Talk:Ilsundur, Lord of Fire

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"Two large balls of fire circle around him, killing instantly on impact and set the target on fire." Burn the bodies? what? --Deathwing 04:02, 4 September 2007 (UTC)

you're right, there must be an error...corpses can't burn^^ [in gw]ZerphatalkThe Improver 19:34, 24 October 2007 (UTC)
Corpses can burn. If something is on fire when it dies, the corpse continues burning. --76.114.80.153 03:07, 16 November 2009 (UTC)

Arcane Languor > Ilsundur? ~ A R A ~ 04:06, 9 September 2009 (UTC)

boss[edit]

Is he a boss, or a boss-like foe? Really, I want to know if you can cap from him. --Lou-SaydusUser Lou-Saydus Hail Storm.jpg 19:39, 9 September 2007 (UTC)

Boss-Like foe, like all dungeon end bosses. Scar Of The Lotus 22:11, 26 February 2011 (UTC)

pain inverter[edit]

Casting pain inverter on this guy kills him in 5 seconds XD Isamu Kurosawa 19:12, 14 September 2007 (UTC)

I don't think it's the pain inverter. This guy naturally have low health. It's not like any other dungeon bosses. I killed this guy in 10 seconds with only heros and henchmen, and had half of my party wiped out by the initial fire ball. That's 10 second kill even with 4 party member. Lightblade 02:11, 23 September 2007 (UTC)
I added this at the notes. —ZerphatalkThe Improver 19:40, 24 October 2007 (UTC)
removed it again -.- ...this boss is bugged! i tried to get him with Pain inverter, he lost nearly nothing. Used it with wolfen blessing wolven claw, also <2% of his live lost...for what exactly did i just spend ~4 hours?? —ZerphatalkThe Improver 02:52, 17 November 2007 (UTC)
goddamit! i don't know what anet did with this boss...i do not accept that these 4 hours should be for nothing just because of a bug....additionally, with 60%dp and having henchies with ~200hp, one aoe skill of him wipes all henchies, if they don't die before due to this stupid "fire avalanche" >.> however...i found a point where you can flag them to dodge these balls...but if they're flagged, they stay in the aoe...yay.... —ZerphatalkThe Improver 03:11, 17 November 2007 (UTC)
i now tried to make minions for the mm, flagging 6 of the npcs to one of the fireballs in front of the ressurection shrine, so that he is able to summon some minions. if he would have used all corpses, i'd have done self-suicide with my char and activating the ressurection. Then the others were ressurected and the minion still alive. repeating this process would have been ok to get 10 minions. But no, this don't work! The minions follow the fire marbles and get killed by the other... —ZerphatalkThe Improver 03:30, 17 November 2007 (UTC)
and these fire bombs...thats the best of all. So Ancestors' Rage got changed to prevent a combo with Ride the Lightning? Well, this Boss does not need this. He just activates 1/4 Skill and puts it into the party. you don't see fast enough who "the bomb" is, and some can't be put away from the group however. This Skill does 200dmg and burn for 5 seconds. enough to get some to dead. Well, i have spinal shivers, dissonance, wanderlust, and the henchie Zho with 3 interrupts, of which one can daze. well ok, the spirits don't interrupt anymore if one of its spells gets through. Oh, not to forget his fire shield (btw, by all means, this really needed the additional part that it can't recharge lower that normal, so forget diversion) - Pain Inverter for every party member...But who cares, nobody can resist these circumstances if the boss has so much life like now. I dunno how much health this guy now actually has, but Anet, if you changed the health of the boss because you thought it was to easy, don't give it immediately so much, and weaken his skills :(...i feel so stupid with this, but i will leave the dungeon now... —ZerphatalkThe Improver 03:52, 17 November 2007 (UTC)
I completed the Warband of Brothers quest yesterday. The Charr Effigys, which also use fire shield, were also killed in a few seconds with pain inverter. I can also remember that pain inverter can kill Foes immediatly, like e.g. Frozen Elementals that use Deep Freeze. As well, Borrguus Blisterbark struck a visible big part of his life after a SF attack while hexed with Pain Inverter. But Ilsunur only lost a very little part, and that was in normal mode. I now really suppose that Ilsundur's current health is bugged. I'll add this to the Article. —ZerphatalkThe Improver 10:53, 18 November 2007 (UTC)

Before Ilsunur had ridiculously low health, now his health is comparable to other bosses and takes a few mins to kill, can't we say his health was bugged before?

