Talk:Locust's Fury

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Because of the fear me nerf this elite skill has become clearly inferiour to other sin elites.I suppose you can solve it by making it work with all melee weapons. 16:54, 14 February 2008 (UTC)

how can other weapons double-strike? —ZerphatalkThe Improver 08:19, 16 February 2008 (UTC)

How can a human shoot fire out of his frkn hands ? how can a monk survive getting 10 arrows in his heart ?.I was just suggesting something as it would rly help build up adrenaline and add a lot of damage.In return lower duration so that non assassins cant use it effectivly. 10:53, 1 March 2008 (UTC)

Yes but no other weapons are supposed to dual-strike according to game mechanics, thatá aomething different. Dark Morphon(contribs) 10:55, 1 March 2008 (UTC)
they could just change its what they did to wail of doom
I don't know about all weapons, I think a better buff would be to give you either energy or bonus damage everytime you do double strike. Barkingllama 01:38, 18 March 2008 (UTC)

This would've made this skill more useful: Energy:10 Cast time:0 Recharge:30. Skill. For 10...35 seconds, your lead and off-hand attacks double strike and deal an additional +5..15 more damage. This would make leads and off hands super powerful :D--Blahishness 16:49, 30 January 2009 (UTC)


since double strike dosnt work with attack skills, which is basacly your 4 sec spike or less unless you planning on auto attacking i dot see this getting used The Golden Arrow10:38, 24 March 2008 (UTC) (yes i know i mimiced my sig cus i forgot to log on)

You know, it should be noted that this skill dosen't work with attack skills, and this skill isn't completly useless, just throw this in a build with a bunch of damage enhancing skills such as Conjure Frost, "I Am The Strongest!", Asuran Scan, etc. The combinations are near endless. I've found using "Dodge This!" to work great with Critical Agility and one of the elemental conjures, IAS plus the increased damage is awsome. I find myself killing things quicker than a attack chain would kill things. --Ghostbuddy 17:24, 18 October 2008 (UTC)
If you have an attack chain that has a long recharge time, you can use this skill to do some more damage while waiting for the attack skills to recharge. Nicoli20 03:33, 2 November 2008 (UTC)

Double Hit's being overrated[edit]

Even if it granted a 100% chance and if it could be used with any weapon this skill'd useless most of the time. Only against AL 60 a double hit may compede with the additional damage from attack skills. The fact that you can accumulate adrenaline and energy faster with Locust's Fury can't justify its existence when it's inferior to almost any other strategy (Critical Barrage, Critical Scythe/Axe or simply Attack Chains).Noctarch 17:23, 9 May 2008 (UTC)

I have an Idea. What about using it defensively rather then offensively? I know in pvp its useless no mater how you look at it and using it in pve for offense is also usless. but what about combining it with "Save Yourselves!", Critical Agility, and "For Great Justice!" for some constant +100 armor to your party?--Yozuk 06:44, 6 August 2008 (UTC)

Because Imbagons-- 20:35, 30 January 2010 (UTC)

One of the best PvE Elites[edit]

For all the nice people who diss this Elite, I can gurantee you the double strike can live up to it's name if buffed correctly. Sure, when you deal 20+ dmg *2 you can consider this skill nothing else but useless, but what happens when you raise your basic damage? Try to think out of the box, you don't need attack skills, Double strike sync only with your base damage, raise your base damage = get a davastating dps. The high adrenal build + 100% full Energy allows you to use high ene skills with np and certain adrenals that can change the outcome of battle. Attack Skills can be interrupted / diverted / blocked / missed, which will waste your ene and force you to keep dealing low basic damage to the enemy until they recharge.

Methinks, the Fury's also susceptible to Diversion, your attacks can also be interrupted, if Blurred you are also worthless, blinded even more. Armor of Sanctity, Armor of Earth, Kinetic Armor and so on are your death where they aren't for skills (especially not for Shattering Assault or Death Blossom). And ever thought about the frightening Empathy? Well-placed, single but hard-hitting skills are worth the damage.. a simple double strike ain't. Raising your base damage neglects the fact that better armored foes will just laugh 'bout that, you have to split over at least three attributes. Noctarch 00:26, 30 May 2008 (UTC)
Lots of small strikes are better when it comes to miss chance than attack skills. With a 33% fail rate even, your main DPS skill is unlikely to hit. One of the big problems i have with using my sin is that i kill my enemies too fast (yes, too fast) for the combos that i have to recharge. The great thing about this if you could get a damage booster is the flexibility you have. Enemies in PvE don't have tons of health, and long combos arn't going to help. Tearh 21:48, 19 January 2010 (UTC)

I use this Elite and finished with my team all the elite areas with ease, NM/HM.

