Talk:Whirling Axe
Pssh waste of a skill. Raptaz 13:53, 6 December 2007 (UTC)
- I second that, it's like they were pushing to get the 10th elite skill, and came out with this crap. However, with "For Great Justice", you can spam this skill for the duration. It is, however, in no way comparable to Dragon Slash. --ChristopherRodrigues 03:46, 15 December 2007 (UTC)
agreed man i never ever use it, EVER! WTB more dmg or maybe a cyclone axe effect wud be nice considering as its "whirling"Destructos Maximus 22:19, 29 December 2007 (UTC)
Then it would be pretty much the same as Triple Chop. 129.82.65.126 22:27, 21 January 2008 (UTC) Charon
This would be nice with a 1 second activation time. At least then it would be used.--Fallen (talk) 16:53, 23 February 2008 (UTC)
- "When activating this skill, you have a 75% chance to block incoming attacks." Would be a nice buff to this, staying true to the whirling in the name. Barkingllama 23:37, 25 February 2008 (UTC)
The idea of this skill was to be very spammable. Even more so than Cleave, but for less damage. And it is true, using this skill with For Great Justice, or any fast attack stance, you can keep swinging. The whole idea behind Whirling Axe is to do substantial damage throughout the fight, and being very low adrenaline, you can bring it down quick, fast, and in a hurry. FleshAndFaith
- The problem is, this is incredibley weak. Compare it to D-Slash, which is not only spammable, but can charge up every other adren skill you have as well as cause massive damage. Elites should be just that, and this is less than sub-par.--Fallen (talk) 03:34, 6 March 2008 (UTC)
- D Slash can't be used until you've built up 10 adrenaline. Whirling can be used as soon as you make contact, practically. I'm not arguing that D Slash isn't good, or even better (cause it is), I'm just saying Whirling Axe is a different kind of elite and is useful in situations where you need to spam a few attack skills (say, for paragon command shouts or similar). FleshAndFaith 15:37, 19 March 2008 (UTC)
- That's still besides the point that this needs a buff.--Fallen (talk) 21:58, 13 April 2008 (UTC)
- How is D slash more spammable than Whirling Axe? This skill is designed to be thrown around like mad during a brawl. It's not a high direct-dmg elite because the axe already has Cleave and Eviscerate and Decapitate. How would it be possible to buff this elite? More dmg will increase the adren cost, turning it into Cleave.FleshAndFaith 00:12, 15 April 2008 (UTC)
- Lol i have so much fun with this skill in pvp toss mark of furry on a target and spam like a mad man!
- Whirling axe is my fav skill atm, only 2 adren and nice damage. Cleave is like Quivering Blade - 4 hits 1 use so I never use those. Ninjas In The Sky 19:15, 28 April 2008 (UTC)
- Sorry for late reply, my comp is poop. When combined with "For Great Justice!," D-slash can charge itself in one hit and do almost four times the damage of this attack, as well as recharge all of your other adrenaline based skills. This cant even show its face in comparison. There's no possible benefit you can gain from this skill that you cant gain ten-fold from a different one.--Fallen (talk) 03:58, 2 May 2008 (UTC)
- Lol i have so much fun with this skill in pvp toss mark of furry on a target and spam like a mad man!
- How is D slash more spammable than Whirling Axe? This skill is designed to be thrown around like mad during a brawl. It's not a high direct-dmg elite because the axe already has Cleave and Eviscerate and Decapitate. How would it be possible to buff this elite? More dmg will increase the adren cost, turning it into Cleave.FleshAndFaith 00:12, 15 April 2008 (UTC)
- That's still besides the point that this needs a buff.--Fallen (talk) 21:58, 13 April 2008 (UTC)
- D Slash can't be used until you've built up 10 adrenaline. Whirling can be used as soon as you make contact, practically. I'm not arguing that D Slash isn't good, or even better (cause it is), I'm just saying Whirling Axe is a different kind of elite and is useful in situations where you need to spam a few attack skills (say, for paragon command shouts or similar). FleshAndFaith 15:37, 19 March 2008 (UTC)
- Not really. D-Sash takes 10 strikes of adrenaline to charge. Whirling Axe takes 2. Thats 5 attack skills and 5 regular attacks by the time you hit with D-Slash. So thats all the extra damage and armor penetration from Strength by the time you get off one attack skill. With FGJ, every attack is Whirling attack, while it takes 5 hits and then you can use D-Slash. Consider that, if you need to go up against a target you have to kill fast, as opposed to one you can fart around with and kill when you get around to it, this skill deliver's it's dmg faster than cleave, and can be spammed for the extra armor penetration like nobody's business. FleshAndFaith 00:55, 29 June 2008 (UTC)
- Also D-slash is very weak in PvP , you just know it's gonna get blocked so this is by far better in PvE & PvP since you can spam it like mad without caring what the blazes is going on.77.70.60.74 15:08, 29 September 2008 (UTC)
