Talk:Scavenger's Focus
WTF WERE THEY THINKING THIS SKILL IS SOOOOOOOOOOOOOOO BAD. WHY HAVENT THEY PATCHED IT YET?!! --The preceding unsigned comment was added by User:72.94.7.107 .
- Thanks for your constructive input. -- Rohar (talk|contribs) 19:32, 14 May 2007 (EDT)
- Hear hear! -FireFox File:Firefoxav.png 19:46, 14 May 2007 (EDT)
Changes?[edit]
Scavenger's Focus is sorely in need of some kind of upgrade. How about something like:
Elite Preparation. For 24 seconds, your attacks deal +5...13...15 damage and you ignore the effects of Blindness if your target is suffering from a Condition.
Basically, something to differentiate it from the standard Conjure fare. Maybe up the damage a small bit, too. Anyone else have some good suggestions? - Vermain 06:21, 1 August 2007 (UTC)
still gotta be in line with Spirit's Strength... - Y0_ich_halt 00:17, 3 August 2007 (UTC)
Maybe give it a +5...11 damage in addition to the passive damage. - Marcdarc 5:53, 2 August 2007
I'm for nerfing spirit's strength a bit (make the condition harder to meet) and buffing this to deal fewer base bonus but if a condition is met the same amount. - Y0_ich_halt 09:39, 3 August 2007 (UTC)
- Well, after the recent update, Spirit's Strength is much less viable now (since trying to keep Vital Weapon up with a low enough Communing so that you can still pump a bit into Restoration for a self-heal is reeeally hard), so I think Scavenger's Focus could finally see a buff without much complaining. I'm just hoping it actually ends up getting a buff before GW2 comes out. - Vermain 15:40, 10 August 2007 (UTC)
+1...12...15 damage per condition, 15 energy, 18 sec recharge
- That last suggestion is so broken it's not funny. One ranger with even just Power Shot and then Disrupting Shot would do an easy 80 armour ignoring damage + skill damage and then base damage each hit with conditions which are easy to stack on a target. In a full team of rangers this would slaughter almost any target. I agree though this skill sucks something horrible. 58.110.141.1 23:40, 1 October 2007 (UTC)
- you didnt take into account that it would have to be split between 3 attibutes, so with low expertise using attack skills + preparation would be impossible and with high expertise it wouldnt be that much damage --59.167.110.164 01:39, 23 November 2007 (UTC)
I think there are a few options to make this skill usefull. For example change it into a stance.then it can be combined with other preparations. Or just boost the damage so its more usefull.Only rangers would use this preparation and there is no reason why rangers would prefere this above glass arrows (wich is at a better line to combine with markmanship and does more damage).Lilondra 12:43, 13 February 2008 (UTC)
This skill would be much more balanced if it wasn't a preparation ... -.- this sucks now .. badly.. never saw it before i hit 'Random Page' Close Impact 17:39, 9 April 2008 (UTC)
I vote to make it into a stance. GG. Halogod35 18:47, 11 May 2008 (UTC)
To fix this skill[edit]
Elite Preparation. For 24 seconds, your attacks deal +10...18...20 damage against foes suffering from a Condition.
It is an elite, and 10 energy, so this seems pretty balanced to me. 70.126.107.48 16:35, 26 May 2008 (UTC)
- Actually, that is still underpowered, as Glass Arrows is more or less the same, except unconditional, and only 5 energy. Possibly make the damage bonus +15...23...25 since it is conditional and 10 energy. 70.126.107.48 16:44, 26 May 2008 (UTC)
- you have to consider that this also works with different weaps. but it still is trash, if you keep in mind that even a conjure does more dmg. - Y0_ich_halt 17:19, 26 May 2008 (UTC)
- Either way, it needs a buff badly. 70.126.107.48 19:07, 26 May 2008 (UTC)
- you have to consider that this also works with different weaps. but it still is trash, if you keep in mind that even a conjure does more dmg. - Y0_ich_halt 17:19, 26 May 2008 (UTC)
How about this? Elite Preperation: For 24 seconds you deal 6...15...20 more damage and gain 2 energy whenever you hit a foe with a condition. with this configuration, it might even be viable in some Assassin or Dervish builds.--Media Control 23:46, 4 June 2008 (UTC)Media Control
- I like that idea. 70.126.107.48 19:13, 11 June 2008 (UTC)
They did a bit more energy than suggested lol... -- frvwfr2 (talk · contributions) 04:37, 8 August 2008 (UTC)
Finally![edit]
Woo, they buffed it! ^Teo^ 07:20, 8 August 2008 (UTC)
- Not exactly useful for Rangers though. Elite energy management that does nothing else, and can't even be sustained? I see this as giving Sins energy in some kind of gimmick build, but even that wouldn't be too good. Arshay Duskbrow 08:28, 8 August 2008 (UTC)
