Talk:What Waits in Shadow

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Epic violence. -- Hong 14:44, 8 July 2011 (UTC)

really long quest... --The preceding unsigned comment was added by User: (talk).
Seriously dull quest. --File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 19:00, 8 July 2011 (UTC)
I've never played a quest that was more excruciatingly boring than this. Walk 5 steps kill a mob rinse repeat about 300 times174.23.10.166 19:11, 8 July 2011 (UTC)
I cant find the Minister Reiko or the Herald Of Purity in Kaineng althought this is what i am asked to do. Where do we have to go to continue the winds of change quests chain ? Yseron - 19:14, 8 July 2011 (UTC)
@ Yseron/IP ^...check out the WoC walkthough --Moto Saxon 19:31, 8 July 2011 (UTC)
There's alternative dialogue as the first dialogue of Risen The Phoenix. I did the quest without killing any other bosses, and got dialogue where he claims that he never thought someone would come for him alone and respects that decision by fighting you as his equal. Don't know if this has any impact on the gameplay otherwise though... 20:19, 8 July 2011 (UTC)

That'd be a first time. But on the other hand, GW's story getting a little deeper. Also, on the Wedding quest, we could chose between three boxes of dialogue about Gwen. Kind of made me think of Bioware. Go Anet, we luv some drama. -- 18:58, 23 September 2011 (UTC)


i missed something, what happened? Once I got to the pheonix guy we fought him > he turned friendly and ran > we chased him > killed some more mobs and wiped. On my way back to continue the chase, the screen just when black and read "to be continued". I have no idea if this just normally happens after he turns friendly, or if i was suppose to catch him for some more dialog. It might be a bug or something. --Moto Saxon 19:34, 8 July 2011 (UTC)

After Reisen flees Xan Hei shows up and gives a speech. When the speech ends the screen fades with the "To be continued..." text. You don't need to do anything once Reisen turns friendly. That Sounds Risky | 20:17, 8 July 2011 (UTC)
If when they add part 2 that to be continued screen is replaced with a real cut scene I hope they add a way to let those of us who did quest already see it (without having to do it on another toon). Ramei Arashi 19:35, 26 September 2011 (UTC)

Not a very convincing guilt-trip?[edit]

Am I the only one who thought the Jades definitely deserved what they got and that the supposed "taking things too far" felt really forced? It's a crime syndicate, and they did what they did by choice. Leaving aside the issue of the Ministry of Purity's clearly escalating fascism, the Brotherhood had this coming. Arshay Duskbrow 22:18, 8 July 2011 (UTC)

I found it unbelievable that my character is apparently just now finding assassination unpalatable. --Irgendwer 03:22, 9 July 2011 (UTC)
After killinfg white mantles, am fah, jade brotherhood, kournan guards and hundreds of other people, I suddenly became a peace lover. So sweet. Btw, if jade brotherhood has a manifesto, they are communists - its better to kill them before they rule Cantha and send people to die in some awfully cold place in gas chambers.
About the only thing that bothered me was this line: "Sheng Pai: "When we leave here, go and warn your family."" Makes me wonder if the Ministry is targeting the families as well or just a throw away line added. 16:40, 9 July 2011 (UTC)
They aren't communist just because they have a manifesto, heck, even ANet has a manifesto. 14:07, 10 July 2011 (UTC)
It may be that the Jade Brotherhood suspects that the Ministry might. Konig/talk 20:33, 9 July 2011 (UTC)
Stop telling me what my character believes, Anet! The Jades deserve to die and it's not a big deal. Ask that peasant just outside the marketplace how he feels about the Jades and their axes. Ifm2181 15:16, 10 July 2011 (UTC)
A manifest, not a manifesto. Right? Tong2 15:21, 10 July 2011 (UTC)
Yep, just a book that contained the name of every member of the Jade Brotherhood and possibly the members contact information as well. Must have been a huge manifest. 16:06, 10 July 2011 (UTC)
I too found the dialog unconvincing. I guess I am that perfect recruit for the Ministry of Purity as I would rid the Am Fahs and Jade Brotherhood in a heartbeat with little regret. From the Gangs of Kaineng quest, this reflected my thoughts quite accurately: "Don't act as though you're innocent; you're no one to judge. The gangs of Kaineng have committed atrocities on the people of Kaineng for hundreds of years. It's time for that to end." However, whether I would join the Ministry of Purity as a permanent member is another matter. It is not the first time that I found myself changing allegiance when more facts reveal themselves. That little adventure in the Northern land of Tyria when I turned against the (initially friendly) White Mantle comes to mind.
What would cause me to think twice is if that manifest included family members (children) of the gang members and that the Ministry of Purity planned to eliminate the family members as well, say to prevent possible retaliations. Qin Li 06:45, 25 September 2011 (UTC)

