Talk:Weaken Knees

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Would be nice if you could actually spam it but with a five second recharge time and only one necromancer skill that benefits from knockdown your better off bringing another hex or elite for that matter.Highway Man 09:41, 2 February 2008 (UTC)

Why is this elite? It doesn't seem too powerful. Conditional knockdown for an elite? How about bull's strike. If it hits a moving target they're knocked down, has bonus damage, and isn't elite. This is underpowered, or should be made non-elite.71.50.50.244 22:51, 1 March 2008 (UTC)
But this is a hex so is long ranged. If you want to you can cast it on a person being attacked by a derv or sin, or even a ranger for an easy KD. You could even wand them... Justing6 05:57, 2 March 2008 (UTC)
Wanding doesnt work actually b/C it's physical dmg that triggers the KD
It says Struck. And btw, prob should block this IP, it's the school. I have account, just cba... ~~ 66.194.217.222 13:58, 11 March 2008 (UTC)
This might be nice on my sin , fast recharging hex and KD for my chain --The preceding unsigned comment was added by User:76.174.90.154 (talk).
Remember its while moving and pve mobs don't act like human chars
Water Trident is all around better.
well, there's a few things wrong with that, water trident cant be used as a cover hex; often doesn't hit because by the time it hits, the person you cast it on a second ago has stopped moving; This hex can allow warriors to not have to take bull's for further bar compression, allowing for more potent/varied bars. Also, i don't know if this is true, but if a warrior with Stonefist insignias hits a moving target under this hex, does the target get knocked down for 3 seconds or 2?--72.189.85.14 21:10, 9 December 2008 (UTC)

Meh[edit]

can't they make it to a reversed version of Fall Back. Move 33%-50% slower and take 0-25 damage per second while moving.. And if they want to they can add KD as a conditional end effect while moving. /Dreaming --Chaos Messenger 09:00, 1 October 2008 (UTC)

Your wish is Anet's command. Nice prediction. They probably got it off of this talk page too. :) ~ Jujin 06:42, 24 December 2008 (UTC)
Doubt it. I find it more likely ANet got the suggestion from a Ouija board than listened to the community. --Jette 10:31, 24 December 2008 (UTC)

12/11 update[edit]

Someone already noted this, but makes an interesting pairing with Shameful Fear... -5 degen + 37 damage while moving, 52dmg/sec... its different... -- SabreWolf 06:36, 12 December 2008 (UTC)

Too bad that this wouldn't really work in PvE cause they don't move apart from initial engagement and PvP players might be a bit more smart and learn not to move unless they really have to. --kaheiyeh 06:46, 12 December 2008 (UTC)
Retardedly overpowered....--71.176.28.93 07:34, 12 December 2008 (UTC)
O_o they actually took atleast the "dps/moving" part of my suggestion.. :D
--Chaos Messenger 12:29, 12 December 2008 (UTC)
The description doesn't say whetether the "5... 15..." damage is p/sec. or not... Mr.Hobo 22:00, 12 December 2008 (UTC)
71.176 is baed.--72.81.117.137 01:30, 15 December 2008 (UTC)
It is quite nasty if used on the haulers in JQ specially when paired with shameful fear. They don't stop moving so they are always taking damage....Loki207.71.50.165 16:15, 15 December 2008 (UTC)

i love how this skill doesnt have a requirment for how much degen you give65.29.114.121 22:41, 31 December 2008 (UTC)