So locust's fury + "I am the strongest" + Conjure Lightning = t43 win? Not convinced. I'll have to try it out to see damage output. --Eyekwah 16:28, 28 May 2008 (UTC)
Disadvantage of having to use Shock Daggers (Rangers and so on), lacking Vampiric or Zealous modifications, having to protect yet another vital enchantment. I am the Strongest is rather bad for Locust's Fury for you try to attack much often in a small time -> the shout ends very early.Noctarch 00:26, 30 May 2008 (UTC)
Then I fail to see what you mean by buffing base damage, much less buffs which aren't enchantments and don't ever end. --Eyekwah 13:37, 3 June 2008 (UTC)
I bet this knocks down a lot with that dwarf weapon spell. - Elder Angelus 19:31, 6 June 2008 (UTC)
Dodge This and Ebon Battle Standard of Honor would seem to be good to buff 'base damage' for this. 10:04, 5 July 2008 (UTC)

I'll start with the hexes / enemies buff. Kinetic armor is rarely ever used, so far I remember only the forgotten use it at Crystal Desert, also my build invloves Knock Down, so at some maps I take lift enchantment along, and not just for Kinetic, also for Critical defences, Life Bond and the various armors/blocking enchantments. About Divertion, just don't use anything for 6 seconds, not a biggy, Empathy or SS are rarely used in PvE as well. About the Buffs, I use 3 elemental daggers, 20% ench and 15% while ench on each. I use two extra damage buffs, and I can gurantee you that moebius + blossum might be stronger in numbers but also req energy, not messing up the combo (or Pheonix Strike for the lazy ones) to reach blossum and overall all you do is simply dealing damage period.

I use two buffs on me, making base damage 40+ and critical 50+ and at times even 60+ per a hit, enemies can't run away from me as I shut them down while attacking and I renew my critical agility / defences in less than a second even while the enemy blocks.

To sum it up, besides it's high dps, this build is very flexible, energy is never a problem, meaning you can use high energy skills with ease (Mark of Rodgort's + conjure flame). high adrenal buildup, constant KD + blocking + Fast attack and high health regen making this build very deadly. Horheristo 19:44, 8 June 2008 (UTC)

The synergy with other team member skills like Mark of Pain/Barbs etc make this undeniably useful :D

Ooo.. nice idea. I'll have to think about that a bit. --Eyekwah 10:15, 9 June 2008 (UTC)
Possible PVE bonuses;
1) Great Dwarf Weapon (+20, 40% KD) [Must be on *other* human party member's bar]
2) [Barbs (+12), Mark of Pain (+34/other), Order of Pain (13) and Vampiric (+5)] *or* Conjure Flame (+17)
3) Ebon Battle Standard of Honor (+15)
4) "I Am Unstoppable!" (+20, 8 hits)
5) "Dodge This!" (+20)
Total bonus for single hit: 20+(13+12+5)+15+20+20 = 95
That being said, Dodge This probably will only affect 1 of the 2 double strike hits (Not sure on this, but its what I expect)
So it would be total bonus of 95+75 = 180
That sound about right? ^^ 11:03, 5 July 2008 (UTC)
Having a necro use Mark of Fury and Dark Fury would let you Dodge This on pretty much every attack.
Mark of Pain.jpg
Mark of Pain
Mark of Fury.jpg
Mark of Fury
Great Dwarf Weapon.jpg
Great Dwarf Weapon
Dark Fury.jpg
Dark Fury
Order of Pain.jpg
Order of Pain
Locust's Fury.jpg
Locust's Fury
Ebon Battle Standard of Honor.jpg
Ebon Battle Standard of Honor
"Dodge This!".jpg
"Dodge This!"
"I Am Unstoppable!".jpg
"I Am Unstoppable!"
PHAIL You meant "I am the strongest" not "I am unstoppable" - and also - it wouldn't have critical agility -> terribad. (Can only have a max of 3 PvE-only skills equipped)

So you're dedicating 4 slots to do the auto attack damage of a warrior...nice.-- 16:51, 30 January 2009 (UTC)

Warrior hits for 95 every time they strike? O.o-- 23:41, 5 March 2009 (UTC)