Given that random Jade Brotherhood Knights are perpetually killing Canthan Peasants in Wajjun Bazaar, every Jade Brotherhood member probably deserves to be arrested at minimum. Perhaps not killed, but they keep resisting arrest- with deadly weapons, too. That kind of thing is what gets you killed resisting arrest. (More thoughts: why haven't the Imperial Guard gotten around to this? Do they not have enough manpower? Were they all off being overwhelmed by fighting the Afflicted?) Son of Urza 05:33, 1 November 2011 (UTC)

Answering my own question, the quest dialogue for A Favor Returned explicitly states that the Imperial Guard didn't have enough manpower to remove the gangs. Clearly zealotry gets more people to volunteer than little things like law and order. Son of Urza 01:34, 4 November 2011 (UTC)


So where is this Herald of Purity in Kaineng? I take it (s)he doesn't exist yet? --File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 00:02, 9 July 2011 (UTC)

Herald of Purity will show in next content update. Konig/talk 00:17, 9 July 2011 (UTC)
lol, i was looking for them too. --Moto Saxon 00:20, 9 July 2011 (UTC)
Yet you asked me to look at the walktrough. Good joke, i will remember this one. Yseron - 20:10, 21 August 2011 (UTC)
when IS part 2 going to come out? Getefix 12:57, 23 August 2011 (UTC)


The second dialogue appeared for me when I skipped the first encounter altogether. It might be a bug for all of the bosses that require you to not listen to any dialogue in order to hear the full version of any one dialogue. Blue Totoro 04:19, 9 July 2011 (UTC)


Since when did our characters develop a conscience? -- 06:03, 9 July 2011 (UTC)

Since the end of Architect of Corruption. Konig/talk 06:05, 9 July 2011 (UTC)
But fun fact: The PC never showed interest in fighting through the lower ranks, only went to attack leaders (exception being in demon cases). There were just a lot of lower ranks "in the way." Konig/talk 06:09, 9 July 2011 (UTC)
It felt out of character playing as a Assasin . An Assassin wouldn't have that many problems with hitlist. Also there's the question that Canthan characters would hate with more pasion the Am Fah and the Brotherhood but well. The actions of Xan Hei are not extreme enough to produce any sort of repulsion for an Assassin/Necromancer character.--I AmLegion talk 08:13, 9 July 2011 (UTC)
Actually, despite the name, an assassin would have the biggest issue with this series of quests. In lore, assassins are meant to balance society - effectively keep crime and the government in check; existent but not out of control. They'd be the first to be against the Ministry of Purity, and the one of the groups to be kicked out of the xenophobic Usoku (this actually may be the lore reason to why thieves exist in GW2). Necromancer, on the other hand, would be more interested in killing - as they're lore for Canthans is to balance life and death, and gangs would in turn produce more death (especially the Am Fah who create Afflicted). Konig/talk 08:23, 9 July 2011 (UTC)
Assassins considering crimal gangs fundamental part of the balance and not just a parasite? That's news to me. In any case, I exterminated every single Brotherhood member in that mission without remorse. But well, hopefully I will not be railroaded to hate Minister Reiko. --I AmLegion talk 08:33, 9 July 2011 (UTC)
I wouldn't (and didn't) say "fundamental" nor "gangs" - but rather, they consider it important to keep the government from being oppressive, which gives rise to crime, and in some's opinion (mine included) organized crime would be better as it can be regulated. Also, if you look into the Obsidian Flame guild's quests - specifically The Shadow Blades, while the opinion isn't omnipresent in assassins, they are mercenaries of honor and killing every single individual is not really honorable.
Either way, in the end, there's still an amount of diversity in how your character acts. Hence why it's a role-playing game. The issue with RPGs and having a linear story is that its a linear story, you can't go joining the badguys and you're often forced to one side. Konig/talk 08:38, 9 July 2011 (UTC)
I think the basic difference is that all the killing you have done thus far has been a) unavoidable if you were to save the world or b) being a danger to people walking outside cities (justifying i.e. vanquishing). This time around it appears that the character sees a non-violent solution and a hero will always go for non-violence to violence when it's avoidable. 14:17, 10 July 2011 (UTC)
Wait, for the first time in SIX YEARS there's a nonviolent solution? Wow! -- Hong 14:28, 10 July 2011 (UTC)
I found the whole "right or wrong" thing just BS. It was very weak. Shouldn't try to put things like that in a game where you can't even make your own decisions... just how I feel about it. 18:01, 11 July 2011 (UTC)

