Talk:Pious Assault
wow, they just killed this skill. Can't cycle enchantments anymore. that kills half the pve derv builds.
- Not sure what you're smoking exactly, but I just took a quick look at a bunch of Dervish farming builds and general PvE builds. I didn't find one that used this skill as it was before. 76.89.84.136 02:52, 18 January 2008 (UTC)
- lololololololol — Skadiddly[슴Mc슴]Diddles 23:10, 17 January 2008 (UTC)
- epic. — Teh Uber Pwnzer 23:29, 17 January 2008 (UTC)
- Shot. Calor (t) 23:47, 17 January 2008 (UTC)
- Shot as in killed? lolno. It got buffed, not nerfed. — Teh Uber Pwnzer 23:58, 17 January 2008 (UTC)
- Eh, it was shot with the energy, buffed with DW. Calor (t) 00:29, 18 January 2008 (UTC)
- More useful now. --Lou-Saydus 00:32, 18 January 2008 (UTC)
- Very more useful now =D, sounds very interesting when used with Ench that have some effect when they end ^^ Aljazya 01:35, 18 January 2008 (UTC)
- Sounds good for use with enchantments that cause some kind of condition when they end. Need to find a way to tell if it causes DW before or after the enchantment is removed. 76.89.84.136 02:46, 18 January 2008 (UTC)
- It's also a pretty impressive spike with Mirage Cloak. -- Hong 03:26, 18 January 2008 (UTC)
- Since when do they care about PvE anyway? Still wishing they'd remove all those stupid and pathetic title-based PvE-only skills that they balanced the game for that makes it all funless, skillless and gimicky. Everything's expected you'll use those broken skills and thus near-impossible if you have honor-enough not to.
- It's also a pretty impressive spike with Mirage Cloak. -- Hong 03:26, 18 January 2008 (UTC)
- Sounds good for use with enchantments that cause some kind of condition when they end. Need to find a way to tell if it causes DW before or after the enchantment is removed. 76.89.84.136 02:46, 18 January 2008 (UTC)
- Very more useful now =D, sounds very interesting when used with Ench that have some effect when they end ^^ Aljazya 01:35, 18 January 2008 (UTC)
- More useful now. --Lou-Saydus 00:32, 18 January 2008 (UTC)
- Eh, it was shot with the energy, buffed with DW. Calor (t) 00:29, 18 January 2008 (UTC)
- Shot as in killed? lolno. It got buffed, not nerfed. — Teh Uber Pwnzer 23:58, 17 January 2008 (UTC)
- Shot. Calor (t) 23:47, 17 January 2008 (UTC)
- epic. — Teh Uber Pwnzer 23:29, 17 January 2008 (UTC)
Yeah, Leetsauce now, no longer do I need to fix my elite to get a deep wound with a derv (wearing strike needs a melandru before you mention that). --Ckal Ktak 11:39, 18 January 2008 (UTC)
- Grenth's Aura anyone? 69.40.250.3 12:04, 18 January 2008 (UTC)
How bout Grenth's Aura and Dwayna's or Lyssa's Avatar, get the effect of the avatar, plus a mini Grenth's avatar every 15s (that manages your energy as a little added bonus)78.2.15.61 13:10, 18 January 2008 (UTC)
In response to Ckal Ktak, signet of malice. 75.45.160.30 20:10, 23 January 2008 (UTC)
Skill updates like this make me consider to start playing GW again. Good work A-net! Dark Morphon(contribs) 14:29, 18 January 2008 (UTC)
Some people cry nerf the OP melee characters and what happens? 1/2 s activation chains on Dervishes who happen to wield the most powerful melee weapons in GW. My Hammer warrior cries at night because of things like these. --Underwood 21:42, 23 January 2008 (UTC)
- Your hammer warrior should know about KD-chains...you know... -- Rayd 13:23, 24 January 2008 (UTC)
This is a good update. --71.229.204.25 21:53, 23 January 2008 (UTC)
- So the warrior got a little dethroned as the only class capable of spiking, cry some. --Ckal Ktak 23:19, 23 January 2008 (UTC)
- Wait what? Be careful how you word things. All classes can spike. -- Underwood 01:53, 24 January 2008 (UTC)
- They all can, but only warriors can do it effectively with the least amount of warning, no 2 second cast time spikes to worry about there. Sin spikes die if so much as a RoF gets in as well. Now Dervs have this, be afraid, be very afraid. --Ckal Ktak 10:27, 24 January 2008 (UTC)
