Talk:Disrupting Shot
Skill Tweaks 07/26/07[edit]
- Disrupting shot: 12r -> 15r please discuss new skill numbers here. ~Izzy @-'---- 23:18, 26 July 2007 (UTC)
- Don't you mean 'Disrupting Shot'? :p Saph 00:22, 27 July 2007 (UTC)
- I would give it the same recharge as Distracting Shot (10) and lower the damage to that of Savage Shot. The long recharge makes it unattractive, rather would use Distracting Shot on a Signet. If I had to pick 2 non-elite Interrupts, I would prefer DS and SS because of the lower recharge. Using all three in sequence would also cost even a Ranger with 13-14 Expertise 2+4+4 or 2+5+5 energy anyways, so I would rather reduce damage to SS levels and make the recharge the same as DS. --Longasc 00:48, 27 July 2007 (UTC)
- I think this skill needed a buff instead of a nerf. Now it has three times the recharge of Savage Shot so I don't see why anyone would ever consider using it. I'd lower the recharge to 10s and make it do less bonus damage than Punishing Shot to compensate. --Draikin 01:34, 27 July 2007 (UTC)
- I would give it the same recharge as Distracting Shot (10) and lower the damage to that of Savage Shot. The long recharge makes it unattractive, rather would use Distracting Shot on a Signet. If I had to pick 2 non-elite Interrupts, I would prefer DS and SS because of the lower recharge. Using all three in sequence would also cost even a Ranger with 13-14 Expertise 2+4+4 or 2+5+5 energy anyways, so I would rather reduce damage to SS levels and make the recharge the same as DS. --Longasc 00:48, 27 July 2007 (UTC)
Thing about it is that its so close to punishing shot it had to be raised. --71.184.113.36 01:06, 27 July 2007 (UTC)
... This skill got NERFED? Well, i think i said everything i had to say below in a (too) long post. But seriously this is getting less and less viable, and i can't see it ever being used. It's not like you can do a ranger spike with a +damage on interrupt skill. And i don't see how you can say this was so close to Punishing Shot. Punishing Shot damage is unconditional, this one is on interrupt only. And Punishing Shot is pretty much an underpowered skill in the first place that should do AT LEAST as much +damage as Disrupting on interruption (not more unconditional damage though). Patccmoi 01:36, 27 July 2007 (UTC)
- I have to be honest; while the bonus damage is pretty great, Savage's recharge and Distract's disable are still infinitely more valuable. If anything I would make this skill similar to Punishing Shot, maybe with a few points less bonus damage, and then buff Punishing Shot to this level and reduce the recharge. 08:43, 27 July 2007 (UTC)
- Absolutely no way I'll use it now. 15 seconds of recharge for an interrupt skill? No thanks. You just made this skill worse, not better. Meanwhile, Punishing Shot remains unaddressed... (PS, I'm sorry if I seem ungrateful. I realize how hard your job is and how impossible it is to please everyone. I'm just bitter that my would-be favorite elite is useless. Please see the discussion here and please consider addressing this elite in some way. Thanks.) Arshay Duskbrow 09:14, 27 July 2007 (UTC)
- why are you comparing this to punishing shot? punishing is elite, of course it's better--71.164.131.254 15:52, 28 July 2007 (UTC)
- Punishing is already worse than Savage, that's not a point. This skill needs either 5e cost to be usable in some weird Expert's Dexterity build or no more than 10sec recharge to compete with Savage Shot. Savage Shot itself recharges fast enough to make a third interruption skill nearly useless for a ranger, which means Disrupting will never see use like this. --84.250.16.99 16:55, 28 July 2007 (UTC)
- The problem is that it was nerfed because of an elite skill that doesn't see play. Like Patccmoi already said, it should be scaled to compete with the two interrupts that you'll currently find on every ranger skill bar. At the current stats, if you compare it to Savage Shot, I think there's no problem if you reduce the recharge to 10 seconds. It would do around 50% more damage than Savage if you interrupt and the +damage triggers on all skills instead of just spells, but at the cost of double the recharge. Punishing Shot should simply get a buff to bring it in line with the other interrupts. --Draikin 17:20, 28 July 2007 (UTC)
