Talk:Armor of Unfeeling

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Like Shielding Hands but for yourself, consider using some kind of armor gaining skill with this.--ShadowFog 16:21, 13 March 2008 (UTC)

Does this skill make the spirits treat critical hits as regular hits, or just reduce all incoming critical hits' damage to 0. 173.78.67.6 01:35, 25 September 2015 (UTC)

This skill fails IHMO. Rituals have long cooldown and are usually casted at backline, where you shouldn't be attacked. Besides whats the point of casting 3/5s spell instead of running away?

It is not the spirits you use for AoU, it's the armor you use for the spirits. Mere protection and not a key skill. Noctarch 22:39, 30 September 2008 (UTC)
How about adding "and you are resistant to interrupts?" Everyone knows that rituals = dshot/magebane/signet of distraction food.
In a game where you die in 3-4 skills, 10 base of damage interruption is not intune with the reality of the game(wtb testers), I dont know how their brainstorming session went that day but I do know they were not thinking clearly and no one use this, only newbs testing it out and pondering how this got made. It really needs something else.--ShadowFog 03:37, 16 February 2009 (UTC)

x base damage reduction for each recharging binding ritual (max 10-15) maybe?--64.231.1.241 14:21, 24 May 2009 (UTC)

re:buff[edit]

Does this effect the health that Shelter would lose, or such a spirit? -- euphoracle | talk 05:06, 19 June 2009 (UTC)

Only against attacks.*Thinking:Why the fuck they changed Signet of Binding?*--ShadowFog 05:08, 19 June 2009 (UTC)
I have no idea... there's no way of extending spirit life any more :p -- euphoracle | talk 05:20, 19 June 2009 (UTC)
Spirit Boon Strike, and Summon Spirits? Jarus 08:29, 19 June 2009 (UTC)

Would it reduce damage to spirits, that were summoned after casting AoU? Kigamo 10:04, 19 June 2009 (UTC)

@Kigamo:No. It's a skill that affects spirits in earshot, like a shout would affect flesh but not spirits. @Jarus:Summon Spirits is PvE only and Spirit Boon Strike is in Channeling with a recharge of 20 and 2 second cast time, that needs a buff for PvP.--ShadowFog 12:49, 19 June 2009 (UTC)
I was curious of this myself so I put it to the test. I visited the Master of Axes on the Isle of the Nameless. Using a Spirit of Displacement, I can block 6 attacks before it dies (13 communing and 12 spawning power). With Armor of Unfeeling on, I can block 12. Same stats, it took 7 smacks of his axe to kill a normal Spirit of Shelter. With Armor of Unfeeling it took 13 swings. Guessing Shelter claiming it is 'health loss' is just a typo as it appears to actually take damage when it does its thing. It worked on Union too, but the numbers are hard to track on it (it takes several swings for the Axe guy to kill a normal union and a lot more for him to pull it off with Armor of Unfeeling on). You can clearly see the health loss is far weaker with the skill active if you feel like testing this yourself. As such, it does appear to benefit defensive spirits when they do their various special effects. 24.94.255.110 23:47, 20 June 2009 (UTC)
I see what you mean. It does increases the use(by 50%) of any spirit that takes damage when it activates if stated so like displacement. Shelter is bugged, so I tried with Wanderlust but, got no new reaction. Shelter is either bugged or badly written. Either way it should be reported.--ShadowFog 00:19, 21 June 2009 (UTC)
However it makes shelter more useful. Change the description, not the effect :p -- euphoracle | talk 00:44, 21 June 2009 (UTC)
Oh I agree, I love the effect it has. PvE Defensive Spiriting is quite viable now. Rit Lord + shelter, union, displacement + this + summon spirits (healing). Displacement might still keel over dead before it recharges, but the others likely will survive. Going to haul them into various normal/hard mode areas to see how well it works later. Works great for offensive spirits too as you can basically create a wall then use Summon Spirits to slap them between your casters and their melee units. None the less, it might be worth adding a note to the skill's page that the effect does work on defensive spirits when they do their various jobs. 24.94.255.110 02:33, 21 June 2009 (UTC)
I've tried it on Wanderlust, Earthbind, Shelter, Union and Agony. This skill seems to work only in Shelter. But It may work with Union too, it's hard to tell since it affect also attacks against it, and there is no enemi NPC that delivers fixed amounts of damage... I suggest to try with a Trap. The snowmen lair is a good choice for an accessible trap. They deal fixed damage and only that type of damage. MithUser MithranArkanere Star.pngTalk 21:59, 22 June 2009 (UTC)
Schnowmen do deal fixed amounts of damage. Ɲoɕʈɋɽɕɧ 22:04, 22 June 2009 (UTC)
Um, Shelter only reduces damage for "non-spirit" allies. By having the Master of Axes hit IT directly won't cause it's effect to trigger, thus not causing it to lose life from it's effect. However, you are right in the damage IT receives is reduced in half, but I think this should be tried again, but by having the Master of Axes hit YOU instead. Oh and don't forget to take off your armor or use Frenzy so that his hits will do over 10%. 67.193.252.197 05:48, 2 August 2009 (UTC)