- No warning?!?! Wait so u didnt see me runing at you from across the room screaming "Kilroy StoneSkin!"? You can see a Mellee class spike comeing simply by looking at your compass, if there is a red dot rapidly closeing on you, bad things are about to happen. Most likely bad things for that poor lil red dot thats about to be Blinding Surged to oblivion but thats a diferent rant altogether :)173.116.194.15 19:51, 25 November 2008 (UTC)Auron Bushi
- They all can, but only warriors can do it effectively with the least amount of warning, no 2 second cast time spikes to worry about there. Sin spikes die if so much as a RoF gets in as well. Now Dervs have this, be afraid, be very afraid. --Ckal Ktak 10:27, 24 January 2008 (UTC)
Buffed?[edit]
lol is this supposta be spike dw? because it does a damn good job at it atm especially on a derv. --Lou-Saydus 23:53, 23 January 2008 (UTC)
- I think so yes, this is very useful now. Dark Morphon(contribs) 12:04, 24 January 2008 (UTC)
- Now I want to make a leet RA build with this skill at the center of it. <3 -- Tr33zon ಠ_ಠ (Talk - Contribs) 13:27, 24 January 2008 (UTC)
A warrior could use this with little to no points in scythe mastery build up adren, use this and then with an IAS 5 secs shud be plenty for a spike doubt itd kick evisc out of meta thought --Destructos Maximus 17:20, 24 January 2008 (UTC)
It costs 10 energy and thats too much for a Warrior unless you were to use Warrior's Endurance or something. Like that Hammer attack spamming build...but the Lose 1 Enchantment thing wouldn't allow use of SoH or Judge's Insight so it's pretty much limited to someone who can afford the 10 energy. But yeah Wars will stick to adrenaline for the most part. --Underwood 18:28, 25 January 2008 (UTC)
Lose 1 Enchantment?[edit]
What is the purpose of making you lose an enchantment when you use this skill? Is it supposed to be a penalty or an additional benefit? I tend to use it to trigger some of the Dervish "for 30 seconds this skill does nothing" enchantments, but I wasn't sure whether that was the point. I thought maybe it was supposed to be a condition, but I tested and it still does the additional damage and causes a deep wound even if there is no enchantment to remove. Thefount 01:09, 25 January 2008 (UTC)
- Yes, you can see it as a benefit or a penalty, just the way you utilise it in your build, justlike skills like Pious Haste. Dark Morphon(contribs) 10:17, 25 January 2008 (UTC)
- It's nice if used with Purifying Veil as the enchantment is removed before the attack and along with it the condition, like Blind. Plus, you get energy back from the enchantment helping with the 10 energy cost and allowing you to use other attacks skills after ._. --Underwood 18:43, 25 January 2008 (UTC)
- I don't think of it as a penalty, as I can either use it for spiking, or to trigger Heart of Fury's or Heart of Holy Flame's end effects. As long as you monitor the latest enchantment cast on you, you'll be fine. Pity, activation time has been increased; I loved the instantaneous action on this. → BROWNSPANK 04:58, 7 February 2008 (UTC)
- 'Twas a bit imba tho. Also Mirage Cloak is funny too. Dark Morphon(contribs) 08:13, 11 February 2008 (UTC)
I kinda agree there, Dervishes are really good already (and im a dervish player myself), and having 3 1/2 sec skills is kinda...rediculous.24.253.159.223
With enough points in mysticism, this skill actually only costs 5 energy. *Puts on hat with the words "Captain Obvious" written all over it* Paddymew 16:55, 30 April 2009 (UTC)
Back to normal... or worse[edit]
Bah, now there's one less 'quick-attack' derv skill, and this one was actually kinda fun to use. Normal weapon attack speed... bleh. >.< Ah well, it was fun while it lasted. Silavor 23:21, 6 March 2008 (UTC)
- You should have observed a GvG match when this was still 1/2. Derv telespikes, and normal spikes, were all but unstoppable at the flagstand(grenth's aurax2=GG prots, so only an epic infuse could catch a well coordinated spike), and this was the cause of it. In previous form, it was an insane spike skill, probably deserving of elite status. It is still good, but more balanced now. 71.31.153.138 00:40, 7 March 2008 (UTC)