- At 10s recharge i doubt you'd ever see it in play over Savage Shot actually. 50% more damage for double the recharge? It's not like the damage matters so much on interrupts, it's the interrupt that matters, and the lower the recharge, the best it is. If you want to leave it with only this effect, i'd go for max 7s recharge to have it being an option when you compare it to Savage. And yes it'd be better overall than Punishing. So is Savage Shot. So is DShot. Punishing sucks. Patccmoi 16:25, 29 July 2007 (UTC)
- Well, from what's been said, there are two contradictory ideas at work here. #1 = "We want Disrupting Shot to be useful, but not more powerful than Punishing Shot," but ironically, #2 = "We aren't going to buff Punishing Shot." If that's the stance that's going to be taken, nothing is going to save this skill. Buffing Punishing Shot (which has been needed for ages) is the only option if you want to make Disrupting Shot decent, but still weaker than Punishing, an elite skill. Otherwise, this skill is doomed. Arshay Duskbrow 20:01, 29 July 2007 (UTC)
- At 10s recharge i doubt you'd ever see it in play over Savage Shot actually. 50% more damage for double the recharge? It's not like the damage matters so much on interrupts, it's the interrupt that matters, and the lower the recharge, the best it is. If you want to leave it with only this effect, i'd go for max 7s recharge to have it being an option when you compare it to Savage. And yes it'd be better overall than Punishing. So is Savage Shot. So is DShot. Punishing sucks. Patccmoi 16:25, 29 July 2007 (UTC)
- The problem is that it was nerfed because of an elite skill that doesn't see play. Like Patccmoi already said, it should be scaled to compete with the two interrupts that you'll currently find on every ranger skill bar. At the current stats, if you compare it to Savage Shot, I think there's no problem if you reduce the recharge to 10 seconds. It would do around 50% more damage than Savage if you interrupt and the +damage triggers on all skills instead of just spells, but at the cost of double the recharge. Punishing Shot should simply get a buff to bring it in line with the other interrupts. --Draikin 17:20, 28 July 2007 (UTC)
- Punishing is already worse than Savage, that's not a point. This skill needs either 5e cost to be usable in some weird Expert's Dexterity build or no more than 10sec recharge to compete with Savage Shot. Savage Shot itself recharges fast enough to make a third interruption skill nearly useless for a ranger, which means Disrupting will never see use like this. --84.250.16.99 16:55, 28 July 2007 (UTC)
- why are you comparing this to punishing shot? punishing is elite, of course it's better--71.164.131.254 15:52, 28 July 2007 (UTC)
- Absolutely no way I'll use it now. 15 seconds of recharge for an interrupt skill? No thanks. You just made this skill worse, not better. Meanwhile, Punishing Shot remains unaddressed... (PS, I'm sorry if I seem ungrateful. I realize how hard your job is and how impossible it is to please everyone. I'm just bitter that my would-be favorite elite is useless. Please see the discussion here and please consider addressing this elite in some way. Thanks.) Arshay Duskbrow 09:14, 27 July 2007 (UTC)
Ignore the people saying this is a non-elite punishing shot, they don't know what they are talking about. This skill is savage shot that triggers damage on any skill instead of just spells. It should be balanced as such. 15 recharge is pushing things too high to compete with savage and dshot for a slot. The 10s area is where this really needs to be. -Warskull 03:58, 1 August 2007 (UTC)
- Correct, Punishing Shot is and has been worthless for a long time... hence why no one ever uses it much. I originally though that Disrupting Shot could have been a great skill, but with the current intended nerf to the recharge time, it'll never go on my bar. I'll stick with Savage Shot and Distracting Shot as per the usual, as Disrupting Shot would be more of a hindrance than a help at this rate.
