Talk:Splinter Weapon

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8/11/07 update[edit]

can anyone say NERFSTICKED into uselessness? -TehBuG 01:36, 9 November 2007 (UTC)-

How so, I rarely get to hit more than 3 enemies per swing with splinter weapon anyway. - User HeWhoIsPale sig.PNG HeWhoIsPale 01:38, 9 November 2007 (UTC)
Then you are using it wrong. If that were the case Volley would own Barrage even if the elite is more spammable. If they are going to nerf the number of foes it will hit they should increase the number of hits will apply to. Less spike more duration. Dancing Gnome 01:41, 9 November 2007 (UTC)
I used to mob up some moas sometimes like a TON of them and let SW rip with hundred blades and watch this huge bomb explode and drop my comp to 5 FPS for a few seconds :) - 05:19, 9 November 2007 (UTC)
If you're hitting "only" 3 enemies with Splinter Weapon now, you're dealing 750 armor ignoring damage for 5 energy every 6 seconds. That's "uselessness"? Someone must have rewritten the definition of the word last time I checked, because that sounds pretty solid to me. MA Anathe 05:49, 9 November 2007 (UTC)
Yeah, this only nerfs abuse by farming builds (e.g. Splinter Baraage Tombs) really. In most cases in PVE, you don't hit over 3 foes. However, it does need a compensatory buff to the duration or hits Preferably hits, so it can be more of a maintainable spell for triggering say Wielder's Boon. 09:42, 9 November 2007 (UTC)
It was fine for PvE, because while it was used for farming, it didn't break anything. With the higher difficulty of areas like DoA and almost anywhere in HM, the extra power wasn't actually a problem. The problem was in PvP, because it was causing TPK for pretty much anyone that clustered. --Phydeaux 09:02, 10 November 2007 (UTC)

Can someone say STILL USEFUL? This is still a VoD beast. It turns melee characters into beasts. Most Splinter Weapons don't hit more than 3 people if the opposing team is positioning anywhere remotely properly. 12:20, 9 November 2007 (UTC)

Here's a good way to see how much nerfing is going on. (1) Barrage hits up to 7 targets. Volley hits up to 4 targets. (2) Splinter affects up to 5 hits, thus 5 targets. (3) Each Splinter affects up to 3 adjacent targets not including the target hit.
If you cluster up to 4 targets, you will see no difference. If you cluster 5-6-7 targets, barrage will hit at most 15-18-21 times, instead of at most 20-30-42 times. Thus splinter is nerfed by 25%, 40%, and 50%... at most, which is considering that they are clustered enough to be within each other's range of SW. Groups larger than that will be nerfed even more, according to (N-3)/N where N is the number of enemies clustered. The nerf will not be as severe if the targets are not that closely clustered. Alaris 18:12, 9 November 2007 (UTC)

synergy skills[edit]

works well with OoV --His Calling 09:19, 18 March 2008 (UTC)

How? Halogod35 00:10, 29 March 2008 (UTC)

Use Splinter Weapon on your vampiric horror to gain massive healing-- 01:29, 8 September 2008 (UTC)

4/17/08 Nerf[edit]

Well damn, now I have to wait an additional 3 seconds for my barrage spike -_____- Halogod35 01:54, 18 April 2008 (UTC)

Exactly.... I ran rt/r Splinter Barrager in fow where the tank aggroed around 5 mobs..... now i have to wai 8 seconds........ THX ANET
aw aw aw now you have to think of a build for yourself. - Y0_ich_halt Have a look at my page 12:28, 18 April 2008 (UTC)

I still got nightmare + triple shot in the same build, so that's not much of a problem. :/ Halogod35 13:24, 18 April 2008 (UTC)

pve or pvp? - Y0_ich_halt Have a look at my page 13:30, 18 April 2008 (UTC)
Isnt Triple shot PvE only or am I losing it now? O_o Magnus 13:35, 18 April 2008 (UTC)
Yeah it's pve, here's what I use. The Build Halogod35 20:04, 18 April 2008 (UTC)

Synergy with ursan[edit]