To Original Poster: This skill is hardly 'godly' in PvE. The random Oni spawns in Factions are not gods, yet they have a better skill that isn't elite. Whatever combination you might use this skill with, you're stille eating up your elite slot on a kill that shouldn't be elite in the first place. This skill should either be non-elite, or should give you a 100% chance to double-strike. One or the other, so far as I'm concerned. ~ A R A ~ 17:03, 17 September 2009 (UTC)
I like the idea for sins. 4 skills to do 180 damage an attack isn't bad, especially with the fast attack speed of sins. After all, how many skills is a Mobius Strike build to spam death blossem? 5? Tearh 21:53, 19 January 2010 (UTC)
In the posted builds up there should be "Save Yourselves!" with a /w secondary. I mean, we are talking about a 0.5 second attack speed. Locust's Fury, Critical Agility, Save Yourselves! Critical Defenses, Critical Eye, Asuran Scan. Think about it. 10:34, 14 September 2011 (UTC)

Stop Flaming[edit]

This Elite is godly in PvE, with just one hero using ONLY SoH on me with 12 smiting, I can do 112 Average DPS(Tested) and With a hero devoted entirely to buffing ME+ Me using Conjure I can do 225 DPS, yeah, 225. This skill is definitely a good choice for PvE assassins due to its lack of skill needed, its easy to cap, and you can be seriously lazy with it. I tab+ctrl+spacebarred all the way through all 4 campaigns this way. its good - Regno

And if you use attack skills + all those buffs you will probably find you can do more. Dagger Attack Skills + Asuran Scan alone do alot of dmg. With all the buffs others are saying its rediculous to think Locust's Fury is the backbone of the "build". Justice 07:27, 27 July 2009 (UTC)

Mind you, for a hero assassin it's probably not too bad, seeing as how the AI loves to autoattack instead of spamming skills. There are of course builds for hero sins that don't use daggers and so bypass the problem entirely, but that's another story. -- Hong 07:57, 27 July 2009 (UTC)
most people underestimate how fast you swing using locust + 33% ias 00:20, 20 August 2009 (UTC)
Death Blossom spam deals 110DPS without any buffs, why would you want to use this skill? Ever? -~=Sparky User Sparky, the Tainted charr sig.PNG (talk) 01:04, 20 August 2009 (UTC)
110 dps? i think thats a little steep. Maybe the one second that you use death blossom... Mobius Stike/Blossom yields a good 65-70 on a 10 second average, though i split between critical strike and blossom more than i need to. Tearh 21:56, 19 January 2010 (UTC)

Locust's Fury PvE build has probably the best survivability rate + good DPS. Can maintain agility / crit def from the moment you strike, WoP will grant you nice heal and if you add vig spirit support along with you're crit def, you're very likely the last person to die. since you don't use any attack skills you get high versatility, while being able to take high energy skills such as rod's mark and cast without energy worries. You can Knocklock mobs easily with headbutt + "YMLAD". Blossom build is quite restricted as it consists of pheonix, Blossom, Moebius and Ox / Crit Strike. don't mind the high energy denial if things go wrong. and to top the cake, have you ever tried a locust's build with Scan + SoH + GDW? the options with this build almost seem unlimited. Most ppl just can't think out of the box, go play your Perma and fart ectos all day. -- 00:24, 3 November 2009 (UTC)

Obviously you don't know what the Death Blossom build is, you should stay in your PvE. Aside from that, DB could actually be used in PvP before the recharge nerf. But, since it can't anymore, this entire conversation is pointless because neither of these actually affect PvE's terrible balance. -~=Ϛρѧякγ User Sparky, the Tainted charr sig.PNG (τѧιк) 22:48, 17 January 2010 (UTC)
I didn't even notice the nerf until i saw the news. Maybe you need a better sin build if an added 4 seconds undermines it? Tearh 21:58, 19 January 2010 (UTC)

Well it worked for with an attack skill for me[edit]

Was testing this out and Golden Lotus Strike reported +7 +7 so it can. Was pretty rare though. Previously Unsigned 22:28, 27 October 2009 (UTC)

Stout hearted vs destroyer ? 20:03, 30 November 2009 (UTC)

I think it's a bug in golden lotus happened to me aswell when farming tombs with my sin 15:08, 25 February 2010 (UTC)

Could use some added Oomf![edit]