- If you want to nerf Disrupting Shot, drop the damage to that of Savage Shot... but don't make it useless by increasing the recharge time. You also don't have to worry about it being used for 'Ranger Spike' since anyone who knows anything about the game also knows that something as conditional as an interrupt can't be used for spiking. If people wanted to, Burning Arrow would currently be better for 'Ranger Spike' than Disrupting Shot would, even if it's not nerfed. ~ J.Kougar 20:39, 2 August 2007 (UTC)
- The damage isn't even the reason people use these skills. Savage Shot is used because it has a 5 second recharge. Distracting Shot is used because it disables skills. What does this skill have going for it? Damage? Who cares? It's not the Ranger's job. The Rangers will bring skills relevant to their job. This skill needs a niche or it will be too similar to Savage Shot and only one of the two will be used. The one that will be used is the one with a shorter recharge. Maybe something like inflicting Exhaustion if you interrupt a spell? I can't think of anything else to suggest, but extra damage on interrupt isn't very attractive. --TimeToGetIntense 04:33, 4 August 2007 (UTC)
- That I would certainly use, although I must point out that an interrupt skill that caused exhaustion upon interrupt would be far, far more powerful than Debilitating Shot, and would definitely need to be elite unless the recharge were even longer than this... Arshay Duskbrow 06:59, 4 August 2007 (UTC)
- I don't think it would have to be elite, but the recharge would have to be around 15 seconds. Inflicting Exhauastion is only really strong when you inflict a lot of it. It's not real energy denial until your max energy is down below like 30 imo. --TimeToGetIntense 02:51, 6 August 2007 (UTC)
- I don't know, even one hit of Exhaustion could seriously mess with Monks, especially if they panic and start trying to skimp on energy use to compensate. Arshay Duskbrow 03:01, 6 August 2007 (UTC)
- I don't think it would have to be elite, but the recharge would have to be around 15 seconds. Inflicting Exhauastion is only really strong when you inflict a lot of it. It's not real energy denial until your max energy is down below like 30 imo. --TimeToGetIntense 02:51, 6 August 2007 (UTC)
- That I would certainly use, although I must point out that an interrupt skill that caused exhaustion upon interrupt would be far, far more powerful than Debilitating Shot, and would definitely need to be elite unless the recharge were even longer than this... Arshay Duskbrow 06:59, 4 August 2007 (UTC)
- The damage isn't even the reason people use these skills. Savage Shot is used because it has a 5 second recharge. Distracting Shot is used because it disables skills. What does this skill have going for it? Damage? Who cares? It's not the Ranger's job. The Rangers will bring skills relevant to their job. This skill needs a niche or it will be too similar to Savage Shot and only one of the two will be used. The one that will be used is the one with a shorter recharge. Maybe something like inflicting Exhaustion if you interrupt a spell? I can't think of anything else to suggest, but extra damage on interrupt isn't very attractive. --TimeToGetIntense 04:33, 4 August 2007 (UTC)
If you had punishing shot, savage shot, and this on the same bar, couldnt you do a 3 arrow spike in the time it normaly takes you to fire 1 arrow? if you add a high damage preps and a weapon spell (or conjure enchantment) and you could have an interesting spike, hell you can even add disrupting arrow to that if there is enouph damage from other sources. User:Lorth 04:13, 7 August 2007 (UTC)
- No. There's a .75 second delay after using a 1/2cast bow skill, and in PvP your skillslots as a ranger are very tight. Disrupting Shot is simply not worth bringing over Savage or Distracting in its current form. |GD Defender / contribs 08:19, 7 August 2007 (UTC)
I doubt it'll see play unless it's below 10 seconds recharge. At 10 seconds either Savage or Disrupting would be used. At 5 seconds it would be too strong, as a better Savage Shot. I suspect that the balance point is around 7 or 8 seconds recharge.
