Talk:Poison Tip Signet

From Guild Wars Wiki
Jump to: navigation, search

Easily Exploitable[edit]

I love this signet - I've just been playing with it in a couple of A/R builds - one using the deadly arts signets for damage and a crit barrage build. With both builds I did not put a single attribute point into Wilderness Survival. The "For 60 seconds, your next attack" meant that I could use the signet well before entering combat without even needing to worry about being interrupted because I was too far away from foes - after that I got the benefit of them suffering from the health degen poison gives for EIGHT seconds, by the time the poison had worn off my signet was recharged and I could use it again. The extra condition allowed me to stack up the damage done by Signet of Deadly Corruption and (had I been carrying it) Signet of Toxic Shock would have racked up the damage as well. With Crit Barrage, I didn't actually check to see if multiple targets had been poisoned but the speed with which the mobs fell leads me to believe they were (stacked with the bleeding from Sharpen Daggers). Considering I had not a single attribute point in Wilderness Survival this seems a little extreme. But for as long as the skill remains as it is I will enjoy using it as a no attribute skill in a few A/R builds. Nessarose 17:21, 6 September 2007 (UTC)

Not so. 1. The primary cost is the skill slot. 2. This is one attack only. Backsword 17:41, 6 September 2007 (UTC)
Yes, it is attack only but that doesn't mean an attack skill has to be used for the poison to apply, just that you need to physically attack your target. And, yes, using this skill means that there is a slot in my skill bar that can't be used for something else but I haven't found that to be a major sacrifice - there are a lot of builds that I won't use it in because there is something I would rather use - maybe this is intended for secondary rangers, I just think it's a little too easy for secondary rangers to use as it stands. Nessarose 18:14, 6 September 2007 (UTC)

I think its worth pointing out that if Poison Tip Signet is used with an attack skill that causes a condition itself, the poison will cover the condition from the attack skill. An example being, if PTS is used with Hunter's Shot or Jagged Strike, the poison covers over the bleeding. Even when a default or a nonconditional attack skill is used with a conditional causing buff,such as the enchantment Sharpen Daggers, the poison from PTS will still cover any other applied contion. I've yet to find a condition it wont cover. Possibly worth mentioning on the main page?? --Sol 08:33, 7 November 2009 (UTC)

Meaning in works just like apply poison with the exception that it ends after that attack. --Ckal Ktak Minion control panel.jpg 09:08, 7 November 2009 (UTC)
lol exactly. Nice job putting that in simpler words :P --70.162.177.57 08:16, 8 November 2009 (UTC)

Barbed Arrows and Toxicity[edit]

I'm considering using this one with Barbed Arrows and Toxicity, for a 9 degen. Maybe couple it with Epidemic to spread degen to everyone. Only drawback would be that they'd have to be clumped tight, in order for it to work. Maybe using Greater Conflagration, Winter, and Mantra of Frost, and go solo farming on melee mobs.

Actually, I missed the fact that barbed arrows is easily interrupted. Oh well, back to the drawing board. (Of course, I don't agree that Barbed Arrows should be easily interrupted, when other more potent preparations *cough*Apply Poison*cough* are not.) Azo 06:44, 11 October 2007 (UTC)
It is intentional design, because Ranger is intended to have easy poison sources and crappier bleed sources. --Spura 17:16, 2 April 2008 (UTC)
Yes, and neither Screaming Shot nor Hunter's Shot apply bleed very easily do they? <sarcasm>Crimmastermind 21:02, 8 October 2008 (UTC)

Poison Arrow vs Poison Tip Signet[edit]

Doesn't Poison Tip Signet seem over powered considering Poison Arrow is very similar but can only be used with arrows, has an energy cost and is an Elite skill? Granted Poison Tip Signet has a longer recharge and a small cast time and a shorter duration, but it is easily possible to keep one target poisoned indefinitely using Poison Tip Signet. It seems like Poison Arrow is replaceable by Poison Tip Signet in most situation. Just seem unbalanced since Poison Arrow is an Elite. Anyone else have any thoughts? 69.139.84.104 03:33, 19 November 2007 (UTC)

I don't think so. Poison Arrow is still way better than Poison Tip Signet. This skill is more Secondary Profession intended since you don't need a bow. However I don't think Poison Tip Signet is very useful in itself as there are better skills to inflict Poison. It surely has potential though, I do think someone could come up with a solid build using this skill. -exaN
exaN, could you elaborate on why you think Poison Arrow is better? 69.139.84.104 21:11, 9 December 2007 (UTC)
Poison arrow can keep all 8 players under constant poison, and with barbed on thats constant -7 on their whole team. 84.9.10.165 18:08, 21 January 2008 (UTC)
BA is still beter thou. Antiarchangel 18:19, 21 January 2008 (UTC)
I, personally, plan on using this instead of Poison Arrows so I can still have a different preparation. That's just me, though. KrelusDerian 00:01, 31 May 2008 (UTC)
Well, poison arrows sucks for everyone, since primaries can use Apply Poison to maintain poison on 8 foes and secondaries do not want to waste an elite to do what poison tip signet does. If a secondary ranger wants to maintain poison on all foes, they are an idiot. Thus, this skill is actually better than poison arrow Crimmastermind 21:05, 8 October 2008 (UTC)

Scythe[edit]

Does PTS inflict poision to every foe hitted with one scythe attack or just the first one? (Kendil 18:34, 23 April 2009 (UTC))

I've checked it and it does only inflict poision to the first foe it hits. (Kendil 18:58, 23 April 2009 (UTC))

Trivia[edit]

Im sure that the frog has nothing to do with Gaile and 100% to do with the fact that darts and arrows were rubbed on the backs of frogs to apply poison.Talk page Drogo Boffin 20:48, 13 June 2009 (UTC)

i agree, and changed to say its a reference to poisonous frogs:EDIT: i had a thought to reinforce the poisonous frog idea, knowing that poisonous frogs in south America were used for that purpose and this skill was quite likely a hold over form canceled Utopia and since Utopia was supposed to be rain forest in geography and since we have the Tarnished coast with all the colorful frogs its got to be the poisonous frog--Lord randy taylor 23:21, 13 June 2009 (UTC)

wrong ingame description[edit]

this signet dosn't inflict poison on the next attack like the description says it inflicts poison on the next hit. with a slow moving arrow + flatbow + long range its possible to shoot off the arrow and then actiavte the signet and the arrow thats still on its way will inflict poison.

Sign your comments with four tildes (~) when commenting in the future, please. I'm pretty sure this is how most things that say "next attack" or "attacks" work, anyway. From personal experience, if you fire off an arrow and are blinded after the arrow is shot, the arrow has a 90% chance to miss anyway. And I think Weapon Spells which affect attacks work the same, too. From this, I'm guessing it's not that the description is wrong, but that their programming somehow doesn't allow for it to match. It's a nitpicky detail. And anyway, there's no real practical reason for using PTS after firing off the arrow you want it to effect, with deliberately slow pacing to the arrow. For the sake of accuracy it might be worth adding a note. --[ Kyoshi ]::[ Talk ] 08:48, 8 November 2009 (UTC)