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F#$k yeah! People sure as hell better not die when partying with my Mesmer now, I'm always going to beat the Monks to the res and they know it. --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 20:00, 17 January 2008 (UTC)

Wow 25% is quite a bit, but still not sure if it's enough for only 30 second res. Maybe if the increase the duration to 45 seconds and give them like 5 health regen ppl will use it, after all it is a temporary solution to a permanent problem. --Lou-SaydusHow dare you put that damned dirty thing on me! 20:06, 17 January 2008 (UTC)
The main reason to use this is the same as the reason to use Unyielding Aura. "Bwahaha I ownz your soul b!itch! You want the Monk to resurrect you next time you say? Well sure then! If the Monk can finish his resurrect before I end Unyielding Aura on him, mwahahaha!" --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 20:26, 17 January 2008 (UTC)
Haha. At 45, this could be viable in high-end PvE for a quick(er) rez to get some last-gasp damage, then have one survivor rez the party normally. Calor (t) 20:28, 17 January 2008 (UTC)
Use on Dervishes for some fun! -- 20:58, 17 January 2008 (UTC)
You know, I used to use this on Minionmasters, even when it had 60 recharge and no damage bonus. This just sweetens the deal.--Life Infusion «T» 02:01, 18 January 2008 (UTC)
Meh. It plain sucks tbh. Good for the lolz factor, but not rly very useful. Dark Morphon(contribs) 13:14, 23 January 2008 (UTC)
Still one of the best in-battle resurrects you can get, IMO... obviously fails in the long run, but bringing people back with a damage boost, full health, and full energy? Not to mention when they die, it doesn't count to /deaths, and it doesn't cause DP. If you have room on your bar for it, it's nice; hard part is finding a spot on your bar you couldn't spend on a better option.
I use it in PvE on a Mesmer; full health and energy resurrects in a little over two seconds, with a damage booster on top; more then one on a team isn't as helpful, but it works nicely as a singleton. --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 20:20, 23 January 2008 (UTC)

If Vengeance's time were extended to be higher, and bonus damage reduced, it would become interesting and possibly viable. EG. if the duration was 45 seconds, res someone at 5:10 to die just before timer. Downside is high likelyhood of shatterbait.

I don't know about that. Would one automatically assume they were ressed using Vengeance? I'd argue not. With a cover enchantment, in most cases this is viable. Though, why would you use this when you could use Death Pact Signet instead? You don't get the damage bonus, but that's it. It even takes half as much time to use. --Eyekwah 16:19, 1 February 2008 (UTC)

In RA, I use this with the Mesmer and like I said in other discussion havent tried to echo it yet, or with the Ranger with Serpent Quickness, the recharge goes down to 23 seconds. 100% health and energy plus 25% damage increased and decreased to 4 seconds cast?...pretty good.--ShadowFog 02:41, 29 January 2008 (UTC)

its a pretty good skill acctually, the damage bonus is awesome! --Blood Anthem User Blood Anthem Sig.jpg 20:36, 6 April 2008 (UTC)
For a time in RA, I combined this skill with Oath Shot to give me a double resurrect on a ranger, with lightning reflexes providing interrupt cover for the cast. Works as a very nice alternative to a res sig. MedicDude 02:15, 7 May 2010 (UTC)MedicDude


this skill is the shit, how the fuck can anybody not put this on there bar? Droks 18:48, 3 June 2008 (UTC)

Uh...Yep. I can see a decent amount of potential for this in quick RA battles, though, if it can be pulled out without interruption. Throw on a few protection enchants to cover it, as well, for a second wind for a teammate.

Maybe change this skill:


Enchantment-Spell. Resurrects target dead ally for 45 seconds. While enchanted with Vengeance, the ally deals 15...33% more damage and all attacks and skills have 10% Armor Penetration. When Vengeance ends, the ally dies but will not get death penality. (Attribute: Smiting Prayers)



Enchantment-Spell. Ressurects target dead ally for 45 seconds. While enchanted with Vengeance, the ally has +10...26 armor and +4 life regeneration. When Vengeance ends, the ally dies but will not get death penality. (Attribute: Protection Prayers)

First would be great when you Rez an Ele for instance. The Ele comes back with full life and energy and he deals more damage and he has armor penetration. So you could change the battle situation a bit maybe.

Second would be great when you just Rez a soft target or (another) monk. Because the + armor has a good prot function and the +4 life regeneration would be great because it'll heal a bit and just make life bit better.