I have not seen it used at all since GW:EN release (specatator mode, or on my own ranger/heroes). I can only echo what Warskull and some others already said: It is not worth the slot on the skillbar with 15 recharge. The 10-12 seconds area is where it could compete with Savage Shot and Distracting Shot. I have never really understood why it was changed from 12 -> 15 seconds recharge, rather expected it to be lowered to 10. The bonus damage cannot compensate for the higher recharge. --Longasc 12:51, 5 September 2007 (UTC)
- I'm pretty sure there's no point to this skill if it doesn't do something Savage Shot doesn't do. I have another suggestion: If you interrupt a skill, all currently recharging skills of the target take an additional 0...8 seconds to recharge. Then it can keep the long recharge because the effect would be very valuable. You'd be able to heighten the effect of Distracting Shot and the skill would also stand on it's own pretty well because it would delay a bunch of cooldowns usually. Also, it wouldn't compete with Savage or Dshot because of the recharge. In the end, you'd have to take all 3 and lose Mending Touch or something else. --TimeToGetIntense 04:46, 17 September 2007 (UTC)
Just adding my two cents here. This skill seriously needs a buff, there's been a lot of good suggestions posted here. Either lower the recharge to somewhere in the 7-9 second range or add an additional effect to create some incentive to bring this over savage shot. The poster above me has a pretty good idea. Interrupts are not brought for damage to begin with; even with the same 5s recharge as savage shot it wouldn't be much better than savage for r-spike anyway(not that this is anywhere near threatening in the current meta). In it's current state this skill will never see play.--Jaen 07:47, 2 October 2007 (UTC)
- I don't think the lower recharge idea would help by itself. Between this and Savage Shot, the one with the shorter recharge will be used. Even if this one is 6 seconds and Savage is 5. Who cares if the Ranger with Disrupting Shot puts out several more points of damage per second? The one with Savage Shot will stop more skills and indirectly boost your team's offense and defense more effectively than the one who opted for slightly more direct DPS on his character. --63.197.80.39 04:48, 3 December 2007 (UTC)
I know your job is tough, Izzy, but this is a major fail. I hope you're proud. Echovald Ranger
Original skill feedback[edit]
Non-elite Punishing Shot?[edit]
- Twice the damage as punishing shot
- Same 1/2 cast
- Same 10e cost
- 4 secs longer recharge.
This is almost better than, and certainly equal to, the existing elite Punishing Shot. +40 damage makes me want to ranger-spike again too :o. Looks way overpowered, to me. Lower the damage to the same as punishing (10...21) or add a few seconds more to the recharge, imo. —The preceding unsigned comment was added by 85.92.179.71 (talk • contribs) 01:10, 21 July 2007 (UTC).
- Good point tweak this some. ~Izzy @-'---- 23:16, 20 July 2007 (UTC)
- But punishing shots damage is unconditional so you can use it just as plain attack, this skill on the other hand has maybe bigger +damage but its conditional. 85.160.88.206 08:29, 21 July 2007 (UTC)
- I agree totally with this. Punishing is an effective spike skill because you always get the extra damage. This is no better than Savage for spiking with. And for an interrupt you're still better off with Savage because of the recharge. This doesn't need nerfing at all. Errr 11:43, 21 July 2007 (UTC)
- Additional damage is still conditional, unlike punishing. Comparing to savage shot, you get +damage on all interrupts, but the recharge is more than twice as long. Maybe lower the damage a little. 203.217.0.53 04:23, 21 July 2007 (UTC)
- Anyway, no need to nerf this one too much, the damage will be good but not overwhelming, but punishing shot could use a boost ! --Faena 15:58, 24 July 2007 (UTC)
- Additional damage is still conditional, unlike punishing. Comparing to savage shot, you get +damage on all interrupts, but the recharge is more than twice as long. Maybe lower the damage a little. 203.217.0.53 04:23, 21 July 2007 (UTC)
- I agree totally with this. Punishing is an effective spike skill because you always get the extra damage. This is no better than Savage for spiking with. And for an interrupt you're still better off with Savage because of the recharge. This doesn't need nerfing at all. Errr 11:43, 21 July 2007 (UTC)
- But punishing shots damage is unconditional so you can use it just as plain attack, this skill on the other hand has maybe bigger +damage but its conditional. 85.160.88.206 08:29, 21 July 2007 (UTC)
Jesus. Why the hell couldn't they just have buffed Punishing Shot to something like this? This is insane. Arshay Duskbrow 07:59, 21 July 2007 (UTC)
- Useless =( -Silk —The preceding unsigned comment was added by 203.218.108.183 (talk • contribs) 10:03, 21 July 2007 (UTC).
This probably triggers on attacking targets, which makes it a nice skill against Melees and Paragons.
Savage is still the superior skill because of the recharge. And you can't really take more than 2 interrupts on a ranger.
