Talk:Infuse Condition

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Use this in conjunction with Foul Feast on a party member maybe? Health and mana gain for you, cond removal for ally, and conditions are transferred to minion instead of to you. Meh...~ A R A ~ 15:37, 28 March 2010 (UTC)

This doesn't always seem to work[edit]

Sometimes the user is afflicted with a condition despite this enchantment. I'm not sure why.

Use this to rid yourself of existing conditions. IrishRedneck 18:53, 30 January 2008 (UTC)

Also there needs to be a minion to transfer it to. --Ckal Ktak 23:59, 16 March 2008 (UTC)

Does this synergize well with Verata's Sacrifice Verata's Sacrifice? --Jarbuthn 22:41, 16 March 2008 (UTC)

to do what exactly?^^ you take your minions conditions and put them back? Well ok, they still get the regen, and you could trigger several skills like Contagion Contagion or Foul Feast Foul Feast with that. However, V's Sacrifice still needs a buff anyways imo, as Blood of the Master Blood of the Master is a lot better —ZerphatalkThe Improver 00:06, 17 March 2008 (UTC)
No, it takes all the conditions from ALL your minions, and puts them on ONE minion, so that they arent all dying. and only one ends up dying. Renegade Shinobi
Oh, be nice to Zerpha, especially since he's right and currently V.Sac is a big waste of time compared to BotM...Infuse condition or no... Bathory 03:58, 8 January 2009 (UTC)
It's a good idea to put em al on 1 minion but it's better done with martyr as it would affect ALL your allies and recharges way faster.

Fix Please[edit]

This skill doesn't work right. At first I thought I was looking at it wrong, but then I noticed I wasn't. In a game, I was using this and I was suffering from Bleeding. Now, I had several minions up and alive, so I was really confused as to why I still received the condition. The enchantment wasn't removed, so it wasn't that. To be sure, I tested with my guild mates. I had one of them use Archer's Signet as another one sacrificed himself for me to bring up a minion. When he used Hunter's Shot the bleed was on me. I didn't check my minion, so this spell's description is incorrect. The description should be something like transfers the time of all conditions on you to your minions by 99% or so. Than 00:51, 15 July 2009 (UTC)

I thought minions couldn't bleed due to not being fleshy, so you couldn't transfer bleeding to them. 02:43, 4 August 2009 (UTC)


Will this trigger Fragility? 09:12, 30 August 2009 (UTC)

I haven't tested it, but I'd assume that it's like other, similar skills, such as Avatar of Melandru. In this case, it would reduce the duration of received conditions to zero, but not prevent them entirely - and in that case, Fragility could be triggered on the necro faster than usual, as the condition would be both applied and expired in the same moment. 03:55, 15 February 2010 (UTC)
This will trigger fragillity ONCE for each condition. A note has been written, someone might want to upgrade it to an anomaly maybe i don't know 11:34, 28 March 2012 (UTC)