Talk:Tahnnakai Temple (explorable area)

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Vanquisher Title Spawns[edit]

If vanquishing with the Meet the Emporer quest, you cannot go on to explore the whole area unmolested, as jade brotherhood groups will spawn everywhere you go. It is easier to come back in normal mode to wall-hug your way around.
Vanquish subsequent spawns.jpg
--Son of Batman 22:14, 12 April 2008 (UTC)

Search for a Cure[edit]

It seems that, if you have both the A Meeting With the Emperor and The Search for a Cure quests active, a large amount of Jade Brotherhood spawn. Therefore, you will not be able to vanquish the area by killing only 2 foes. Can someone else please confirm? --User Tero Gein sig.jpgtero 03:29, 30 September 2008 (UTC)

Depends on the path you take, I just did it with the Search quest active.

Toughest vanquish in Cantha?[edit]

I vanquished Raisu Palace and Unwaking Waters without breaking much of a sweat. Even took down Kunvie Firewing and Koosun without anyone dying. But this area was painful. Those big groups of Jade Brotherhood were wiping me every 2nd fight at one point. -- Hong 10:19, 28 June 2009 (UTC)

Basically you get someone with the meet the emperor quest as described above and it takes ~2minutes. Tied easiest vanquish with Zen daijun for canthans. [ no foes ]. --User Chieftain Alex Chieftain Signature.pngChieftain Alex 16:42, 24 August 2009 (UTC)
I meant doing it the non-degenerate way, of course. -- Hong 16:54, 24 August 2009 (UTC)
Pain... Just sheer pain... I walked in with all range of party builds, and nothing I did would stop me from ugly DP by the 4th group of Jade. I now hate Triple Chop and Dragon's Stomp. 05:47, 28 January 2010 (UTC)
128 foes, 41min, vanq/maping. I will admit it, i got lost! Beyond that, wtf are you peeps doing to make it seem like the hardest area to vanq in factions? Blind/weaken/block the 2-4 melee and interupt/daze/shutdown/nuke the 3-4 casters. I had two heros drop after aggroing two mobs of Jade Brotherhood and we killed the two teams and rezed. The temple guards are not very dangerous either since they come in 1-2 group size. Justice 03:53, 25 April 2011 (UTC)
Do note that this thread was from before the 7-hero update. -- 05:19, 25 April 2011 (UTC)
Oh yeah...forgot they added blind/weakness/block/interupts/daze/shutdown/common pve tactics with the 7-hero update... Justice 05:30, 25 April 2011 (UTC)
Why don't you try it with 3 heroes and report your results. -- 05:33, 25 April 2011 (UTC)
I could do it with 7 henchmen in under an hour. Why am I so confident? Because I just did it with a balanced hero team (same hero team i do EVERYTHING else with) and everything the foes throw at us is pretty standard stuff. The only real dmg spell the mages have is dragon stomp @ a 15sec recharge and a pathetic cast speed any idiot could interupt. Seriously...tripple chop killed them? AoE weakness is soooo very easy to come by and block is available through most professions. Bet they were trying to pvx this zone and so I dont know why you are defending them. Justice 05:42, 25 April 2011 (UTC)
Okay, why don't you do it with 7 henchmen then, and report your results. -- 05:47, 25 April 2011 (UTC)
Why dont you? I suppose its too easy for you to fail and say its too hard there fore I guess its up to me. Why do I have to prove anything to an IP or anyone else? I dont, im just doing it to shut you the eff up even though you probably wont take a hint.... Justice 05:52, 25 April 2011 (UTC)
If you make an assertion, it's up to you to prove it. That's how it usually works, yes. If you hadn't noticed, most everything becomes much easier with 7 heroes because you can customise your entire team and add/enhance capabilities where the henchmen are limited. Give it a go with 3 heroes or all henchies and this will rapidly become clear. -- 06:00, 25 April 2011 (UTC)
130 foes, 53min. Under an hour. Did it take me longer? yes. Was it impossible? no. Are you going to discredit me because I had sos on my bar? I will let you say. No cons, no dp removal other then what exp/rit boss allowed. And btw, your the one who didnt think it could be done (well atleast you were trolling me like it)...did you even bother to try 3hero? 7henchy? even try to vanq this zone at all? Justice 07:50, 25 April 2011 (UTC)

(Reset indent) Nobody said it was impossible. The title is "toughest vanquish in Cantha", not "cannot complete"; after all, people got Legendary Vanquisher for years before 7 heroes were available. Compare 53 mins to kill 130 foes to 40-50 mins to kill twice that in Morostav Trail, for example. And I note that you died at least twice, for 18% DP. -- Hong 08:04, 25 April 2011 (UTC)