Make it add some life stealing(Locust) or IAS(Fury). Just make it do something not useless. This skill, as it is, is the equivalent of Primal Rage before the buff. It adds a higher chance for a double strike, but requires you not use attack skills (since they don't double strike). I hope that this skill catches a rework soon, the same way Primal Rage did. FleshAndFaith 21:55, 17 January 2010 (UTC)


While I agree, that was a poorly worded note, I do think that this should be noted in one fasion or another. People usually only look up skills for 2 reasons, the first being how to capture them, and the second to study its effects. The only reason I can forsee someone looking this up (other than for cap) is to see if they are bugging out. Stupid i know but then again if they would read the skill description in the first place they wouldn't be using the wiki. Any thoughts? --Master BriarUser Briar Sig 2.jpg 10:38, 15 April 2010 (UTC)

We don't have to explain the mechanics of each skill on every skill that uses them. Do we need to put on every skill that inflicts bleeding "Note: Bleeding does not affect fleshy targets"? Also, your recently added synergies are far from "good" =/ Misery 10:45, 15 April 2010 (UTC)
I suppose your right about that. But mark my words, One day your going to see "if use this with a dual attack will it strike 4 times?"
And what makes you say that? They're perfect synergies aren't they? --Master BriarUser Briar Sig 2.jpg 10:47, 15 April 2010 (UTC)
Well, you attack faster and you get more health from an on-attack type skill, that's not really synergy. You'll notice a lack of synergy notes for these skills on Whirlwind Attack, Cyclone Axe, etc. The result is also self healing which is pretty meh outside of farming. Much better "synergy" (and I use the term loosely) would be using Barbs or Mark of Pain to blow stuff up faster. I'll also note briefly that you will get on average more hits per second using the half second attack skills with Death Blossom than using Locust's Fury. Misery 22:04, 16 April 2010 (UTC) (although actually it was ages ago and I forgot to sign it)
I agree that the note should have stayed in some form. It's a semi-nonintuitive game mechanic, which means even somewhat experienced players may tend to forget about it. In fact, I'm for more in-depth descriptions of skill effects in general, but that's probably my wow background speaking (where things tend to be buggy and your goal is to maximize the effectiveness of absolutely everything, thus requiring said in-depth knowledge). -- Armond WarbladeUser Armond sig image.png{{Bacon}} 22:29, 16 April 2010 (UTC)

It is bad, and this is why[edit]

In PvP, SoH/Barbs gimmicks can't compete in the meta for obvious reasons. dps In PvE, the standard attack skill combo of jagged strike + fox fangs + death blossom is only slightly behind locust's fury builds in effective attack rate, since all three attack skills are a pseudo IAS with the first two being fast activating and DB being a guaranteed dual attack.Necromas 04:34, 3 November 2010 (UTC)

It's bad because it is an elite that only effects normal attacks. Granted, this + a capped IAS gives you a highest swing speed in the game. This skill gives more incentive to make use of swinging, somehow, someway. On the plus side, Locust gives you plenty of energy and skill room to be creative.--Ipsen 10:52, 12 November 2010 (UTC)

Doesn't anyone think this was a good idea just poorly executed? -/- Discuss 16:02, 30 November 2010 (UTC)

Its just odd on the class built around attack skill combos to have a skill that says "don't use them!" Though I do kind of want to go look at this again with Critical Agility. 33% faster attack, extra double-striking, armor boosts. Not perfect, but there is potential. 10:44, 18 December 2010 (UTC)
Ooooo, Locust's + Crit Agility + Way of Perf + Crit Eye + Vigorous Spirit/ Live Vicariously (or both) + Critical Defense + Asuran Scan = Good Melee tank with good heals and energy management? I think so. (Disclaimer: not for enchant-removal-heavy areas.) Derikvyreflame 00:08, 2 March 2012 (UTC)

Double Strike Percentage[edit]

I was testing this earlier and noticed that I almost always double-striked. Then I noticed that, at Dagger Mastery 13, you actually have a 76% chance of double striking. This skill isn't as bad as everyone thinks. Scar Of The Lotus 18:23, 19 March 2011 (UTC)


I've tested numerous builds.

