012[edit]
- Increased radius to include all foes in the area; increased damage percentage to 60...70%.
Intensity
- Animation
- Click to view
Skill. For 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 60...70% of that damage to all other foes in the area.
- Concise description
Progression | |
---|---|
% Damage
|
0 60
1 62
2 64
3 66
4 68
5 70
6 70
7 70
8 70
9 70
10 70
|
May 17, 2012[edit]
- Decreased the title rank required to get maximum effectiveness from title-based PvE skills.
Intensity
- Animation
- Click to view
Skill. For 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 40...50% of that damage to all other nearby foes.
- Concise description
Progression | |
---|---|
% Damage
|
0 40
1 42
2 44
3 46
4 48
5 50
6 50
7 50
8 50
9 50
10 50
|
February 17, 2011[edit]
- Changed skill type to skill; removed casting time; decreased recharge to 10 seconds; changed functionality
Intensity
- Animation
- Click to view
Skill. (10 seconds.) The next time you deal elemental damage with a spell, other nearby targets take 40...50% of that damage.
- Concise description
Progression | |
---|---|
% Damage increase
|
0 40
1 41
2 42
3 43
4 44
5 45
6 46
7 47
8 48
9 49
10 50
|
Original[edit]
Intensity
- Profession
- Elementalist
- Attribute
- Sunspear rank
- Type
- Enchantment spell (PvE-only)
- Campaign
- Nightfall
- Animation
- Click to view
Enchantment Spell. For 10 seconds, your spells deal 15...25% more damage.
- Concise description
Progression | |
---|---|
% Damage increase
|
0 15
1 16
2 17
3 18
4 19
5 20
6 21
7 22
8 23
9 24
10 25
|