Ye, tested this too. He killed entire party with savannah heat and lost maybe 10% of his health because of pain inventer, which is a lot of health. I think he can be easily killed with broad head arrow ranger (zho didnt do her job very well...) Limu Tolkki 00:49, 25 December 2007 (UTC)

I agree this boss needed a buff becouse his low HP made him so easy. But I think Anet pushed it a bit too far. The amount of HP he has now makes him one of the hardest bosses in GWEN and his quest is not even marked as Master. You rampage through a dungeon like a happy panda only to be **** at the end. It is much better when you go in full human party, but AI of heroes and henchies makes it quite a pain. If you happen to build up DP, you are basically screwed for good. I'm not against hard content, but the balance should be preserved. If you want a challange, you go to Slavers' Exile on hard mode. Ilsundur needs to be toned down somehow. Either lower his HP to something between old and new versions or remove one of his tricks (bombs he is throwing to people or get rid of those rolling boulders - that would allow to flag henchies to avoid 1-shot party wipes).

the new update (29/02/08) made him alot easier to kill, might wanna add it to notes tht he doesnt regen hp anymore.

Yeah, the no regen thing is the only reason I could H/H this guy. I started the fight with Pain Inverter, hit him with KD to interrupt Savannah heat, and then just let him wipe the party. I beat him by letting him beat the snot out of us. Got him in 4 deaths that way. ~ A R A ~ 02:55, 9 September 2009 (UTC)

(Reset indent) Hah I had team with 3 echo,arcane mark of protection monks, theycast mark of protection to whole team, then paininverter and boom he pops the fire shiald aahahha dead in 1,3 seconds, the easy way to kill this fucker --The preceding unsigned comment was added by 91.155.200.199 (talk • contribs) at 14:52, 23 May 2011 (UTC).

Anomaly Tag[edit]

I hate this tag it gets put on for the dumbest things (some of them are legit but a note is all that's needed not a stupid tag). How is this an anomaly? Bosses have high health... if one has more than another that's not really worth noting and certainly not as an anomaly. Anon

Yeah...that one is kind of stupid. Abaddon should have that tag too? --Deathwing 20:38, 4 December 2007 (UTC)
I'm going to remove the tag as Ilsundur isn't even considered a boss by the Game Mechanics. He's not even in a boss category. — Eloc 00:32, 5 December 2007 (UTC)
Ironically, to enter the chamber with him, you need to obtain a Boss Key to unlock the Boss Lock. Barinthus 10:47, 6 December 2007 (UTC)

Burn[edit]

Does he burn or is he like other burning spirits and doesnt? And is it possible to kill him with only pain inventer? I dont really want to fight my way to him with sf team build and realize i cant kill him lol. Limu Tolkki 13:54, 21 December 2007 (UTC)

I'd presume that since Ilsundur is a Fire Djinn, he'd have some sort of resistance/immunity to fire. — Eloc 21:58, 21 December 2007 (UTC)
Curiously, even though the other elementals in this dungeon are immune to Burning, Ilsundur himself isn't. (I tested it just yesterday with Blazing Spear on my paragon.) - Zaxares 22:58, 24 December 2007 (UTC)
Just tried to kill him myself too, he does burn. Limu Tolkki 00:42, 25 December 2007 (UTC)

Glowing Gaze[edit]

He also ends up having Glowing Gaze. It didn't show up until I had tried to kill him for many party wipes to no effect, so maybe his energy doesn't regenerate and when it starts to run out he uses this skill. Going to go try some more and see if maybe I can drain all his energy, but don't know how I'll kill him since he'll still have Firebomb. 68.119.21.198 04:43, 8 January 2008 (UTC)

