Talk:Mending Grip

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This skill should just be a weapon in stead of spirit reqed mend body and soul

It basically is, except longer recharge and less healing(I think), and you can't remove multiple conditions. --Edru viransu 01:21, 21 July 2007 (UTC)
Yeah this skill is owned by Mend Body and Soul. Ritualist heals need to be high to make up for lack of Divine Favor. This heals barely more than Orison of Healing, with triple the recharge and no Divine Favor. Fails IMO. --Deathwing 03:17, 21 July 2007 (UTC)
It also removes a condition. --Edru viransu 03:29, 21 July 2007 (UTC)
This skill compares just fine with Wielder's Boon - which has seen plenty of play on E/Rt flaggers (in conjunction with Weapon of Warding). Trading off a bit of healing for a condition removal isn't necessarily a bad idea. --Go to Aiiane's Talk page (Aiiane - talk - contribs) 03:32, 21 July 2007 (UTC)
Give it a quarter second cast like wielder's boon, that should make it compare favourably to Mend Body and Soul while not imbalancing too much. 03:47, 21 July 2007 (UTC)
imo it could use a lower recharge, like the rest of condition removals and/or unconditional condition removal + conditional heal. It seems like a decent skill though. Keep in mind that weapons are far more reliable than spirits. skaspaakssa 15:15, 21 July 2007 (UTC)
1s cast is too long for condition removal. There's a reason why every other single target condition removal has .75 or less. Not too sure why the recharge is so high either. Why couldn't this just be Rt's version of Dismiss Condition, but with unconditional heal and conditional removal instead? Make it 5/.75/3 and then you got a competitive skill that can give Rts reliable condition removal. 5/1/6 makes it rather so-so, and far inferior to MB&S if there's any spirit in earshot too Patccmoi 15:59, 23 July 2007 (UTC)
For the most part I agree with pat, though another fix might be to make it remove 1 condition always, 2 conditions when under the effects of a Weapon Spell, making it nice on a flag runner/support character (possibly also reduce the cast time to 3/4s).Akirai Annuvil 21:48, 14 August 2007 (UTC)

Having in mind Rits don't have hex removal if this skill removed 1 hex as well it'd be great. As of now it is underpowered.

I agree, current version is underpowered. Poor healing/recharge and very conditional bonus. Requirement of weapon spell is not good at all unless it removes one additional hex.--Hydralisk mk2 10:32, 27 July 2007 (UTC)
I agree with most people that this skill is indeed the inferior version of Mend Body and Soul. To balance, give additional heal or remove a hex or remove 2 conditions. Removing 2 Conditions will make it comparable to Mending Touch with longer casting and recharge but without touching and require a weapon spell. I suggest boosting the healing comparable to that of Mend Body and Soul --Shadetz X 00:00, 29 July 2007 (UTC)

I agree that the recharge is too long, the healing is weak anyway so i dont see why this cant be tweaked a little. The condition is a little less conditional then MB&S, but MB&S can have an unlimited amount of condition removal, and the heal is better, and the recharge, and the cast time...Streetp 07:34, 13 August 2007 (UTC)

This is sufficiently weak that I wouldn't run it over Mend Body and Soul on a bar with four weapons and no spirits in the build. -Ensign 20:38, 21 August 2007 (UTC)
Ain't that the truth... I looked at this and thought it would relieve my support bars of Spirit duty but it doesn't really cut it. However how would 5e, 0.25, 3 look on this with the current healing? Or does it really need to break 3 digits to be any good? Fro 21:01, 22 August 2007 (UTC)
Eh, the 5/.25/3 suggestion wouldn't be that bad, but it still is kind of weak. Ritualists don't have Divine Favor, so weak heals are still weak. The conditional condition removal is a slight plus, but I still don't like the weak heal. Maybe...if a condition is removed, heal for an additional 5...29...35? I don't know : /--Deathwing 21:06, 22 August 2007 (UTC)
Ah but that's the thing, this wouldn't be used for the heal on a weapon bar. It would just replace the spirit (or the need to run spawning for the fragile Wielder's Remedy) that you usually use for cleaning. At least that's how I see it. The healing really just makes it a bit like Dismiss in reverse without the need to spec Prot, which is pretty cool. Still, in the spirit of bar compression, and also running something like Convert or now Remove in the place of a secondary support heal, it could do with being stronger. Fro 20:13, 23 August 2007 (UTC)
Edit:Bah!! Didn't notice Patccmoi had posted more or less the exact same thing above. How typical. :) Fro 20:16, 23 August 2007 (UTC)

how about 5/.75/4: (at 16 resto) Target ally gains +50 health. If that ally is under the effect of a wpn spell, that ally loses 1 condition, and gains +75 life --WiNG 17:54, 10 September 2007 (UTC)

Or maybe removes a hex... That would make it actually good... Good buff to restoration rits too. --- Ressmonkey (talk) 01:15, 13 December 2007 (UTC)