There's a simple reason it's better than punishing shot. Punishing shot..sucks. That's it. Not that good. Sword.wind. 01:28, 22 July 2007 (UTC)
- That's the whole problem. Punishing Shot could be, should be, a powerful and rage-inducing power bow attack elite. Needs +30 damage or +20 unconditional, +40 when interrupting. It could be so much better. I've been stumping for a Punishing Shot buff for what feels like years. Wait, that's because it HAS been years, but nothing...Izzy, please answer my prayers... <weeps> Arshay Duskbrow 04:59, 22 July 2007 (UTC)
Exactly. I use Punishing shot as often as I use Poison Arrow (which is also terrible, by the way) Sword.wind. 16:54, 22 July 2007 (UTC)
This is an example of where GW's game design has jumped the shark. Rather than upgrade an existing skill (PUnishing shot) you add a new skill that is almost, but not quite as good. You know how Gaile is always talking about a positive attitude? Well, maybe ANet needs to start thinking "positive" by trying some BUFFS. Otherwise, they needlessly increase complexity with too many similar skills. ChaoticCoyote 02:38, 23 July 2007 (UTC)
- Speak out for a Punishing Shot buff here. Arshay Duskbrow 08:36, 23 July 2007 (UTC)
wow didn't expect to get that much hate from this skill, Punishing shot is the way it is because of ranger spike, too much damage on a fast attack ends up in extremely hard to stop spikes. It probably wont see any buff in the way of damage anytime soon. This skill is not meant to outshine any other skills so it needs some tweaks to bring it in line or find a place that other skills don't fill. I'll tweak the numbers around and see if I can get it to do something that other skills don't. ~Izzy @-'---- 21:16, 23 July 2007 (UTC)
- The spike potential won't be any greater if you let it do more damage on an interrupt. ONE shooter will do 20 more damage, the rest will do the normal amount. I'd hardly call that game breaking. But as I've said, this is exactly the attitude I've fought against for ages with no success...won't you just try it and see? Please? Arshay Duskbrow 04:00, 24 July 2007 (UTC)
- Don't forget that there are quite a lot of ranger-spike fanboys around in GW. :) -- (CoRrRan / talk) 10:43, 24 July 2007 (UTC)
- Seriously though, what he says is right. Making Punishing Shot do more +damage on INTERRUPT is not actually dangerous for RSpike. You can't have 5 people interrupting the same skill afaik. As for this skill, i believe it's just bad tbh and won't see play.
- Don't forget that there are quite a lot of ranger-spike fanboys around in GW. :) -- (CoRrRan / talk) 10:43, 24 July 2007 (UTC)
- Yes, it does nice damage if you interrupt a 'skill', but Savage Shot does nearly the same when you interrupt a spell AND has less than half the recharge. And DShot's effect is far, far superior to any +damage you can do unless it's a straight kill and it's STILL lower recharge than this. And considering you have more than enough interrupts on your bar with DShot + Savage Shot, you'll want to use different utility on other skill slots and this skill will just never see play. There's a reason why all the other interrupt skills never see play on a Ranger or nearly. You rarely need more interrupts than what Savage/DShot gives you, and DShot's effect isn't replaced by any elite. Magebane Shot isn't even seeing play while it can instantly recharge because you don't actually need that when you got Savage + DShot. Any interrupt skill that doesn't have a real advantage over Savage Shot or DShot will never find its way on a bar. And this one, because of the recharge, is far worse than either. Punishing Shot is even worse than Savage Shot because of the recharge, and it doesn't deal enough +damage to compensate.
- You want to make a competitive option? First decide which skill it should compete with on a Ranger's bar : Savage Shot or DShot. Then put the recharge appropriately (around 4-6 sec if it's supposed to compete with Savage Shot, or 8-12s if it's supposed to compete with DShot) and give it an effect that could be worth using over the other skill. For example, if you compete with Savage Shot, you could make it a 'non-spell' alternative. If you interrupt a non-spell skill, deal +damage, which would be interesting to nail signets, attack skills, etc. If you want to make it compete with DShot, give it some good disable utility, for example if you interrupt a signet all signets on the bar are disabled for an additional 1..13..16s which could be nice vs signet smiters that are a bit more popular now. And even that isn't as good as DShot, so it'd likely be more in the 8s recharge and keep normal arrow damage, it would still be more likely to replace Savage than DShot. An interesting alternative to DShot could be to make it a bit lower recharge (7-8s) but disable the skill for 5..17..20s, not EXTRA seconds, so that it's good at disabling small recharge skills but doesn't actually add any recharge if you interrupt say Aegis. This would have a chance to compete with those 2 interrupts on your bar. Another unseen effect atm could be something like 'if you interrupt a Chant, all Shouts or Chants on target foe are disabled for 5..10..11 seconds', which would give an extra, more versatile counter to Paragons (and this could have something like 10/.5/10 recharge, and keep the +damage if you interrupt a skill like it is now so that it's versatile with an extra effect that can make it preferable to other options).