- It's useful for all professions. To easily max your energy for 10 seconds without the Marksman's Wager precondition is likely to prompt another rebalance of this skill. --Don Knowall 08:38, 8 August 2008 (UTC)
- Hazah! They took one of my ideas! sorta, they took off the damage I suggested, but it is still rather close to my idea :D.-- Media Control talk 09:43, 8 August 2008 (UTC)
- Yeah, you're so important now...reanor 17:07, 9 August 2008 (UTC)
- Hazah! They took one of my ideas! sorta, they took off the damage I suggested, but it is still rather close to my idea :D.-- Media Control talk 09:43, 8 August 2008 (UTC)
- It's useful for all professions. To easily max your energy for 10 seconds without the Marksman's Wager precondition is likely to prompt another rebalance of this skill. --Don Knowall 08:38, 8 August 2008 (UTC)
Nobody in their right mind has used Marksman's Wager since...ever. Prepared Shot is the elite of choice in the rare cases Rangers need energy management because it has the utility of offering both energy and damage. Scavenger's has nothing else to offer but energy, and as I said, it can't even be used continuously. I would've preferred a sustainable stance with less energy given per hit, but even more, I would prefer an elite that did something more useful. Arshay Duskbrow 00:10, 10 August 2008 (UTC)
- There's nothing wrong with this skill, I have made about a dozen or so builds to go with it. If its energy regain isnt enough for you you might wanna strongly reconsider rebalancing your build lol. This returns plenty enough energy and to keep it sustainable is just wasteful. Manage your energy better. 67.167.64.47 01:42, 30 September 2009 (UTC)
- Well to quote myself, I did say "It may be useful for some Assassin Or Dervish builds" perhaps they took that a bit more seriously than I thought. lol.-- Media Control talk 02:57, 10 August 2008 (UTC)
- I use marksmans wager when I'm using a recurve bow....works wonders... -- Wandering Traveler 00:13, 10 August 2008 (UTC)
- Critical Strikes and Mysticism haven't failed either of those classes yet. =\ Why waste your elite as a Dervish or a Sin on this? 66.202.1.169 05:34, 7 September 2008 (UTC)
- I'm playing both sin and dervish a lot, and I use this skill on both characters, sin especially, and here's why: in PvE, if you are using daggers on sin, you will almost always resume to using zealous mod, however this skill will allow you to use other mods (switching daggers while attacking works very bad for me otherwise). Mysticism is a joke... however, you may say the same about the whole class too :| Melee character using enchantments is punished for them times more then benefits from them. Besides, dervish 2 scythe mastery elites are utterly useless / easily replaced by non-elite skills. Forms are fun first hour after you capture them :) Oh, and by the way, I'm using this skill on my monk character, and I'm absolutely happy about it :) 84.108.234.183 18:22, 18 December 2010 (UTC)
- Critical Strikes and Mysticism haven't failed either of those classes yet. =\ Why waste your elite as a Dervish or a Sin on this? 66.202.1.169 05:34, 7 September 2008 (UTC)
Has epic synergy with Apply Poison. Not that it is going to be useful, but hey, it works. Dark Morphon(contribs) 11:20, 22 October 2008 (UTC)
- It allows the Ranger to bypass Expertise, thus saving attribute points. Wheter or not that is actually useful reamains to be seen. 145.94.74.23 21:03, 29 December 2008 (UTC)
- One application comes to mind. Marksman's Wager + Spinal Shivers were always used as a combo for consistent interrupt. This is the same, but with more energy and no backfire for missing. Seeing how you'd lose 7 energy and gain 10-12 every hit, keeping Cripple on your target with Pin Down in addition to constant interrupt is not even that hard to do for the energy that you gain. --80.16.169.162 15:02, 6 July 2009 (UTC)
- Except for the fact that you can't maintain it. Paddymew 19:35, 20 August 2009 (UTC)
- One application comes to mind. Marksman's Wager + Spinal Shivers were always used as a combo for consistent interrupt. This is the same, but with more energy and no backfire for missing. Seeing how you'd lose 7 energy and gain 10-12 every hit, keeping Cripple on your target with Pin Down in addition to constant interrupt is not even that hard to do for the energy that you gain. --80.16.169.162 15:02, 6 July 2009 (UTC)
"Strike"[edit]
Does this mean the effect will happen with any weapon?-- Shew 22:36, 16 January 2009 (UTC) Please clarify - does the skill END on successful hit?