- Yeah for like 3 months straight it was just me infusing against dervspike every single game. I got good man, dam good, and i can't say it didn't keep me entertained, but i like a meta that is more diverse. Probably best that the time is normal now.24.183.35.18 01:36, 12 June 2008 (UTC)
- I'm not knocking the skill as it stands now.However there is now a gap in the scythe attack chain that the original version of this skill once filled. Sacing Enchants for DMG was the basis behind the scythe attack chain and Pious asualt pre-change(lets stick with change instead of Nerf or Buff ftm) was the best skill for the job. Now we have "Eviscerate on a Stick" ok not complaining, just wish we didnt have to give up Pious Asualts original form to get it.173.116.194.15 20:03, 25 November 2008 (UTC)Auron Bushi (aka Auron B aka Auron (not that guy): there is another guy runing around here just called "Auron" i was simply tring to sperate us. but you can easily tell the difference, I Rant loud and Proud and he's... how can i put this nicely... lets say a Pro, at least in his own mind :P)
- Yeah for like 3 months straight it was just me infusing against dervspike every single game. I got good man, dam good, and i can't say it didn't keep me entertained, but i like a meta that is more diverse. Probably best that the time is normal now.24.183.35.18 01:36, 12 June 2008 (UTC)
Deep Wound[edit]
Does the deep wound only apply to your target, or to all foes who are struck? Chao 21:16, 27 February 2009 (UTC)
Old function[edit]
Man I miss that old instant recharge on loss of enchant, good synergy with the Pious Renewal elite in casting stack of fast recharge enchants then spamming Pious Assault till there's no enchants left, rinse and repeat. If they made the skill into "Remove enchantment = Instant recharge and 10-30 extra damage, but no deep wound. No enchantment removed = Deep wound, but no extra damage or instant recharge", I would still use it sometime instead of only avatars and WS, but I wouldn't know if it's viable nor what would possibly happen. But this skill isn't possibly ever going to go back into what it was or change any further. (Frost Spectre)
Synergy with Shadow Refuge?[edit]
Does this have synergy with shadow refuge or not, since the skill description says it removes one enchantment and the healing of SR happens when it ends and you are attacking.--Signachur 23:21, 8 December 2009 (UTC)
- Yeah, I just tested it(don't ask why I asked on here first), but it does remove SR and also count as attacking. So with Twin Moon Sweet, you get a whopping ~160 heal from SR. Or deep wound with Pious assault ;)--Signachur 00:20, 9 December 2009 (UTC)
Missing an acquisition?[edit]
If you start a non-Dervish primary and select Dervish as a secondary, how do you get the skill? There is no listed skill trainer. Adeira Tasharo 17:06, 5 February 2011 (UTC)
- I believe you get this skill automatically with the dervish secondary. — Raine Valen 18:54, 5 Feb 2011 (UTC)
- If you start a non-Dervish primary and select Dervish as a secondary in Choose Your Secondary Profession (Nightfall quest), the earliest skill trainer you can get this skill from is probably Tohn in Kamadan, Jewel of Istan based on Vital Boon (the other Dervish skill acquired with Pious Assault in the first Nightfall quest: Rally the Recruits or Take the Shortcut), http://guildwiki.gamepedia.com/Vital_Boon and http://guildwiki.gamepedia.com/Pious_Assault. --Silver Edge 21:51, 9 August 2014 (UTC)
Damage Type[edit]
Anyone know what type of dmg the AoE conditional dmg deals? Manlyyyy --Ph03n1x 21:13, 1 July 2011 (UTC)
- late reply but it says damage so I'm gunna assume armor ignoring.173.69.27.153 23:38, 28 August 2011 (UTC)
- Or it could be typeless damage. Seems most likely if otherwise un-specified. ~FarloTalk 01:50, 29 August 2011 (UTC)