It could just be a super hamfisted way of letting you choose to align with a faction later. Though I hate speculating - even the most timid of speculation is miles above what they end up doing. -- 00:09, 14 July 2011 (UTC)

To me the hero wants to prevent any unneeded deaths. Like how the NATO fights with their precision bombings to eliminate a target with minimal casualties the actions of the hero this time can be seen as the same. and as with the bombings it doesn't always work. This quest also makes you think of the meaning of justice and shows you multiple version of what justice is, even on this page. Going from they deserve to die to a forgive and forget and from only those who command bear responcibility to they are all at fault, it shows nicely how much of a personal opinion justice truly is. The following content will no doubt go even deeper with concience and justice and what is good and what is evil. Da Mystic Reaper 21:43, 16 July 2011 (UTC)

killing boss friends[edit]

Anyone noticed any difference when killing/not killing the boss friends? I killed 3 of them in NM and he mentioned. Now I see people mentioning a different dialogue concerning the boss when you kill no one. Is there any other issue concerning this other than the dialogue change? Ill do HM tomorrow without killing anyone, but its hard to tell if theres a difference while doing in different modes. I believe that the boss can have any kind of buff/debuff when you kill (or dont) his friends. I also believe that this and the marketplace quest (good/bad responses) might be a teaser to the GW2 personality traits. Tommaso 08:40, 9 July 2011 (UTC)Tommaso

I only went in not killing any friends - based on his dialogue, it seems like there's fewer enemies if you avoid his friends. Did you have any pop up foes, as I only had Reisen's group itself - 8 individuals I think (including Reisen), probably hence "as equals." Konig/talk 08:51, 9 July 2011 (UTC)
I think that some of the mobs are created when you kill the various bosses. I missed one of the Bosses and when I wiped and re-spawned back at the start I killed her. Once I killed her I noticed additional Jade Brotherhood mobs in areas I already cleared. 17:16, 9 July 2011 (UTC)
It's not your imagination:
"The thing that I think is giving people so many problems with the last quest is that if the named Jade Brotherhood bosses are killed, more Jade Brotherhood guys are spawned in the map - and this happens for each of those bosses. They all have various scenes, and don't need to be killed unless they get charged into. Actually, Reisen reacts differently in the final scene depending on how many of the bosses you've killed along the way." ~Feedback talk:John Stumme#Well done!
Man, I'm sure glad we get little hints like this every now and then. 04:38, 10 July 2011 (UTC)


This quest has been flagged as a mini-mission. It does have it's own instance (at least for now it's unique to this quest), but does it have rez-shrines? If it does, it's not a mini-mission, but I don't remember if I actually wiped while playing it. Tub 11:46, 18 September 2011 (UTC)

