Talk:Ether Prodigy
Kill yourself with Ether Prodigy?
- It's possible. If you're really careless. -Auron 10:53, 29 November 2007 (UTC)
- one and another hyphenated words:under-powered. If you can kill yourself just for energy regeration, that makes it a very lopsided side-affect. Its like taking those pills on TV. Side effects may include, but are not limited to: Headache, nausea, drowsiness, vomiting, and anal se...ANAL SEEPAGE?!...--Raph Come get ur Ramen Noodles! 21:57, 12 December 2007 (UTC)
- I don't see how it's possible to kill yourself with Eprod tbh. You're either under pressure and venting energy like mad to keep yourself alive or you're not and you've venting energy like mad because you can afford to. --71.229.204.25 22:15, 12 December 2007 (UTC)
- one and another hyphenated words:under-powered. If you can kill yourself just for energy regeration, that makes it a very lopsided side-affect. Its like taking those pills on TV. Side effects may include, but are not limited to: Headache, nausea, drowsiness, vomiting, and anal se...ANAL SEEPAGE?!...--Raph Come get ur Ramen Noodles! 21:57, 12 December 2007 (UTC)
I was recently testing this skill. The really bad downfall is the remove enchantment part. Although I don't care if my enchantments are remove since I can cast this when my enchantments have recharged, the bad part is you slow down the Monk's job spamming his enchants on you.--ShadowFog 18:18, 17 December 2007 (UTC)
- 3 Health loss for each point of Energy is too much for an ele and should be reduced imo. 87.189.198.66 00:57, 4 January 2008 (UTC)
- Wasn't imba before, if it ain't broken dont fix it! --Lou-Saydus 16:40, 8 January 2008 (UTC)
This is such an underpowered skill. Sure, yew get +6 energy regen, but yew also get exhaustion and can lose health up to in the 300s! In serious need of a buff. --MrMetalFLower 16:53, 5 February 2008 (UTC)
I guess this could use a buff back to 2 dmg, but remember this was meta...
- Umm, just keep using energy as you get it? Then if you will lose minimal health. Justing6
- I think Justing6 has a good point. So eles are complaining that they will have full energy if they use this skill...yeah, that is just so terrible. Would I rather be on full health and wanding things with 0 energy? We can always throw up Glyph of Restoration these days if you get tired of the enchant removal part. - Elder Angelus 14:53, 2 May 2008 (UTC)
- Yeah, any energy management skill that can kill you is terrible... BiP please... Ah, thats better. Seriously, the point of this skill is to activate it during a fight and go all out as hard as you can to limit the damage you ultimately take from the enemies and your own energy pool. FleshAndFaith 04:13, 29 July 2008 (UTC)
- I think Justing6 has a good point. So eles are complaining that they will have full energy if they use this skill...yeah, that is just so terrible. Would I rather be on full health and wanding things with 0 energy? We can always throw up Glyph of Restoration these days if you get tired of the enchant removal part. - Elder Angelus 14:53, 2 May 2008 (UTC)
Why is the negative effect always activated unlike Illusion of Pain, which has a similar mechanic? --The preceding unsigned comment was added by User:84.56.243.204 (talk).
Concise description has wrong stats on it, I'm goin to change it, so no one kill me for tat. (off topic, but why add a new section for this?) Uberxman1028 08:28, 5 April 2008 (UTC)
(To anon): The effect is always triggered because it the spell removes itself (an enchantment) before reapplying itself. If Illusion of Pain "removed all mesmer hexes" before casting itself, the same thing would happen. Da Si 01:34, 29 May 2008 (UTC)
utterly useless[edit]
ok, so we already knew the health/enchant loss wasn't worth +6 energy regen... but i recently experimented with this, using it anyway, thinking i would have near infinite energy... doesn't work... in fact, i found it to be less effective than a non-elite attunement. arghe... --24.175.108.212 19:23, 15 August 2008 (UTC)
- that's because it only gives 2 energy per second, it doesn't rly help much :/ --AnorithTalk 19:35, 18 August 2008 (UTC)
- You have then a total energy regeneration of 3.3 energy per second. With an elemental attunement you can cast 5 energy spells for free and 10 energy spells at a cost of 0.7 energy per spell, 15 energy spells cost 2.7 energy.
Regen[edit]
It it 10 regen or 6? 24.20.13.213 04:36, 31 October 2008 (UTC)
Synergy[edit]
Any synergy w/ Ether Lord? mebuh? Right before enchant ends --DasGhoti 03:22, 22 November 2008 (UTC)
- Yes, but it screams 'interrupt me!' quite loudly. That, and you don't want to have too much enrgy gain because then you have to worry about spending all of it and might risk losing more health if you don't. Additionally, isn't e-regen capped at like 10 or so? I'd say it's not worth it. --Ulterion 17:59, 19 December 2008 (UTC)
- Think he meant because you then lose all energy. Tbh, just don't be bad and bring weapon swaps... --Gah Eat my uber regen. 18:42, 5 February 2009 (UTC)
because so many notes missed the point of the skill completely...[edit]
I'll lay out how it is intended to be used. It is not something to use if you're overflowing with energy. For example, you never have Attunements or generally even Glyph of Lesser Energy if you have eprod. The point of eprod is to stay at low energy by spamming high energy cost skills, but since it gives a huge regeneration, you can spam them more often than a standard ele with glyph lesser. Because of this, you don't bring a bunch of useless shit like glyph essence or ether lord to waste your energy for no reason - you bring stuff like Heal Party so you spend your energy as it is meant to be spent.
