Talk:Infuse Condition
Use this in conjunction with Foul Feast on a party member maybe? Health and mana gain for you, cond removal for ally, and conditions are transferred to minion instead of to you. Meh...~ A R A ~ 15:37, 28 March 2010 (UTC)
This doesn't always seem to work[edit]
Sometimes the user is afflicted with a condition despite this enchantment. I'm not sure why.
Use this to rid yourself of existing conditions. IrishRedneck 18:53, 30 January 2008 (UTC)
- Also there needs to be a minion to transfer it to. --Ckal Ktak 23:59, 16 March 2008 (UTC)
Does this synergize well with Verata's Sacrifice? --Jarbuthn 22:41, 16 March 2008 (UTC)
- to do what exactly?^^ you take your minions conditions and put them back? Well ok, they still get the regen, and you could trigger several skills like Contagion or Foul Feast with that. However, V's Sacrifice still needs a buff anyways imo, as Blood of the Master is a lot better —ZerphaThe Improver 00:06, 17 March 2008 (UTC)
- No, it takes all the conditions from ALL your minions, and puts them on ONE minion, so that they arent all dying. and only one ends up dying. Renegade Shinobi
- Oh, be nice to Zerpha, especially since he's right and currently V.Sac is a big waste of time compared to BotM...Infuse condition or no... Bathory 03:58, 8 January 2009 (UTC)
- It's a good idea to put em al on 1 minion but it's better done with martyr as it would affect ALL your allies and recharges way faster.
- Oh, be nice to Zerpha, especially since he's right and currently V.Sac is a big waste of time compared to BotM...Infuse condition or no... Bathory 03:58, 8 January 2009 (UTC)
- No, it takes all the conditions from ALL your minions, and puts them on ONE minion, so that they arent all dying. and only one ends up dying. Renegade Shinobi
Fix Please[edit]
This skill doesn't work right. At first I thought I was looking at it wrong, but then I noticed I wasn't. In a game, I was using this and I was suffering from Bleeding. Now, I had several minions up and alive, so I was really confused as to why I still received the condition. The enchantment wasn't removed, so it wasn't that. To be sure, I tested with my guild mates. I had one of them use Archer's Signet as another one sacrificed himself for me to bring up a minion. When he used Hunter's Shot the bleed was on me. I didn't check my minion, so this spell's description is incorrect. The description should be something like transfers the time of all conditions on you to your minions by 99% or so. Than 00:51, 15 July 2009 (UTC)
- I thought minions couldn't bleed due to not being fleshy, so you couldn't transfer bleeding to them. 69.138.164.205 02:43, 4 August 2009 (UTC)
Fragility[edit]
Will this trigger Fragility? 93.161.107.32 09:12, 30 August 2009 (UTC)
- I haven't tested it, but I'd assume that it's like other, similar skills, such as Avatar of Melandru. In this case, it would reduce the duration of received conditions to zero, but not prevent them entirely - and in that case, Fragility could be triggered on the necro faster than usual, as the condition would be both applied and expired in the same moment. 141.165.171.2 03:55, 15 February 2010 (UTC)
- This will trigger fragillity ONCE for each condition. A note has been written, someone might want to upgrade it to an anomaly maybe i don't know 95.166.181.110 11:34, 28 March 2012 (UTC)
[1][edit]
A lot of skills work slightly contrary to their descriptions, and I find myself testing them all the time to be sure. I expected that to be reverted, but this is still exactly the kind of skill that tends to be a bit broken in this game. --DANDY ^_^ -- 13:31, 7 May 2020 (UTC)
- And I think it is always good to test them because we know how buggy this game is. But I dont think its right for the wiki to add a note to every skill page in the game saying which mechanics of each skill work the way its supposed to unless there is some confusion related to the text itself, thats just not needed clutter. However, maybe there is something that can be added that is minimal, maybe a tag, of skills that work as intended? Not sure, but just adding comments to every skill page for skills that works like the skill says it should is not the right answer. Shade the (talk) 16:25, 7 May 2020 (UTC)
- I would be okay with a parameter and hidden category like Category:Skills behaving as described just for the inclusivity. - Infinite - talk 17:06, 7 May 2020 (UTC)