- Yes this skill will have an effect regardless of your weapon and no, it does not end on a successful hit; it lasts it's full duration.Luger 04:45, 29 March 2009 (UTC)
Attack skills that apply a condition[edit]
If you use an attack skill that applies a condition, do you get the energy bonus when it hits? Also what about with preparations that cause conditions such as Apply Poison? --Combatter 14:32, 11 January 2010 (UTC)
- As far as i noticed with this skill the condition needs to be already on the target, so, no, if you hit with an attackskill or under the effects of a preparation and there is no condition on your target before the hit this won't give energy. Lou Wolfskin 15:03, 26 June 2010 (UTC)
I've used Pin Down after just activating this skill and it seems to give me the energy benefit just as the arrow hits? Perhaps this is only with Cripple condition, or maybe some others. Regardless, I find the energy boost extremely helpful, but i'd prefer if this was an Elite Preparation, or an Elite Bow Attack, either one with increased damage. 78.145.103.47
Hero use[edit]
I made a very nice build for a Margrid of mine and, since she's one of my fragility buddies, almost all enemies have 4-6 conditions on them all the time when we're out having some fun. The thing is, unlike Nerashi who seems to be using Scavenger's Focus on recharge whenever you bump into her, Margrid seems to never use this unless I force it. I was going to put it straight into the hero page, but I would like more feedback on whether this is something particular to my build (in the sense of: "Since my preparation does not directly cause conditions, I won't use this elite") or if heroes DO refuse to use it regularly. I'll try a couple different things, but yeah, this is here - VileLasagna 12:54, 7 November 2010 (UTC)
- I tried that too, and nope, she uses it, however, the target must already have a condition for her to activate this skill, another problem, that, see my other comment on this page, despite this being a skill, it has activation time and cannot be activated while activating another skill, so, if she "feels" she still has enough energy, she may not prioritize this skill for immediate use and "save" it for when she has no energy :( which will almost always prevent her from actually using it properly... Maybe you can try to play with skill costs / expertise points to actually make her use this skill, but this looks just like another flow in general AI design. 84.108.234.183 17:56, 18 December 2010 (UTC)
Skill description bug[edit]
Even though skill description implies there isn't activation time, the skill has something like 1/2-1/4 seconds activation time and cannot be activated while activating another skill. It seems though like it cannot fail (due to kd) or be interrupted (needs verification). However users themselves may cancel it's activation by immediately activating another skill or just canceling it. 84.108.234.183 18:03, 18 December 2010 (UTC)
- it has 0 activation+0.75sec aftercast. Falrach 15:56, 11 January 2011 (UTC)
buff pls[edit]
it may even be considered using if the recharge were lowered by 5 secs / lasts 5secs longer and maybe ou gain some health per hit / increased damage on hit. Scar Of The Lotus 17:51, 5 April 2011 (UTC)
"Skills that give energy if target is suffering from a [specific] condition."[edit]
I really don't think that that's enough to qualify Body Shot. That is, without qualifying the rest of these, as well:
- "Victory is Mine!" "Victory is Mine!" (Elite)
- Body Shot
- Knee Cutter
- Glowstone
- Glowing Gaze
- Glowing Signet
- Scavenger Strike
And that would be ridiculous, I think. — Raine Valen 22:18, 26 Apr 2011 (UTC)
- I'm generally in favor of fewer related skills, too. So...
- Body Shot is also a ranger skill, which makes it a more likely substitute than the rest.
- Scavenger Strike is also agnostic about which condition (any will do).
- So, I would argue that Scavenger Strike belongs, the non-ranger skills do not, and I'm on the fence (now) about Body Shot. (Mostly, I didn't think it should disappear without a discussion.) I'm okay for BS to be removed as related BS. — Tennessee Ernie Ford (TEF) 22:47, 26 April 2011 (UTC)
- Don't forget "Victory_Is_Mine"_Trappers ... 88.153.105.75 22:54, 26 April 2011 (UTC)
- I think a link to List of skills that benefit from conditions or whatever under "See Also" should suffice. — Raine Valen 0:27, 27 Apr 2011 (UTC)
- ^^ Raine's suggestion. — Tennessee Ernie Ford (TEF) 00:45, 27 April 2011 (UTC)
I noticed that unlike some other skills with no activation time, you cant use scavanger's focus at the same time as a different skill. I was trying to use it with a kindle arrows + needling shot build and found i had to use it inbetween attacks. 95.147.100.118 14:38, 6 April 2012 (UTC)