DPS with no buffs, and 15/50 regular wep. (20% customized like usual)

Wota: 70 - 100 DPS (100 being the top of your chain of jagged,Fox and Blossom) IAS - WOTA. (20% Buff)

Locusts Fury 90 - 120 (120 being the top of your chain of Jagged,Fox and blossom) IAS - Frenzy (33% buff)

Mobious strike - 40 - 70 (70 being the start of the 4 skill chain: jagged, fox, blossom mobious) IAS - Frenzy (33% buff)

So whether you want to replicate my test, feel free to do so, but out of those 3 popular skills, fury is by far so much better. Not to mention that you can add little boosts like conjure weapons, or shadowy burden, or Judge's Insight.

Wota is the second best, easier to use, and packs more of a spike, but the DPS is no match for Fury.

Mobious, compared to these other 2, is complete garbage. The constant Aoe, is perhaps the only good thing about it.

no idea how old this post is, since he hasnt signed it. anyway: numbers seem fake. "120 being the top of your chain" vs. "70 being the start of the skill chain" making no sense here, both have 33% atkspd buff using same attack skills = should deal equal damage 12:32, 23 January 2012 (UTC)
made my own test. zeal daggers, no damage buffs, 14 dagger mastery, 13 crit strikes, permanent +33% ias thru frenzy. sliced master of damage for at least a minute each; ran out of energy with moebius sometimes, thereby cutting dps; had to recast locust twice, also cutting dps (not noticably)
attack chain only 75 dps
locust only 50 dps
moebius-db 70 dps
wota+chain, no frenzy 77 dps
wota+chain+33%ias ~87 dps, calculated
using a fast recharging attack skill chain like jagged-fox-blossom with locusts makes no sense, as the dps increase from locust will be halved (youre autoattacking only half the time). also, youre not using the main selling point of your elite: the increase in attacks per second, best used with base dmg buffs.
i tested on pvp char (no crit agility). wota was tested with its 18% ias. that would make about 87 dps with 33% ias. the extra dps here comes from the 33% extra crit only.
locust: if youre gonna use it with the attack chain, you might as well take wota instead. better dps increase, since it affects all attacks made, and no enchantment either. if youre not gonna use it with an attack chain, then fill your build with utility and dmg buff skills. energy is not an issue.
moebius-db: much less attacks per second than locust, but higher base damage. use it when you are not going for dmg buffs, probably best used with random people. the constantly high aoe damage would make it a choice for tightly packed enemies. since you can constantly spam attack skills, this makes it worthwhile against destroyers; however, it depletes your energy often, even when using zealous daggers.
wota+chain: probably best, since it has higher base damage than locust while still retaining many attacks per second to trigger dmg buffs. however, it uses three skill slots on your bar. the aoe damage is about 33% lower than moebius (db every 3 seconds instead of every 2). energy is rarely an issue.
my opinion: use locust only with teams made for buffing you (heros etc) and when you can think of 5-6 skills to put in your bar which arent attack skills (additionally to locust, crit agi and maybe crit def) do not use in areas with heavy enchantment removal. use moebius with random ppl against very crowded enemies or destroyers, especially when someone balls the mobs. use wota if none of these apply, and in areas with extreme enchantment removal (hard to upkeep crit agi). 23:51, 23 January 2012 (UTC)
a few more numbers: (15^50 daggers, 14 critstrikes, 13 dagger mastery, 16 smiting prayers, constant +33% ias through crit agility, constant +14% crit through critical eye, at least a minute of spamming (never ran out of energy))
spamming Death Blossom-Moebius Strike every 2 seconds: [75 dps] without SoH; [115 dps] with SoH; (~42 dps on adjacent targets)
spamming Jagged Strike-Fox Fangs-Death Blossom-Jagged Strike every 3 seconds: [78 dps] without SoH; [129 dps] with SoH (~28 dps on adjacent targets)
spamming JS-FF-DB-JS every 3 seconds with constant Way of the Assassin: [87 dps] without SoH; [133 dps] with SoH (~28 dps on adjacent targets)
no attack skills, constant Locust's Fury (recasting it every 30 seconds): [53 dps] without SoH; [108 dps] with SoH (no damage on adjacent targets)
by the way, the only time locust would ever have the chance activate while spamming JS-FF-DB-JS is for one attack every 3 seconds (after the second JS). It also doesn't have any AoE damage. 16:50, 19 February 2012 (UTC)
Dagger Spam vs. Locust's Fury -- 23:14, 3 March 2012 (UTC)

Locust Fury: Whenever you attack hits, you strike 1 additional foe adjacent to you for each recharging attack skill. Duration should be lowered. There! Fixed! And sorry for not logging in - I can't create account. :/