Talk:Clamor of Souls

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Do minions work as allies? 14:37, 11 December 2007 (UTC)

They should. 06:48, 20 December 2007 (UTC)
hmm an Conditional AoE... Sounds like Liquid Flame Elite that is as good as none elite... awesome... 21:58, 3 February 2008 (UTC)

There arn't realy any good RT elites...

dunno with minions around this could be pretty brutal. 10 minions spike for 115 dam for each one if I am reading it right. thats over 1k dam. not much can take that. Thats if I am reading this right. Might have to check it out with heros and see if it works. Or if heros are smart enough to use it. LegionRat 12:32, 15 August 2008 (UTC)

Ok I was testing this, heros can use it fairly well. also add in a rit min bomber (explosive growth) etc it your party pulls a Ivan Drago, "I will break you." I added an earth ele to cast wards and would draw enemies in, we're warded and doing evil damage. Might post a build later but I am pretty lazy LegionRat 12:42, 17 August 2008 (UTC)

Slight buff[edit]

Instead of having this a PBAoE spell, why not have it work off of another ally?

Mostly; Ritualists do not have the armor enchantments and access to large energy wells (to self heal) as Elementalists who employ the use of PBAoE skills such as this. Having this work off of another ally would allow it to be used where the Ritualist is most effective, the back line. However, in order to keep the damage from getting too crazy, maybe it should work off of the allies around the target instead of the caster? (ei. Target has 3 allies around it, Caster has 5 around it. 3 would be used instead of 5)

This may come in with similar problems as AR did, but keep in mind that it is an elite spell; and most RitSpike builds can't use up an elite just for spiking.

Comments/Suggestions? RitualDoll 01:21, 20 April 2008 (UTC)

Nobody would equip this elite because the damage is mediocre for something which is a conditional area of effect damage spell anyway. It would have to give an edge over Flame Burst with condition, and I would argue that a 25% damage increase and half recharge would do the trick. --Eyekwah 09:22, 23 April 2008 (UTC)
Agreed, this skill is stupid now. Elite slot for a free adjacent AoE flare every 8 seconds? I think I'll pass, thank you.


Does it count you as an ally? StatMan 02:04, 2 August 2008 (UTC)

Yes. A single foe will be damaged if there is no other ally within range. --Boogy User Boogy Sig.jpg (Talk/Contributions) 10:06, 2 August 2008 (UTC)
A mighty fine use of an elite slot and 10e... 8D Euphoracle 06:23, 13 August 2008 (UTC)


8 restoration/clamor of souls ritualist spike! Instant party wipe ftw! (I hope they don't bring CoF though)

  • That would have been even better before the update. 115 PBAoE damage + shadow step = massive AoE damage. Right now, Clamor of Souls sucks. Face it, it's basically a free adjacent AoE flare that can't be obstructed/fail to hit in a bad attribute.
with recharge, ondiion for being free, but nearby, yes lol 13:10, 12 June 2009 (UTC)

What is the point of this skill?[edit]

A free 61 lightning damage with nearby range every 8 seconds. Why use this when you have skills like Caretaker's Charge which gives you health, has more damage and lower recharge. Or better yet, mindblast, which not only provides more pressure due to the low recharge, but also provides you with free energy. Reduce the energy cost to 5 and scale the energy gain. It might see use then. SniperFoxUser SniperFox IconSmall.gif 11:37, 17 December 2008 (UTC)

There's no reason to run this over Caretaker's Charge as a flag/relic runner. On the other hand, this has AoE (whee?) and can also proc off spirits. Which still doesn't justify it, but...meh. Vili User talk:Vili 18:44, 17 December 2008 (UTC)
You use it when there are seven other Rits using it. User Raine R.gif Raine - talk 19:41, 17 December 2008 (UTC)
That Cries for Frustration. StatMan 08:01, 18 December 2008 (UTC)
Except every overpowered skill in the game recharges twice as fast as its counters because izzy doesn't know the first thing about competitive play. ~Shard User Shard Sig Icon.png 08:07, 18 December 2008 (UTC)
Anything is overpowered when there are 8 people using it at the same time.
The difference being that when you use eight of most anything else your team is going to get rolled. As it should be for using crappy gimmicks. --Jette 18:31, 2 January 2009 (UTC)

The energy isn't of great concern, but if it were, I would most certainly not bring this elite to manage it, as there are far better energy management elites which could be paired with mediocre (and conditional) area of effect damage spells. I'd like to see something more along the lines of "Inflict x damage on your target. If you are near an ally or holding an item, you cannot be interrupted while casting this spell." You'd see that equipped simply because it'd be nice having an uninterruptable spike team build (of course making sure that the damage isn't the best). -- 11:18, 23 January 2009 (UTC)