- But i think that you absolutely need to look at this skill with in mind 'would i ever use it over Savage Shot/DShot combo? And if possible not in a dark and quite unlikely scenario where the gimmick is 8 signet users'. And if your answer is no, than the skill will never ever see play, and that'd be quite sad to add skills that won't ever see play when you just add 10 per prof. Sorry that was a bit long but it's a bit annoying sometimes to see skills added that don't even have a chance of competing with the current skill set for a place on your skill bar. Many, many attack skills added have far too long recharge to compete atm, like most Scythe Attack, this, etc. Patccmoi 15:20, 24 July 2007 (UTC)
Please listen to everyone above. Sword.wind. 21:40, 24 July 2007 (UTC)
I think this needs a change. When you take an interrupt, it's for spammability not the extra damage. In my opinion the damage should be lowered but the recharge should be decreased to 10 seconds maximum, otherwise it's just another one of those skills that will never get used. It may seem a bit overpowered as it is but the damage only happens on an interrupt and when it comes to alot of speedy casting skills, there's only around a 50% change that you will lad the interrupt anyway.
- The first post ruined this skill, does anyone even use it? The first post doesn't point out this skill was overpowered, it pointed out Punishing Shot is horrible. Punishing shot it very different from this, it always does its damage, where as this only does damage when interupting skills. It should be a physical version of Savage Shot which makes a lot of sense and it should be in the game. How many non spell skills are long enough for concious interruption? Quite a few but most of them I would rather hit with Distracting Shot anyway. This skill is horrible atm and the first post didn't say it was too good, it said it Punishing is too bad. Comparison to Punishing is foolish anyway, this skill should be compared to Savage Shot which basically did the same thing only for spells. I'm expecting a skills "tweak" in the near future for GW:EN skills, as always, and I would be very suprised and disapointed if this wasn't returned similair to the original proposal or buffed in some other way. Maybe make it work for non-spell skills. This would give it a different function to Savage Shot and cover the skills savage doesn't. Dancing Gnome 20:18, 11 September 2007 (UTC)
Translation Suggestions[edit]
To avoid some bad skill translations i'm opening a comment for new skills so everybody can post their translation suggestions in various languages, have fun :) --YukoIshii 23:29, 1 August 2007 (UTC)
Italian: Tiro Dirompente --YukoIshii 23:29, 1 August 2007 (UTC)
Worse than Savage Shot[edit]
Why does this skill have a much longer recharge than Savage Shot? It's basically a physical version of savage, but with a longer recharge. I would have those interupting spells would be more powerful than interupting skills and so if either of them were to have a longer recharge it would be savage? The only reason I can see why this is so long recharge is the elite version is so bad, but that just means buff the elite not nerf the normal one. Dancing Gnome 15:34, 8 September 2007 (UTC)
- EVERYTHING on your skill bar is a skill, so Disrupting Shot has a better effect than Savage in that respect. The bonus damage is also higher, so it is definitely deserving of the increased recharge. The problem is that you want interrupts to recycle faster so that you reduce the opportunity cost of a recharging interrupt, meaning this skill is undesirable. --Kale Ironfist 05:58, 17 September 2007 (UTC)
- Screw the bonus damage. 5/.25/3. Target gains 40 health. Fixed. --Deathwing 04:44, 7 October 2007 (UTC)
This skill is about as bad as a mesmer interrupt.William Wallace 04:31, 12 March 2008 (UTC)
- and as your comment that was wrong in all ways Close Impact 12:59, 6 April 2008 (UTC)
da only balanced eotn skill :O--Tyri Sunbeam 22:55, 10 May 2009 (UTC)
- I dunno about you guys, but in interrupt builds, I just use both.-- anguard 22:57, 10 May 2009 (UTC)
- Lol exactly, I dunno why you guys are fussing. D-shot, Savage Shot, and this makes for constant interupts. 92.239.41.229 19:17, 1 June 2009 (UTC)
- 2 rupts on a ranger bar are enough... except if u spam on recharge like 95% of the RA population78.20.153.111 08:13, 29 June 2009 (UTC)