Back in "the day," all flag runners in GvG were eprod eles with heal party, blinding flash, windborne speed, lightning orb, etc - party support skills that were meant to be used often, but because you could take a break from constant casting to go run a flag, the exhaustion didn't cripple the runner as much as it would standard eles. In today's guild wars, it is often a better choice simply to bring attune and glyph lesser, because the utility elites (like bsurge and icy shackles) are so godly - you rarely see people running purely emanagement elites anymore.
So anyway, back to the point - you don't run this for the sake of running it then gimp the rest of your bar trying to avoid the side effects. Play the skill like it is meant to be played - load your bar down with high energy utility skills (technobabble, ward honor, aegis, rit partyheals, finish him/ymlad, great dwarf weapon, etc) and spam them on recharge while keeping your energy up with this. If you consistently have so much energy that you're taking damage when this skill ends, you probably didn't need this skill to begin with. -Auron 07:19, 23 January 2009 (UTC)
Can I have an essay on ether prodigy please? --68.52.164.153 03:08, 13 March 2009 (UTC)
- Negatory, Ghost Rider. --75.71.67.5 03:36, 13 March 2009 (UTC)
- i got to admit it is pretty effective if you use it like that, reminds me of Spirit Channeling. Load up on a couple of wards in earth line, pick the healing line of your choice, and it would make a good healer. You got room for the exhaustion if you realy need the energy, my enrgy was never above 25 but i was still getting 10-15e spells of no problem, and if you time it right with Pwk, you suffer no health loss, and very decent skill. Too bad emangement elite are like selfprotecting elite to some :\, oh well--BobbyT 14:46, 29 November 2009 (UTC)
This skill is garbage-enjoy the concise description[edit]
Same as Lyssa's Aura Same as Lyssa's Aura Same as Lyssa's Aura unless you like having your energy bar all grayed out "For less than Lyssa's Aura...more than Lyssa's Aura...more than Lyssa's Aura seconds, you have more than Lyssa's Aura energy regeneration. On the other hand, Lyssa's Aura can refresh itself, while Ether Prodigy backfires on the user. (Attribute:Skills that are worse than other similar skills)"
- Lyssa's Aura also has 30 recharge. Oops! Morphy 11:22, 25 March 2010 (UTC)
Question[edit]
If an ele has Ether Prodigy on him and then is enchanted with Patient Spirit, if he recasts Ether Prodigy (before PS ends) do you gain the health first then lose health or vice versa? --138.88.222.9 03:58, 7 July 2009 (UTC)
First the health loss then the healing, so not too bad on that part (KILL MementoMori 09:11, 18 August 2009 (UTC))
Buff/Debuff this skill?[edit]
What about this: make it a skill (not enchantment), less energy regen, same conditions (including exhaustion?), so it doesn't kill itself when you recast it, just all other enchants you might have. This way it isn't suicidal to use it... Replies on this please, i want opinions! :-) (KILL MementoMori 09:15, 18 August 2009 (UTC))
- I think the problem is that although there are allot of skills to use with this skill, It doesn't fit any builds. Heal Party every 2 seconds adds very little against Nightfall/Faction professions. Blinding 3 people is also nice, but what about the other guy? You can maybe use it for air spike, but not for fire aoe.
- Thing is, eProd no longer fits. Everyone can have an inexhaustible energy supply, so I suggest a different description: "Elite form. For 10..20 seconds, you have +6 energy regen. +2 to elemental attributes. Spells cast and recharge 25...50% faster. End effect: This skill is disabled for 120 seconds. You lose 3 health for every 1 point of energy remaining. You suffer exhaustion." I think this would still fit the "Prodigy" embedded in the name.
- This would allow elementalists to concentrate all their build in a single, concentrated and very powerful attack, but make them useless for a long recharge period later. The strategy here is to have a build that is made to tip the balance in combat, but only when he is needed most. It would also be cool to have a Fire Ele actually be intimidating in PvP or HM, or have an Air Ele Spiker as (or even more) effective as an axe warrior or an assassin.
Reapply causes it to end...[edit]
But why does it work like that? This is an enchantment not a stance, how many enchants will end when you reapply it?? I dont think any other enchantment spells work like that. Otherwise I'd be getting yay energy with my dervish reapplying Zealous Renewal or when prot spirit is renewed on me when i micro my monk. -/- I'll be going through all 303 of them (i think 303) eventually -/- Discuss 19:24, 12 December 2009 (UTC)
- Illusion of Weakness ? Vili 点 19:28, 12 December 2009 (UTC)
- it doesnt end when you recast it, wont cause you to loss # of health a second time. -/- Discuss 19:34, 12 December 2009 (UTC)
God I feel unbelievably short sighted, i keep forgeting the grey'd out text in wiki... Lose all enchantments. The note isn't descriptive enough, changing it, but it could be removed, somebody else can do that. -/- Discuss 20:08, 12 December 2009 (UTC)
Buff[edit]
This skill is terrible, less Mesmer buffs more Ele buffs please. Eive Windgrace 02:59, 27 May 2010 (UTC)
- Yes, this is an awful skill. Like Blood is Power for Elementalists, but with more Health loss and Exhaustion, and it can't be used on other party members. Solution: bring a BiP'er instead to keep your casters charged up. Astralphoenix777 10:09, 1 April 2011 (UTC)
Avoid life loss[edit]
If the skill is about to run out, you can cancel-cast a skill to quickly drain the rest of your energy, which avoids a heavy hit to life when this skill ends. Once it's ended, you can recast and get the energy back. 67.142.162.36 05:51, 11 July 2010 (UTC)
- I would have never thought of that. You deserve a medal, sir. — Raine Valen 19:30, 15 Sep 2010 (UTC)
Damage prevention[edit]
What skills actually modify this skill's end damage? — Raine Valen 4:49, 13 Feb 2011 (UTC)
- Angelic protection. Sort of. 69.183.221.223