This skill definitely needs some rework and it isn't "...a convenient skill due to its duel healing..." since Mend Body and Soul it's just better than this, this is just a weaker version. Someone didn't make this skill good enough for EOTN, I suspect this was gonna be the healing version of Remedy Signet and at the last minute it was added the weapon requirement and since weapons cant be stacked.--ShadowFog 03:16, 5 August 2008 (UTC)

The thing is, this is kinda weak at both its purposes. Condition removal cannot have a cast of 1sec. This is because 1sec+daze=always interrupted. Also, its healing is even less than mend body and soul (its in every way inferior to that skill), its heals basically the same as orison of healing (another weak heal which is only really used with HB) and the combination just isnt that great. At least dismiss condition has it around in a better order (always remove condition, conditional healing) rather than a heal than can sometimes remove a condition. Sure, if you bring this skill you will be sure to bring weapon spells, but if you want healing other spells are better (again mend body and soul) and if you want condition removal, weilder's remedy.Crimmastermind 09:04, 17 September 2008 (UTC)
If this skill were buffed it could make an efficient heal/condition removal for resto rits not relying on spirits. As far as condition removal and/or healing there are several more effective skills.-- 22:27, 28 November 2009 (UTC)
It is an effective alternative if you're not bringing spirits and are going to spam weapon spells on allies and/or you're playing in an area with lots of condition pressure. Casting time makes it pretty unuseable in PvP, though. Mediggo 23:12, 28 November 2009 (UTC)

If they wouldn't want to buff it to rival Dismiss Condition, they could turn it into a cheap Restoration weapon spell to go with Wielder's Boon: "Remove a condition. +5 regeneration for X seconds." -- 08:36, 22 December 2010 (UTC)

How to make this not suck and still be reasonably balanced[edit]

Keep the numbers the way they are and make the condition removal always happen with a conditional hex removal if they're under a weapon spell. If that's too good then make the condition removal happen when in earshot of a spirit. Pjwned 08:35, 24 April 2011 (UTC)

Possible Reworks[edit]

Just gonna throw out some ideas.

Target ally is healed for 15...63...75 Health. If that ally is under the effects of a weapon spell, you are also healed for 15...63...75 health. 5e 1s 6cd.

Target ally is healed for 15...63...75 Health. If you or that ally are under the effects of a weapon spell, allies near your target are also healed for 10...30...40 health. 5e 1s 6cd.

Target ally is healed for 15...90...120 health. No effect unless your are under the effects of a weapon spell. 5e 1s 6cd.

Target ally is healed for 15...63...75 health and an additional 10...27...45 health if you are holding an item. 5e 1s 6cd. -- 21:32, 20 January 2019 (UTC)

What This Skill Actually Needs[edit]

The above suggestions I must have been drunk when I thought of them, though they would actually be neat ideas for new skills. As discussed by others on this same talk page, and although completely irrelevant seeing as active development on Guild Wars ceased some time ago, this skill would quite literally be fairly good and unquestionably balanced if the casting time was lowered to 3/4 seconds and the recharge was dropped to three seconds, with the reasoning for this as follows: Meeting the criteria required for the condition removal effect of this skill, while more or less easily done, is actually quite costly for a restoration Ritualist. The only five energy spell in the Restoration Magic line which is intended to last its full duration is Spirit Light weapon, and using an elite skill for the purposes of effective fodder for a condition removal skill is not so wise, regardless of Spirit Light weapon being as good as it is. Other identifiably cheap weapon spells, such as Vengeful Weapon or Weapon of Remedy, may not last their entire duration, and so are not good candidates for use when considering Mending Grip. Weapon spells such as Resilient Weapon and Weapon of Warding are great spells, but cost ten energy, and while Ritualists indeed have superior energy management over the Monk, ten energy is still ten energy. There are more than a few long lasting weapon spells in the Communing line, but splitting attribute points into that line as a Restoration Magic user does not leave you with much of a means for energy management, and so in a way may make you less effective as a healer overall. An apt comparison for this skill would be that of Dismiss Condition, which has nearly the same effects, with only its conditional and unconditional effects in reverse order. However, the condition of a having an enchantment on an ally is by and large easier for a Monk to meet, as Monks have access to several cheap, long lasting and fast casting enchantments, in addition to those that many allies may carry themselves. Though enchantments can be removed by enemy opponents, I do not believe this to be a significant caveat given that the most important attribute of the skill, that being its condition removal, is unconditional. As such, with the weapon spell criteria of Mending Grip being more difficult to meet, it would be justifiable if the skill were buffed according to the suggestion at the beginning of this paragraph made first by others and supported by myself. 03:25, 9 April 2019 (UTC)

Bug Explanation[edit]

All other Restoration Magic spells have a casting symbol that appears above the Player's head when using them. I believe there are only two variants of this symbol within the Restoration Line, with one example of the variant being that used by Pure Was Li Ming and the other example being used by Spirit Light. Mending Grip does not follow this protocol. Views the animations on the wiki to better understand. Soldier198 (talk) 01:21, 25 October 2019 (UTC)

That's definitely not a bug though. Flesh of My Flesh doesn't have it either. Maybe list as an anomaly? Mist Y (talk) 00:38, 26 April 2020 (UTC)