Magnetic Surge/Skill history

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Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Magnetic Surge.

September 13, 2012[edit]

  • Changed type to enchantment spell; reduced casting time to 1.5 seconds; changed functionality to: "Target foe takes 15...75 damage. If you are Overcast, Magnetic Surge enchants all allies in earshot for 1...5 seconds to block the next attack against them."

Enchantment Spell. Target foe takes 15...63...75 damage. If you are Overcast, Magnetic Surge enchants all allies in earshot for 1...4...5 second[s] to block the next attack against them.

Enchantment Spell. Target foe takes 15...63...75 damage. If you are Overcast, Magnetic Surge enchants all allies in earshot for 1...4...5 second[s] to block the next attack against them.

Concise description
Enchantment Spell. Deals 15...63...75 damage. If you are Overcast, allies in earshot are enchanted for 1...4...5 [sic] and block the next attack against them.


Progression
0
15
1
1
19
1
2
23
2
3
27
2
4
31
2
5
35
2
6
39
3
7
43
3
8
47
3
9
51
3
10
55
4
11
59
4
12
63
4
13
67
4
14
71
5
15
75
5
16
79
5
17
83
6
18
87
6
19
91
6
20
95
6
21
99
7


Original[edit]

Spell. Target foe takes 15...63...75 damage. If target foe is under the effects of an enchantment, that foe takes 30...102...120 damage instead.

Spell. Target foe takes 15...63...75 damage. If target foe is under the effects of an enchantment, that foe takes 30...102...120 damage instead.

Concise description
Spell. Deals 15...63...75 damage if target foe is not enchanted; deals 30...102...120 damage if target foe is enchanted.


Progression
0
15
30
1
19
36
2
23
42
3
27
48
4
31
54
5
35
60
6
39
66
7
43
72
8
47
78
9
51
84
10
55
90
11
59
96
12
63
102
13
67
108
14
71
114
15
75
120
16
79
126
17
83
132
18
87
138
19
91
144
20
95
150
21
99
156

1Refers to armor-ignoring damage inflicted on target