It does, however, have a duration of only 5 seconds if you have nothing in Curses. So if you are using it as if it's non-attributed, you've basically got an elite, slow-acting Flare. --Jette 22:55, 31 December 2008 (UTC)
OP to the max, love how a skill originally designed to be a counter to runners is now a runners wet dream, "oh no some one is coming to kill me *weaken knees-runs away*...hehe sucker chase and u die! Run off to kill someone else and u die, just sit there and either me or someone else will kill you *cherry pops* oooh yeah" the degen should not be so frikin high for this skill especially when cooupled with its duration and the dmg. i realize this is an elite but wtf yet another passive anti-melee class hex are you kidding me?! we punish people for attacking we punish them for moveing we punish the for not attacking we punish them for not moveing punish them for useing skills, for not useing skills (wastlers worry> than the whole backloaded warrior proffession). this is getting a little out of hand.174.144.68.130 18:33, 28 January 2009 (UTC)
Can't you just say "We use ten seconds to make their lives a living hell"? :) Paddymew 18:04, 31 March 2009 (UTC)
Why the Fuck Does This Skill STILL Exist? whos bright idea was it to NERF WALKING! CHEAP (and i mean that in both ways) Unconditional High Degen that can only be matched by Conjure Fatasm or Life Transfer plus your target now has two options Sit in one place and Die or move and die faster. Oh but thats not all Quick Cast Time a Recharge time that allows you to maintain it Indefinatly on a single target or Spread the wealth and take out two Foes. plus the massive tactical bonuses that all spells are inherintly born with: Range, No LoS Req, and Definitive effect (Just Click and target foes is screwed no ifs ands or buts). They Nerf WoH the Nerf PaH they Nerf Warriors Endurance(we might as well remove the word endurance from that skill and make it simple "They Nerf Warriors" cause i can go all day with the this if i include warriors nerfs just in the last 8 months alone.) they counter attacking with at least 2 skills from every spell castors proffession, now they're nerfed moveing? when i first saw this i was like "Realy? Realy? are they honestly this crazy as to punish player for moveing?" hell even W/o the dmg from moveing this is jsut 3 pips away from being = to Burning and thats not hard to do as a Necro or a mesmer. So to recap Attacking: NERFED! Moveing: NERFED! Self Defence: NERFED! Armor: NERFED!(armor doesnt stop degen or the gambit of armor ignoreing spells. go figure) Spell Casting: BUFFED! (Not only in general as many spell have been made more effect, hell the only spell that have been nerfed are the one that hinder Spellcasting or Single out spell castors, but also in that all the alternative have been nerfed to hell. like introduceing a new species into an ehco system, it has no natural enemies so it just rampages. only in this case the species was always there and had natural enemies... then the NERF Hammer,(well to say hammer would be in insult to Fighter Classes) the NERF Sparkly Wand of Sparkle Fairy Dust fell from the sky and poked out the eyes, broke the legs, and ripped off the arms of thier natural enemies) realy makes me wonder as to how Horrible GW2 is going to be at release and beyond. I mean if this is how they think the game should be god only know what madness they're pulling out of their hat for the next GW2.174.144.188.159 17:19, 15 May 2009 (UTC)
The only place this has a huge influence in PvP is RA and TA. It's just damage, and really isn't that influential on what a character in HA or GvG does because they've got the means to remove hexes that are much more dangerous than this. Yes, this skill works great with things like Faintheartedness because it will trigger on their melee a lot while stacking degen, but a lot of other Curses elites do that as well. This really isn't that powerful. tl;dr? You're over-reacting. User Bathory Spirit to Flesh.jpg Bathory talk 03:35, 18 May 2009 (UTC)
"the means to remove hexes"
Oh, you. --Jette User Jette awesome.png 04:22, 18 May 2009 (UTC)
Thanks for the random trolling? =\ If you're GvGing/HAing with a team that can't remove hexes you deserve to lose, quickly. User Bathory Spirit to Flesh.jpg Bathory talk 20:28, 20 May 2009 (UTC)
If you are overwhelmed by the insane amount of Hexes in hexway then there is little you can do. Dark Morphon 07:41, 31 May 2009 (UTC)
Average recharge of a necromancer hex: 5. Average recharge of a hex removal: 12. See the problem here? Even the dedicated hex-slayer Divert Hexes isn't going to be enough unless the hexway team is bad, because it only removes the hexes from one person, costs ten energy and is probably going to be Signet of Humility-d 90% of the time anyway.--Jette User Jette awesome.png 07:55, 31 May 2009 (UTC)

Synergy with Shameful Fear[edit]

Why do the notes have this listed as good synergy with Shameful Fear? Fear is a bad skill (10e, 2 sec cast, makes your foe move faster), and using it with Weaken Knees does not improve it, and also locks your secondary. Putting two skills on the same person that punish for the same action is stupid (putting Empathy + Insidious Parasite on different foes is better than putting them on the same foe). Bottom line, It should be removed. 74.215.84.8 06:44, 1 January 2009 (UTC)

