Reap Impurities/Skill history

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Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Reap Impurities.

February 17th, 2011[edit]

  • switched to adrenaline, changed effect.

Melee Attack. If this attack hits, you deal +3...13...15 damage. Each foe you hit loses 1 condition. For each foe who loses a condition, all foes adjacent to that target foe take 10...34...40 holy damage.

Melee Attack. If this attack hits, you deal +3...13...15 damage. Each foe you hit loses 1 condition. For each foe who loses a condition, all foes adjacent to that target foe take 10...34...40 holy damage.

Concise description
Melee Attack. Deals +3...13...15 damage. Struck foes lose 1 condition. Removal Effect: all foes adjacent to those struck take 10...34...40 holy damage.


Progression
Holy Damage
0
3
10
1
4
12
2
5
14
3
5
16
4
6
18
5
7
20
6
8
22
7
9
24
8
9
26
9
10
28
10
11
30
11
12
32
12
13
34
13
13
36
14
14
38
15
15
40
16
16
42
17
17
44
18
17
46
19
18
48
20
19
50
21
20
52




original[edit]

Melee Attack. If this attack hits, you deal +10...26...30 damage. You gain 15...63...75 Health for each foe you hit that is suffering from a condition.

Melee Attack. If this attack hits, you deal +10...26...30 damage. You gain 15...63...75 Health for each foe you hit that is suffering from a condition.

Concise description
Melee Attack. Deals +10...26...30 damage. You gain 15...63...75 Health for each foe you hit that has a condition.


Progression
Health gain
0
10
15
1
11
19
2
13
23
3
14
27
4
15
31
5
17
35
6
18
39
7
19
43
8
21
47
9
22
51
10
23
55
11
25
59
12
26
63
13
27
67
14
29
71
15
30
75
16
31
79
17
33
83
18
34
87
19
35
91
20
37
95
21
38
99