The best AoE spell in the game is Searing Flames which deals 10...82...100 fire damage every 2 seconds or Burning condition for (1...6...7 seconds) which is almost 85 damage then why the hell you want a Ritualist running a free 68 damage every 8 seconds(Free) when you can do better every 2(with cost)?
  • 10...82...100 fire damage every 2 seconds or Burning condition for (1...6...7 seconds). 2Tango-recharge-darker.png-Searing Flames-15 Energy(10 energy with Fire Attunement)
  • 10...54...65 lightning damage to target and nearby foes.8Tango-recharge-darker.png-Clamor of Souls.-10 energy.(FREE! yay?)
And like you stated "...skills like Caretaker's Charge which gives you health, has more damage and lower recharge. ". Im still baffle as to what they saw in performance in skills like these and with nerf to item spells like PwK, makes Clamor of Souls like a normal skill instead of elite.--ShadowFog 03:57, 16 February 2009 (UTC)
Before Clamor was changed, you could run some really annoying builds with it that flashed lightning all across the screen. It wasn't practical at all, but it sure was fun. If ANet really wanted to make this viable, they could have changed it to let the same target get damaged more than once, and that would make it loldeadly in balling builds. By the way, you forgot to factor in Glyph of Lesser Energy (two free SF every 30 seconds = +10 energy because of attune) and Glowing Gaze (+~12 energy every 8 seconds). :\ Vili User talk:Vili 04:04, 16 February 2009 (UTC)
Really not as bad as people say, at least not for a primary Ritualist. It allows you to have a fairly decent channeling spell rotation without tapping into any other class and/or attribute and without going out of energy. Ander01 12:10, 18 February 2009 (UTC)

If you are someone who enjoys using essence strike, but you really wish you could make the damage nearby range in exchange for the energy gain...this skill is perfect for you. In other words it needs a buff badly. I think the damage should be closer to 100 at high channeling, and maybe make it similar to deathly/vampiric swarm and give it a delay (maybe not a full 3 sec), but make it so the aoe occurs where the target is after 3 sec, unlike spirit rift that occurs where the target was at 0sec. Yes, damage delay is good for rits thats why i suggested it. It would really be elite worthy on a channel bar imo. A delay in spike allows you to time ancestors rage, damage from item drops, nightmare weapon throws, straight dd dmg, etc. Channeling magic is weak compared to eles for raw dps, but can sometimes compensate by spiking off of their delays and item drops. But i guess if this is made too good itd get nerfed *sadface*. probably wont get any change at all cuz Anet seems to think aoe flare every 8 sec is fantastic. anyways thats my 2 cents lol. --Celtus 03:23, 18 June 2009 (UTC)

The problem with this skill is that you don't "gain" any energy from it (unless you use GoLE before it or something). Vili 点 User talk:Vili 18:38, 18 June 2009 (UTC)
When I went to the Master of Damage to try to see the highest damage I could get, seven Searing Flames nuker Eles with Serpent's Quickness and and BiP Necro only did ~400dps. I took my regular Necro setup with Clamor as the elite (and, given we had two mm's) we did ~550 Dps, not including the skill slots we normally use for healing and rezzing. I love this elite.--Saera Serena 20:30, 11 August 2010 (UTC)

Better description[edit]

Should be changed to Signet of Lightning Flares. 10e 1s 8r "Target foe and all nearby foes take less damage than Flare, and you waste your elite slot."

I just did some number crunching for PvE because it allows for use of interesting skills like this. My main question was to bring this or Caretaker's Charge for my support Rit hero. The thing that interested me is that it deals nearby damage, as opposed to the single target that Caretaker's does. So on energy gain (my hero uses GoLE): it comes out looking like this (assuming use on recharge) 4 second recharge, 1 second cast, .75 second standard aftercast on Caretaker's and 10 nrg, 1 sec cast, and 8 sec recharge on Clamor. Negating the energy cost for the spell and natural energy regen, these skills provide .87 energy per second and 1.02 energy per second, respectively. So Clamor wins for energy, but Caretaker's heals the user while Clamor has a nice AoE to it. For a situation where a self heal isn't needed (which is often with my style of play) I think I will take Clamor.
How useless or wasteful is it now? Nivawk 19:01, 8 January 2009 (UTC)
Still useless. Two skill slots(one elite) just to generate 15 energy every 30 seconds is awfully much.
Agreed, there are way better options if you like broken skills.

I Love this skill[edit]

I combine this with Spirit Rift, Arcane Echo and a few healing skills and I've got spamable damage and heals it's awesome! Wynterarwynrose 16:40, 20 November 2010 (UTC)

Not even I would touch this skill. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 16:47, 20 November 2010 (UTC)

How To Make Better[edit]

Elite Spell. Target foe and all adjacent foes take 20...64...75 lightning damage. If you are within earshot of a spirit or holding a bundle item, this spell hits nearby foes instead. 5 Energy, 1s cast time, 8 second recharge.

There we go, a useful elite for AoE damage. 01:16, 31 January 2019 (UTC)