The reason why the duration is increased to 45 seconds is simple: It makes less stress in Re-Rezzing and you can rez another group member with Vengeance.

More of this[edit]

I like to know, are there more "friendly fire" skills like this? I'll try making a page in my sandbox for this.File:User Horsedrowner avatar.jpg horsedrowner 06:32, 8 July 2008 (UTC)

Unyielding Aura, now pvp version only, is similar to this. Crystal wave and its duplicate remove conditions from foes. Iron mist makes foes immune to dmg from all sources except lighting. Not sure if thats the list your looking for.--Justice 22:51, 21 October 2008 (UTC)

Ah yes[edit]

Ah yes my favourite skill, helped me on good friday Jesus Christ 21:35, 26 October 2008 (UTC)


Faster cast time.[edit]

I think this skill is perfectly balanced as is, and if people are looking for a buff reduce the cast time to 3 seconds and I'm sure it will get some serious use even in pve. Cruznik 04:00, 15 February 2009 (UTC)

Use this with Mindbender? idk, just a thought, it would be 3 second casting time then, but 15 energy. Though if you keep Mindbender up as often as possible it would seem like a 2 second casting time.-- 19:55, 5 April 2009 (UTC)
On second thought, does Mindbender apply to enchantment spells? I'll have to go test that first. Okay, probably a stupid thing to wonder, but I tested it and yes it cuts down the casting time to 2 seconds. -- 19:59, 5 April 2009 (UTC)


5en, 2cast, 60rec, 60 duration and make it a skill so it cant be removed, then maybe it will find some niche somewhere 02:52, 12 January 2010 (UTC)

Thats some serious overpowering there my friend lol. The reduced cast time (3 sec) and maybe 45 sec duration would be perfect but thats about itNay the One and Only 07:53, 14 January 2010 (UTC)
Oh and I think the lack of boost to hexes is total BS. perhaps only if it were direct dmg hexes, nothing in the degen line? Nay the One and Only 07:56, 14 January 2010 (UTC)

I think its retarded that enchanting mods don't affect this skill. Does that also mean Blessed Aura doesn't affect it?-- 08:33, 14 January 2010 (UTC)

Correct there is nothing that will extend the "live" time of this skill. It is meant for reviving people for quick finishes of whats left of the mob then letting the hard rezzer take over afterwards. I usually bring it on my prot monk just because its funny to see people drop dead when nothing is around them. Lol have a sense of humor guys its not like you're getting DP :D Nay the One and Only 21:06, 15 January 2010 (UTC)

this skill is amazing[edit]

in RA. just bring it on ur mesmer and FC res the war. he'll do a zillion damage. --adrin User Adrin mysig.jpg 08:52, 14 January 2010 (UTC)

If he isn't blocked, blinded, snared, weakened or hexed, then yes he will. And if he dies in the first place, he's probably all of those, or bad.--Underwood 09:00, 14 January 2010 (UTC)

Bonus Damage[edit]

Quick-and somewhat dumb-question here... does the 25% extra damage apply to spells, signets and skills too, or just attacks made with the weapon? If it applies to EVERYTHING... wow. 04:05, 14 March 2010 (UTC)

See the Notes section. --Silver Edge 04:30, 14 March 2010 (UTC)
Ok, minor edit here... make that VERY dumb question. Thanks for correcting my stupidity. 18:57, 14 March 2010 (UTC)
As far as i noticed hexes are not excluded, at least hexes that deal damage get the bonus. Empathy for example, or SS. Lou Wolfskin 11:55, 2 December 2010 (UTC)

Of Enchanting and Trivia[edit]

Since I see no mention of it on the talk page, I've verified the anomaly note. Vengeance is affected by the +enchanting mods of the target, but not the caster's.

I'm moving the Trivia note about deaths back to the regular notes section, as it does have an impact on gameplay. Killing targets enchanted by Vengeance does not award any bonuses associated with kills in any appropriate settings, such as Kill Count and Alliance Battle PvP maps. MA Anathe 10:21, 4 April 2011 (UTC)

Edit - On that note, does anybody know if you get Faction for killing a Vengeance-enchanted target? It's easy to verify that points aren't awarded since the score is displayed for everyone, but to test faction, you'd need to sync entry on opposing teams in any format. Scrimmaging doesn't work since you don't get any pvp rewards there. MA Anathe 10:29, 4 April 2011 (UTC)