Whether or not it's a good combination really has nothing to do with whether or not it synergizes well. --Jette 06:53, 1 January 2009 (UTC)
So you just admitted its bad synergy... I thought this wiki didn't suggest using bad skills/bad synergies? 74.215.84.8 16:16, 1 January 2009 (UTC)
I used to think the wiki didn't suggest using any skills together, which is one of the many reasons I always preferred the non-official one until gravewit sold out for cheap liquor and now it's slower than molasses. I'm really not sure whether or not it's supposed to list them. --Jette 16:31, 1 January 2009 (UTC)
I'm going to remove the synergy then. If we are going to tell people to use bad skill combinations, we should have notes on how mending synergizes with heal sig. 74.215.84.8 03:45, 2 January 2009 (UTC)
But it does synergize with healing signet. It gives you healing even as you're casting it to make up for the extra damage you're going to take. --Jette 04:05, 2 January 2009 (UTC)
I totaly agree with Jette. Now, Healing Signet and Frenzy thats a different story :) 81.206.253.73 16:54, 28 February 2009 (UTC)
Hmm a TA team consisting of three frenzy-siggers and an echo-mender... Qwertyway? Paddymew 18:07, 31 March 2009 (UTC)
Last I checked, throwing both of these and kiting in Jade Quarry, or throwing it on carriers is a pretty swift death (or you flee safely) MrPaladin talk 17:22, 15 May 2009 (UTC)
The combo above+enduring toxin on them carriers=win...Haru 15:33, 20 July 2009 (UTC)

strong? nah[edit]

eh its really not all that powerful. if they nerf it i wont care, its really only used in JQ, i might care a little if they buffed it.. but i doubt that's gonna happen since ya'll think this skill is hot ****. either de-hex, heal, or dont move and kill w/e used this on you. i suppose if your a war it could be nasty... but so is empathy (i have little experience with wars). if your a sin ya got shadow steps and a lotta those heal you. caster classes just laugh and precede to hit you with something harder than -4 degen (since they've no reason to move.) oh sure you could argue that if one person uses this and someone else is using say a quick killing sin or aoe spells or something then it could be strong. but if it takes two people to kill one.... Materia user 03:47, 31 July 2009 (UTC)

As a note, waaay long after the frenzied change to this once-"overpowered" skill... Counter: Xinrae's Weapon, Weapon of Remedy, or if you were concerned about the need for a counter killing your elite, Vengeful Weapon, Reversal of Fortune, or Reversal of Damage. All of the weapon spells had enough life stealing to more than counter both the damage and the -5 degeneration from this skill. Back when Weaken Knees was meta, I could kill a necromancer with max Curses TWICE using Xinrae's/Vengeful if they were foolish enough to cast this on a jade hauler in JQ. Tl;dr version: I laugh so hard that this was ever considered a broken skill; furthermore, Xinrae healers were nerfed hard in JQ when Weaken Knees was nerfed. ~ (IGN) Cheez Whiz F T W, 00:40 GMT -8, 31 July 2011

Damage[edit]

Provided your target moron keeps moving for a full 16 seconds at 15 curses, they take 160 damage. Not counting degeneration. That's, um, not a lot. Worth having?-- User Vanguard VanguardLogo.pnganguard 20:06, 30 October 2009 (UTC)

They need to buff this skill, comparing it to the ever so popular Illusion of Pain now, a non elite that can keep the same damage constant regardless of movement, with the hex being reapplied. I really don't get why they nerfed this skill in the first place. Just because "omg sword/axe warriors that are too bad to do their own damage can take this as an elite, and ALWAYS put out pressure" I guess. 71.98.138.186 17:08, 3 November 2009 (UTC)
they dont need to buff this, they need to nerf illusion of pain. this skill was way too overpowerd, high degen and damage for a long duration and a cheap cost. InfestedHydralisk 18:09, 31 December 2009 (UTC)
I agree with both, Illusion of pain needs a nerf, and this skill needs a buff. I propose making the damage higher, or extending the duration... by a lot. Or both :-). I bought this skill the day before the nerf, so I never got to use it seriously. A little late to comment here, but please buff this :) Spotina Talk 13:44, 15 July 2010 (UTC)
Maybe give it a tertiary effect instead of buffing the damage. Necromas 00:40, 24 October 2010 (UTC)