Well, been at that for too long and I would say he does regenerate energy. So yahoo, Glowing Gaze is just another skill he has since apparently someone once said he was too weak. The big problem I've got in addition to the extreme amount of time invested in getting to him, is that I still have no idea what to bring back to kill him (oh, and I had Pain Inverter along and that did no meaningful damage to him at my 5 rank). Cyndr, The Great Destroyer, Abaddon, etc. should be considered easy compared to this enemy. But I will be back! 68.119.21.198 06:15, 8 January 2008 (UTC)
All foes regenerate energy just like everyone else, and such, need energy management skills, such as Glowing Gaze. — Eloc 01:13, 10 January 2008 (UTC)
Yes, thanks - I guess it was late with a lot of wishful thinking going on with that one. Anyway if someone who is comfortable doing so would correct the article to include Glowing Gaze that would be good. On another note, I was back last night trying to beat this guy and while there seemed to be hope because his spells were mostly interrupted. That just caused him to spam Firebomb which is really fun when there is one laying at your feet about to explode and another one shows up in your hands. Anyway, after a number of party wipes and no lasting progress it was another evident defeat. Now, the good news, I just got done beating him on my third try and this time was fairly quick with no party wipe. Party: myself and a Hero were Balthazar Dervishes (I was Protective Spirit monk second and Hero was interrupt/disable mesmer second), a Me/E Hero was Migraine interrupt/degeneration with Rust, a Healing Monk Hero, the two Warrior henchmen, Zho and Mhenlo. I suppose that all is well that ends well, but it is pretty harsh how far it is to get back to him to give it another attempt. Oh, and not sure what I have left for hard mode given how much party/build tweaking that I already had to do to beat him. 68.119.21.198 05:59, 10 January 2008 (UTC)
Ok, I added Glowing Gaze to the skills used. — Eloc 00:26, 11 January 2008 (UTC)

Name...[edit]

In the Brand the Bosses 2007 contest, I suggested the name: Unifar, Lord of Fire, but it wasn't a winner. This boss's name a little to close to my suggested name Treesbyty 15:46, 28 January 2008 (UTC)

I don't think so. Plus, Ilsundur sounds pretty good, while Unifar is a little awkward.
Ilsunder - Isildur from LotR

Illsunder is most certainly not a reference to Lord of the Rings unless you have any other evidence than they both start with an "I" and end in an "ur" sound. I'm going to take this out unless anyone has any objections. 70.101.45.52 16:31, 4 October 2008 (UTC)

This whole thread has a lot to do with how human vision sees words, which is the first and last letters are most significant in word recognition and the word length is the second most important. The actual letters in-between are often ignored unless special attention is given to them. This is one reason why people commonly misread sliver as silver in Sliver Armor. I don't thing Unifar is necessarily any more awkward than Ilsunder - just that when I quickly look at Unifar I rearrange the letters and see Unfair. Nobody wants an unfair boss. Ilsunder contains the sounds 'ill' and 'sunder' which make it seem like a bad thing. --Falseprophet 16:04, 21 November 2008 (UTC)

I killed this boss by having my heroes stand back between the burning rock's paths, and one of them cast protective spirit on me, before I used my damage skills. He doesn't regenerate health so you can spend as long as you like killing him. 81.104.225.189 21:23, 4 May 2009 (UTC)

Skills[edit]

2 players with 2 mes heroes [we brought 2 gwens] with 2 power blocks and some other interrupt skills own him :D95.180.76.188 23:40, 22 July 2010 (UTC)

Kool story bro. --The Emmisary 23:42, 22 July 2010 (UTC)
Thanks it's real btw :D95.180.76.188 23:43, 22 July 2010 (UTC)

Discord + Ward Against Harm elementalist with full hench/hero party[edit]

Okey, so, I just completed this dungeon in Hard more, and I got to say it was easier than I expected, seen as I had some difficulties in Normal Mode. I brought 4 Discord Necromanser henchies, a warrior with KD's (Well, all he did in the entire dungeon was overaggro and die. In that order) a ranger with some conditions and interrupts a ritualist with SoS and my self as a Ward Against Harm elementalist.

When fighting Ilsundur I flagged my heroes near me, warded, conded/hexed Ilsundur, he takes alot of dmg, I flag the heroes around a bit to avoid AoE, ward, hex, pew pew pew and his dead within 2 minutes. Too bad I didnt record the fight for youtube. ^__^

Yep, hard bit in HM is in my opinion, the mobs of Ethers + Elementals on level one nr the Wurm and the mobs of elementals on 2nd level - rest is ok :) --File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 22:48, 13 August 2011 (UTC)