Talk:Water Trident

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One of the best utility ele skills, useful regardless of attribute investment.--ZenRgy 08:18, 11 August 2007 (UTC)

So frustraiting when used with chilling winds...... --Lou-SaydusUser Lou-Saydus Hail Storm.jpg 23:48, 4 September 2007 (UTC)
This is my favorite skill by far... : ) --AyaStowar

How can it be frustrating with chilling winds.. this isnt even a hex. --Cursed angel 08:38, 13 September 2007 (UTC)

I think he means Freezing Gust...Not Chilling Winds. Being snared makes a lot of people want to kite, which then makes it easy to hit them with Trident... ~~

Lots of monsters don't leave corpses, yet you can still cap their skill. Think the note wants editing. 15:08, 6 January 2008 (UTC)

Edited. -- 16:05, 8 January 2008 (UTC)

I love this in RA. With a 4v4, an ele does well using utility spells. Besides, I get a kick out of seeing warriors and assassins land on their butt, while they -try- and chase the healer down. The damage on this spell is decent too. Love everything about this spell. I got the idea to use it in PvP while heading to Sorrows Furnace with my warrior, and just being frustrated by the ice golems. StatMan 20:17, 29 July 2008 (UTC)


This skill is bugged. It states that "If it hits a moving foe, that foe is knocked down." When you see this cast and it is still in the air and you have enough time to stop it still knocks you down. Even if you have stopped all movement. My other problem with it is that once you have been knocked down since it is spammable with 2-5+ ice golems when you get up from being knocked down it knocks you down again. I just vanquished Spearhead Peak and everytime I got knocked down by this skill I was immediately knocked back down by another golem even though I was not moving just simply getting back up. This happened almost everytime I came accross golems.Talk page Drogo Boffin 04:25, 25 August 2008 (UTC)

do we care?--Tipttt 21:51, 21 September 2008 (UTC)

i do, cause hes right that its very annoying when used by ice golems. The reason u are probably getting repetitivly KDed is because you were set on auto-attack by using space bar. The typical way to unlock from auto attack is to click the ground or use your w,a,s,d to cancel it...which is movement aswell. Ive tried this out on a warrior for a cheap anti-flee snare. fast recharge, cheap cost and quick cast was nice but it sucks that it burns your elite spot.--Justice 21:54, 23 September 2008 (UTC)

Escape stops all actions. Try if it helps next time you get locked to the ground this way. -- 19:38, 13 November 2008 (UTC)

I haven't tested extensively, but I have a theory. I think it calculates the knockdown upon successfully activating. So, if you moving towards an Ice Golem and stop when you see the Trident in the air, you still get knocked down, despite hitting escape or simply letting go of the W key. Is this a bug with this skill, or do similar skills work the same way? FleshAndFaith 19:14, 28 March 2010 (UTC)

I would suspect what's happening is there is due to lag between the game server and what you see on your screen. The projectile is actually hitting you while you're still moving, but it appears as though you've stopped before it due to the slight time lag. 04:35, 16 June 2010 (UTC)


I'm terribly sorry to request this so late, but is it possible to add an animation of this so that we could compare to GW2's version? It would be most helpful. :) Please and thank you! GreatWallStr 15:07, 25 May 2010 (UTC)


I just started a Prophecies elementalist (I've been doing other things),and I was looking for a good elite for him, and I found this. Low energy cost,good damage, kd if they're moving, and a short recharge time. This is a really good elite Water Magic spell-- 21:27, 26 February 2011 (UTC)

Update 2012[edit]

Triple KD on a 3 sec recharge, epic (Forgot to login) --The preceding unsigned comment was added by (talk) at 17:27, 8 January 2012 (UTC).

You're not often going to have 3 foes adjacent to each other and all moving though, especially in PvP and especially if they know you habe Water Trident. In PvE HM, you might be better just going earth and taking Churning Earth, while saving your elite skill. Random Weird Guy 17:32, 8 January 2012 (UTC)
It's some of the best damage available to water magic, too. Vapor Blade and Maelstrom can do more damage, and the AoEs if they hit more than 3 targets, but they all have longer recharges. It's nice for keeping foes in DoT AoEs, especially if they are snared with other water magic hexes. Manifold User Manifold Neptune.jpg 20:53, 8 January 2012 (UTC)

Skill Description[edit]

The skill description seems to suggest that only one projectile is sent out - "Send out "a" fast-moving Water Trident [...] if "it" hits." Testing shows that it always sends out 3, like with Lava Arrows. Random Weird Guy 20:35, 8 January 2012 (UTC)

Do as most people and switch to concise descript for more accurate skill info. -Wrei110.175.241.56 09:40, 11 January 2012 (UTC)