"(well atleast you were trolling me like it)". No one doubts people got vanq before 7hero update. DUR. That hardly qualifies it as hardest vanq cause it took me 53min for 130foes WITH HENCHIES & 1 flag. Did you think I wasnt going to die with the lame bars anet put on henchmen? I hit 60% dp several times but henchmen were shielded by me and spirits so they wernt getting wtf nuked and had a chance to retaliat. Basically I just dont understand wtf all the qq was about in the first place reguarding this zone. If you dont wanna play HM with skill then try one of those zones peeps SC. Justice 08:13, 25 April 2011 (UTC)

(Reset indent) Do you actually know what "hardest" means? It's a relative comparison. It means that compared to other areas, this one takes more effort and is more difficult to complete. Did you have to restart after getting wiped? Is this the only time you've hit 60% DP repeatedly? Have you had to micro your team elsewhere to the same extent as here? Did you have to modify your tactics to account for the large, balanced groups in a way that wasn't necessary in other areas? If so, you are implicitly agreeing that it is the hardest area in Cantha. Note also that the comments above were from before spirits and henchmen got buffed, so people didn't have a quick spirit wall at their disposal. -- Hong 08:21, 25 April 2011 (UTC)

The only thing that would satisfy you would be me removing all the skills from my bar and running around naked and ending with +10% morale boost in under 30min with the quick map red-dotted 100%. Why? Because your embarassed that you called this zone hard and died every other mob. I could offer many handicaps but still you would just nit-pick how I did it. There were many builds in 2009 and im sorry you picked crappy ones for yourself and your heros and called them awesome cause you did easy zones easily. Say what you need to, but im done trying to please the ip and you. Justice 08:47, 25 April 2011 (UTC)
So, cutting past the content-free rant. You do not deny that this area required paying a lot more attention than everywhere else? You admit that this area presents more of a challenge than other areas in Cantha? You agree that compared to those other areas, this one is the hardest? -- Hong 08:51, 25 April 2011 (UTC)

~150-170 foes. ~45m. One of the harder areas that I've vanquished. The main feature of this area is that it has multiple elevations. You work your way up to the North Western stair-well with some hard groups containing 2-3 Jade Knights & 2 Mages. They're a pain. Pull them down if at all possible, and actively flag apart your heroes if you don't want to be destroyed by AoE spells from the Knights, Mages & Mesmers. If you think there's even the slightest possibility of pulling 2 groups of Jade, flag your heroes back a bit, spread out and pull with a longbow. Pretty difficult area for people that want to charge in and start fighting. Flag & Pull! You can easily get lost if you don't remember to rely on the stairwell to get to the higher areas. --LunarRXA (talk) 10:44, 22 May 2018 (UTC)

Note about Jade Brotherhood Knights[edit]

I'm not going to start a revert war here about these guys. All I'm saying is that while the information about killing them quickly because they can cause a lot of trouble for your backline IS VALID, the same thing applies to more than a few other melee creatures. Scytheclaw Behemoths, Margonite Reapers, Executioners, Stoneaxe Hekets, Stone Summit Carvers to name a few. Tahnnakai temple isn't the only zone with Jade Brotherhood Knights, so unless you have a similar note for explorable areas like Wajjun Bazaar and Bukdek Byway, I would remove the note.

Swordfish56 10:02, 29 August 2009 (UTC)

It's valid for this area because the Jade Brotherhood mobs are bigger than in any other area in Cantha. In Wajjun Bazaar and Bukdek, you only ever get mobs of up to 5 JBs; here they come in groups of 7, so more care is needed in fighting them. IME, JB Knights also hit harder than Margonite reapers, executioners, stoneaxe hekets, and Summit carvers, and they're also more resilient. As noted above, this is possibly the toughest area to vanquish in Cantha (if you don't use the quest cheat), and the JB knights are a big part of why that's so. -- Hong 10:25, 29 August 2009 (UTC)
They have Tripple chop, devasting attack, making MM near unuseful, this is why they more dangeour then all warriors u named 06:37, 31 August 2009 (UTC)
I'd say this is more true than ever with the change to Double Dragon - Tong2 21:00, 21 January 2012 (UTC)

Vanquishing exploit[edit]

Does this work for non-canthan characters? my warrior is tyrian and is having a lot of trouble doing this vanquish. Can i pair up with someone who has a meeting witht he emperor and only have to kill 2 foes? Valion Sentis 23:41, 12 June 2010 (UTC)


Jamei suggests returning here to meet someone once you have defeated Shiro. Sure, okay, but who is this person I'm supposed to meet, and how do I get to them? Tashiro 08:13, 5 December 2010 (UTC)

He was referring to Master Togo's ghost. 20:47, 26 December 2010 (UTC)