Noticed this when I was going Ursan: when you attack with splinter weapon, each hit from splinter weapon counts as damage done by the one enchanted by splinter weapon. This means you also gain energy for each hit from splinter weapon. User Dre Sig.pngDre 05:46, 15 May 2008 (UTC)

Notes=phy damage?[edit]

Physical isn't armor ignoring, is it? I do armor-ignoring damage with this. Ninjas In The Sky 15:03, 29 May 2008 (UTC)

it's one of those damn exceptions :P - Y0_ich_halt User Y0 ich halt sig.jpg 15:07, 29 May 2008 (UTC)
kk ty Ninjas In The Sky 15:08, 29 May 2008 (UTC)


does this cause AoE scatter like MoP? 09:56, 30 September 2008 (UTC)

Not that I've seen. It doesn't really last long enough to make a difference at any rate. -- 11:07, 6 November 2008 (UTC)


I noticed that the appearence of my bow changed when i had splinter weapon on me Is this a bug??? 18:35 18 May 2009 (UTC)

No, all weapon spells change the look of your weapons. See weapon spell -- there's a gallery of the appearances at the bottom. --Star Weaver 19:14, 18 May 2009 (UTC)


Heroes don't seem to be using it on minions, can anyone confirm? Maybe a note should be added to the page? 11:53, 31 May 2009 (UTC)

Since nobody bothered, I confirmed it myself. Even in a team with no melee members, heroes will never cast Splinter Weapon on minions, even their own, preferring to use it on casters instead... This sucks. 22:46, 24 July 2009 (UTC)

They seem to prioritize anyone with martial weapons, but unfortunately that doesn't work well enough either. I often get Splinter Weapon cast on me (me being a Monk wielding a Spear+Shield), even when the party has an actual fighter such as Warrior or Dervish. Once I swap to a staff or wand set, the heroes start correctly casting on the other members with martial weapons.--Sensei 17:11, 4 January 2010 (UTC)

Does it work on spirits?

Synergy with Disrupting Accuracy ?[edit]

Is there any way that Splinter Weapon works wel together with Disrupting Accuracy, or isn't crit dmg calculated for the splinters? Katorone 12:10, 10 June 2010 (UTC)

It's not calculated; the AoE is spell damage. User Raine R.gif is for Raine, etc. 22:24, 26 June 2010 (UTC)

I Have Holy Water[edit]

does it work on sprits?????

Weapon spells can't target spirits, so no. — Raine Valen User Raine R.gif 20:18, 15 Oct 2010 (UTC)

Related skills[edit]

this skill's related skills are Sand shards mop and 100b honestly inless there is some reason why i dont see how vow of strength is any diffrent than 100b also if the reason in bc its an enchantment then why have sand shards?

Vow of Strength was changed to function like Hundred Blades with the 17 February 2011 update. The Splinter Weapon page has had 2 edits since that update. The first added Sand Shards as a related skill, the second added the info about AI usage. In short, there's no reason Hundred Blades isn't listed as a related skill, it's just that nobody has added it. User Judas Sig.pngudas 22:36, 5 July 2011 (UTC)

Number of targets[edit]

I've been playing my ranger a lot lately, and I couldn't help but notice that Splinter Weapon (with Xandra's rank 14 channeling magic) is actually hitting a maximum of 4 targets rather than the stated 3. No, I'm not including my shot as one of the 4 hits. In large clumps of foes, I always see my damage (such as 82 damage from point blank shot, or 20 from an auto attack, etc) as well as four 47s from SW. I assume the description simply doesn't match the functionality, such as with Barrage. I don't want to make a note on the main page without others' confirmation, though. 09:03, 15 March 2012 (UTC)

It seems you are right, I just ran out to the raptors with my ranger and rank 0 Splinter Weapon, and I hit 3 damage with my bow and 4 additional hits of 5 from Splinter Weapon. User Judas Sig.pngudas 18:19, 15 March 2012 (UTC)
Bug is confirmed by ANet and will be dealt with in a future update (text or effect change to be determined). User Judas Sig.pngudas 22:11, 15 March 2012 (UTC)