Charr Effigy
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Charr Effigy | |
---|---|
Affiliation | Charr |
Type | Not specified |
Profession | Elementalist |
Level(s) | 28 (30) |
Campaign | Eye of the North |
Image(s) | |
Concept art by Doug Williams. | |
Concept art by Daniel Dociu. |
Charr Effigies are powerful charr constructs.
Locations[edit]
- Charr Homelands
- Sacnoth Valley (during Fire and Pain)
Missions[edit]
Skills[edit]
15 Fire Magic
- Breath of Fire
- Mind Burn (elite)
- Burning Immunity (monster skill)
- Shield of Fire (monster skill)
Armor ratings[edit]
Armor ratings | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
120 | 120 | 120 | ||||||||
120 | 120 | 120 | 120 |
Notes[edit]
- Charr Effigies can be knocked down.
- It is far easier to simply avoid them, than to fight them, as Shield of Fire will annihilate any who are unprepared.
- Like bosses, Charr Effigies inflict double spell damage, cast spells twice as fast, have half hex/condition duration, and regenerate naturally. This can make interrupting Mind Burn difficult without the assistance of effects that lengthen cast time, such as Migraine or Dazed.
- Pain Inverter and minions, particularly minions enchanted with Jagged Bones, can take Charr Effigies down very fast, although the minions will inevitably be sacrificed.