- I think Disrupting Shot needs a tiny buff .. maybe a recharge time decrease to 10 seconds? Sure the extra damage is nice and triggers on all skills but most skills that are long enough to try interrupting are spells anyway (so get the bonus damage from Savage Shot) and 15 seconds is just too long to wait for an interrupt to recharge. Any comments? Combatter 14:03, 2 August 2009 (UTC)
- 2 rupts on a ranger bar are enough... except if u spam on recharge like 95% of the RA population78.20.153.111 08:13, 29 June 2009 (UTC)
- Lol exactly, I dunno why you guys are fussing. D-shot, Savage Shot, and this makes for constant interupts. 92.239.41.229 19:17, 1 June 2009 (UTC)
It is obvious to anyone that this skill is far inferior to both DShot and Savage Shot. But you guys don't take one thing into account. This skill does NOT replace DShot or Savage Shot. You still have those two. Now if this one becomes as powerful as them, probably the total ranger interrupt ability would become a bit too high. Don't you agree?
- Not at all. Rangers have after-cast after their 1/2 second attack skills. It's as simple as placing your casting in between the spam, because only an interrupt spammer needs more than two interrupts. This skill is completely inferior to the other interrupts and will never be played. PowerGamer 22:54, 2 September 2010 (UTC)
- Of course it is inferior. Again, its not intended to replace the other 2. It is for when i would like a third interrupt and i don't want to waste my elite slot for it. The long recharge is ok because i rarely need it anyway - only when the first 2 are recharging and i happen to badly need to interrupt right now. Its not the most often used skill in the game but still its good to have a non-elite backup interrupt just in case. Its certainly not the most useless skill in the game either. Do you think all skills should be equally useful and/or powerful? This is completely wrong and was never intended by the skill designers. That said i would vote for lower energy cost for this skill instead of lower recharge.77.70.56.64 20:28, 7 November 2010 (UTC)
- "... only when the first 2 are recharging and i happen to badly need to interrupt right now." So, like I said, only interrupt spammers would put this skill on their bar. PowerGamer 17:44, 20 November 2010 (UTC)
- Of course it is inferior. Again, its not intended to replace the other 2. It is for when i would like a third interrupt and i don't want to waste my elite slot for it. The long recharge is ok because i rarely need it anyway - only when the first 2 are recharging and i happen to badly need to interrupt right now. Its not the most often used skill in the game but still its good to have a non-elite backup interrupt just in case. Its certainly not the most useless skill in the game either. Do you think all skills should be equally useful and/or powerful? This is completely wrong and was never intended by the skill designers. That said i would vote for lower energy cost for this skill instead of lower recharge.77.70.56.64 20:28, 7 November 2010 (UTC)
This vs. Daze[edit]
So, here's something interesting I just discovered when using this skill against the Student of Dazed. When she attempts to cast Healing Touch, I use Disrupting Shot on her for a nice damage boost, except only, I'm not getting a damage boost. Disrupting Shot lands in the middle of her casting Healing Touch, and at 13 Marksmanship, it should strike for +36 damage, meaning that, it should most likely be doing more than 36 damage. Except, I'm hitting for a little less than 36 damage, and sometimes just a tad bit more, or essentially, in the range of auto-attack damage.
Testing this same scenario with Savage Shot instead, I find that I am indeed doing far more damage when interrupting her spell. I think that what's at play here is, when Distracting Shot hits, Daze takes priority over the interruption caused by Distracting Shot, and so the game considers the skill as having been interrupted first, and hence Distracting Shot deals no damage. With Savage Shot, it's the other way around, and so Savage Shot will interrupt the spell first before Daze gets the chance to.
It's pretty strange to see that what are two nearly identical spells have differing effects on a target. I guess now someone has to go through every single physical attack skill in the game that interrupts and has a conditional +damage component to see which ones activate on Daze and which ones do not. For science. Soldier198 (talk) 04:12, 24 April 2020 (UTC)