Remove the bug note[edit]

It's not an anomaly. Read the description: Union and shelter take damage, thus it can be reduced by AoU. But all other spirits lose health, which can't be reduced by anything. Put it as a notification88.141.130.246 11:30, 29 June 2009 (UTC)

Shelter does NOT take damage. It specifically states "loses health". Yanna Cor & family 13:13, 1 July 2009 (UTC)

How about[edit]

A note that points out spirits are usually very vulnerable to critical hits, because they are generally much lower level than their attackers? --The preceding unsigned comment was added by 24.26.253.105 (talk).

I would assume that people can figure that out on their own. And please remember to sign your comments with 4 ~'s. Karate Jesus 04:42, 16 July 2009 (UTC)
I also think, that this is a good adition to note. All things about Gw can be figured out on anyone's own. --Mastro.ombroj 17:25, 23 July 2009 (UTC)

Problem[edit]

with this skill is that it affects only spirits that have been already created. this makes it really bad because if you bring this skill, you probably want to bring more than 1-2 defensive spirits (those that take dmg when they defend you) to make use of it. however, due to the large amounts of enemies in pve most times, the first spirit is already dead by the time you created the second or third, and then this won't help anything. kinda defeats it's own purpose that way, i'm not gonna use a skill slot to make ONE of my spirits last a tad longer. i suggest making it "For (current) seconds, spirits you create take half damage and are immune to critical hits for 20 seconds." or something like that. leave out the immunity to crits if it's OP, at least i'd use it that way from time to time. --83.77.236.104 18:50, 7 October 2009 (UTC)

Or, you could summon all of your spirits and activate AoU, then use Draw Spirits to bring them within earshot of your party, then aggro. FleshAndFaith 22:41, 7 March 2010 (UTC)
This skill definetly doesn't need any sort of buff, just learn to use it correctly (as above person said). I used this in WiK and with 6 spirits + AoU in the battle for lions arch, my spirits outlasted the hordes of jades and white mantle. Anything that can make level 16's tank 10-20+ end game enemies should not be buffed what-so-ever.114.77.108.48 12:53, 5 September 2010 (UTC)

Redundant text[edit]

  • "This skill is applied to the spirits not to the caster. Therefore, spirits need to be created before and not after usage in order to be affected."
  • "The effect is applied on skill activation on spirits within range. It is not applied to spirits summoned and/or brought within earshot after skill activation."

These two lines include essentially the same information about what the skill affects and when. I propose the following text (not sure why it was removed/reverted):

"This skill applies only to active spirits: the caster is not affected; spirits created later receive no benefit from Armor of Unfeeling."   — Tennessee Ernie Ford (TEF) 18:21, 14 November 2009 (UTC)

Not too bad dude. Tong2 16:39, 19 November 2009 (UTC)

Note[edit]

this skill doesnt look like awaken of blood, the only similarity would be that both skill have a person face in the icon... I say that this note is not needed Tech Wolf 21:24, 20 June 2010 (UTC)

Consume Soul[edit]

Would this reduce the lifesteal from Consume Soul? Athena Dominus 04:22, 25 October 2010 (UTC)

It shouldn't. --Irgendwer 04:43, 25 October 2010 (UTC)
It does not; Consume Soul is, as stated, lifesteal, not damage. Unless a skill specifically states it reduces vampiric damage (like Shielding Hands), it usually doesn't. [ Tyloric ] User Tyloric t.jpg [ Talk ] 20:43, 25 August 2011 (UTC)

Hero AI bugged?[edit]

I've been vqing with Razah/Xandra as spammers and keep watching them use AoU even though there are none of their own spirits in earshot. /lesigh Frostbite Macdugal 23:02, 8 September 2011 (UTC)


Should call this Dismiss Spirits because it seems like as soon as I cast it the SOS spirits die. So the spell is wasted on them. Ramei Arashi

Rejuvenation[edit]

The anomaly note mentions 4 of the 5 spirits on this list: https://wiki.guildwars.com/wiki/Health_loss#Binding_rituals_that_create_a_spirit_that_causes_health_loss_on_itself So what about Rejuvenation? Steve1 (talk) 20:29, 16 April 2022 (UTC)