Intensity/Skill history

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Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Intensity.

September 13, 2012[edit]

  • Increased radius to include all foes in the area; increased damage percentage to 60...70%.

Skill. For 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 60...70% of that damage to all other foes in the area.

Skill. For 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 60...70% of that damage to all other foes in the area.

Concise description
Skill. (10 seconds.) The next time you deal elemental damage with a spell, other targets in the area take 60...70% of that damage.


Progression
0
60
1
62
2
64
3
66
4
68
5
70
6
70
7
70
8
70
9
70
10
70


May 17, 2012[edit]

  • Decreased the title rank required to get maximum effectiveness from title-based PvE skills.

Skill. For 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 40...50% of that damage to all other nearby foes.

Skill. For 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 40...50% of that damage to all other nearby foes.

Concise description
Skill. (10 seconds.) The next time you deal elemental damage with a spell, other nearby targets take 40...50% of that damage.


Progression
0
40
1
42
2
44
3
46
4
48
5
50
6
50
7
50
8
50
9
50
10
50


February 17, 2011[edit]

  • Changed skill type to skill; removed casting time; decreased recharge to 10 seconds; changed functionality

Skill. (10 seconds.) The next time you deal elemental damage with a spell, other nearby targets take 40...50% of that damage.

Skill. (10 seconds.) The next time you deal elemental damage with a spell, other nearby targets take 40...50% of that damage.

Concise description
Skill. (10 seconds.) The next time you deal elemental damage with a spell to a target, you deal 40...50% of that damage to all other nearby foes.


Progression
% Damage increase
0
40
1
41
2
42
3
43
4
44
5
45
6
46
7
47
8
48
9
49
10
50


Original[edit]

Enchantment Spell. For 10 seconds, your spells deal 15...25% more damage.

Enchantment Spell. For 10 seconds, your spells deal 15...25% more damage.

Concise description
Enchantment Spell. (10 seconds.) Your spells deal +15...25% damage.


Progression
% Damage increase
0
15
1
16
2
17
3
18
4
19
5
20
6
21
7
22
8
23
9
24
10
25