You resurrect at the entry point (there is no actual shrine/beacon thing but you rez there anyway) --File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 12:34, 18 September 2011 (UTC)
LOL, and here I am, just finished the quest, thinking if I died, it was over. Thus the story begins...:
It started with me and Master of Whispers running for our lives.
Away from a huge mob that had wiped out all of our other teammates(heroes mind you) we ran; luckily, Master had a rez. Resurrect, actually. Yeah, no easy tele-rez. So, I had to flag him multiple times and have him run up JUST OUT SIDE OF AGGRO RANGE from this incredibly large mob, which was sitting RIGHT on our party's corpses, and he decides to rez Tahlkora, who doesn't have a rez. So, after running for our lives again, the three of us rez Razah, who DOES have a rez. However, as we are making our getaway, a stray group of a couple wars, a mesmer and a necro follow close in pursuit. I decide to make a stand with my small, slightly dysfunctional group, which was, at the moment, an Assassin's Promise dervish, a Jagged bones necro, a Discord necro, and a WoH monk. We started killing them... Until one of the heroes decided to run up and rez another hero, which brings the ENTIRE rest of the mob down. Running back yet again, which now includes Livia, with Spiteful Spirit, I take one final stand and let them have it, despite not having the remaining 3 of my party.
I survived. I finished the quest. I felt INCREDIBLY pride and accomplishment. And then I come here and found out it didn't TRULY matter; I could've wiped and ran all the way back.
Oh well, I got a lesson in self-reliance, and gained just that much more experience. Derikvyreflame 03:46, 29 September 2011 (UTC)
Lol. Its like at the start of Winds of Change and I assumed if the npc helper died, the quest failed. ^^ caused me hours of grief. --File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 15:44, 29 September 2011 (UTC)


Does this count as same map or different for Cartographer title?

this kind of map never counts toward the Cartographer title. --you like that don't you..The Holy Dragons 17:12, 1 October 2011 (UTC)


This mission is the worst they could ever made - 50 minutes doing it, be in the middle with at least 30DP on all and can't do anything more because 4x splinter weapon axe get my team down in a seconds... It's impossible to do -.- What i have to take - mursaat summon skill, ebon vanguard summon, ooze or anything else... GJ ANET! --The preceding unsigned comment was added by (talk) at 15:29, 11 January 2012 (UTC).

Over an hour in right now and currently at the metal bridges - where I've wiped 4 times so far (as opposed to wiping just once in each room as per the earlier parts of the mission). In Normal Mode. Used up about 40 honeycombs so far to get rid of the death penalty. Not a good mission and makes me glad they're giving up on GWB content since they can't seem to get their heads around balancing for anyone but the "There's no challenge! Make it harder!" crowd. 11:48, 17 February 2012 (UTC)
Bring panic, ball up mobs, pull them into spirits. case closed. ultimately took me 30 minutes in hard mode on my mesmer, and 22 in Nm after pulling two groups at once and wiping. 19px Chieftain Alex 12:05, 17 February 2012 (UTC)
HM post-game content being balanced for those who want truly difficult challenges? What was Anet thinking?!? --Indigo121 17:53, 18 February 2012 (UTC)
(edit) sorry thought I was on the HM page, sarcasm unwarranted. Point remains, this is post game content, requiring a little more skill than c space shouldn't be looked down on. --Indigo121 17:56, 18 February 2012 (UTC)

Forget HM, took me 5 hours on NM

New mobs after killing side bosses?[edit]

recent verification that killing side bosses spawns new foes

I've done this quest twice since WoC/3 was released and each time, I didn't see any additional mobs in any of the previously-cleared areas after killing the optional bosses. My technique is to kill stuff along the main path, then head slightly back for the optionals. One time, I joined a friend and it appeared that there were the same number of foes just before Reisen, whether we killed the side bosses or not.

What are other people's experiences? Could there be a timer (like there is in the T-Temple rescue), where mobs pop up if you take too long clearing? A combination of both? – Tennessee Ernie Ford (TEF) 20:28, 12 March 2012 (UTC)

Recently did in NM with some nub in friends list.., I'm quite positive there were more foes in the area before the ranger boss after killing Lai graceful blade. 19px Chieftain Alex 20:57, 12 March 2012 (UTC)

Gang rape in first room. This quest gives a bad name to gang rape.