- That is even more true now in PvP since FGJ now only gives one strike of adren each hit instead of double thus D-slash+FGJ= fai...well more than it used to. Weaponmaster 07:18, 24 October 2008 (UTC)
- Not to mention that over half of the RAers bring in blocking and/or anti melee it'd be hard to break through and you'd find your elite recharging ovr half the match. It would be a good idea to add a cyclone effect and change the functionality to 'if this attack misses' so that you have up to four chances to score a hit from someone in RA/TA. --Warren G 15:21, 17 November 2008 (UTC)
- YOu are all forgeting a couple things Crit and Armor pen with high strength you get pretty good armor pen with every attack skill and since the axe has the lame dmg range being able to constantly augment it with an attack even though it doesnt do much more dmg always helps. Plus When Crits do kick in you'll always have a boost to the attack. it realy doesnt take that much to Kill a player and this attack gives you the pressure that is needed for some quick kills!70.6.83.70 13:20, 29 November 2008 (UTC)
- Not to mention that over half of the RAers bring in blocking and/or anti melee it'd be hard to break through and you'd find your elite recharging ovr half the match. It would be a good idea to add a cyclone effect and change the functionality to 'if this attack misses' so that you have up to four chances to score a hit from someone in RA/TA. --Warren G 15:21, 17 November 2008 (UTC)
12/11 update[edit]
So... this elite is now an elite wild blow in the axe line? I guess can't be blocked is kinda cool... -- SabreWolf 07:14, 12 December 2008 (UTC)
- Kind of a shame if a warrior has to use his elite just to be able hit... 07:44, 12 December 2008 (UTC)
- This sucks; you can't build the adrenaline to use this if your target is blocking. 98.226.112.109 08:26, 12 December 2008 (UTC)
- With Enraging Charge and Lion's Comfort (the staple adrenaline raising skills) you can get the adrenaline after a hit or two, and it rebuilds quickly. I'd be more worried about enchant blocks like Crit Defenses, Mirage Cloak, and Guardian to be honest. PowerGamer 10:42, 12 December 2008 (UTC)
- Maybe an Escapeway counter? Otherwise, I really don't see Wars wasting their elite on stance removal. Arshay Duskbrow 10:44, 12 December 2008 (UTC)
- With Enraging Charge and Lion's Comfort (the staple adrenaline raising skills) you can get the adrenaline after a hit or two, and it rebuilds quickly. I'd be more worried about enchant blocks like Crit Defenses, Mirage Cloak, and Guardian to be honest. PowerGamer 10:42, 12 December 2008 (UTC)
- This sucks; you can't build the adrenaline to use this if your target is blocking. 98.226.112.109 08:26, 12 December 2008 (UTC)
- i think they're aiming at those stance monks in ra Lilondra *gale* 11:55, 12 December 2008 (UTC)
- About time we had a stance removal that didn't cause us to lose all adrenalin. But, this seems a bit of a waste of an elite. Atleast it has a damage bonus. I'd prefer a "target foe loses one enchantment" and you lose all adrenalin. StatMan 22:35, 12 December 2008 (UTC)
- Wild blow seems better to me: non-elite, always critical-hit, not linked --85.60.43.45 17:29, 13 December 2008 (UTC)
- Costs 5 energy and all adrenaline drawing on the already bad energy pool for warriors and destroying their efforts in raising adrenaline. I'd much rather see this skill as a general elite in Strength so a warrior has more options with a stance removal adrenal spike other than just axes. Stance monks are coming back since the nerf to Cultist's Fervor anyway. PowerGamer 22:09, 16 December 2008 (UTC)
- Seriously, Which class is _suppose_ to remove stances the best? I think the one that does right now, is Assassin, with wild strike, but I'd think warriors would be best. I agree with powergamer, Warriors should have a more accessible stance removal. An elite would be nice. StatMan 05:03, 17 December 2008 (UTC)
- Costs 5 energy and all adrenaline drawing on the already bad energy pool for warriors and destroying their efforts in raising adrenaline. I'd much rather see this skill as a general elite in Strength so a warrior has more options with a stance removal adrenal spike other than just axes. Stance monks are coming back since the nerf to Cultist's Fervor anyway. PowerGamer 22:09, 16 December 2008 (UTC)
- Wild blow seems better to me: non-elite, always critical-hit, not linked --85.60.43.45 17:29, 13 December 2008 (UTC)
- Lilondra: never has anet directed anything at RA, ever.--67.164.57.79 20:58, 17 December 2008 (UTC)
- RA ~ 4vs4 ~ Split ~ GvG Vortex ™ 02:22, 22 December 2008 (UTC)
- Elite, adrenaline-based Wild Blow makes me LOL! --Ulterion 01:04, 23 December 2008 (UTC)
- No, RA completely != GvG. Splits are coordinated, and the builds are chosen to work together. Splits arent the whole GvG match. Splits arent always 4-4. ... 95.119.13.212 18:52, 10 June 2009 (UTC)
- Elite, adrenaline-based Wild Blow makes me LOL! --Ulterion 01:04, 23 December 2008 (UTC)
- RA ~ 4vs4 ~ Split ~ GvG Vortex ™ 02:22, 22 December 2008 (UTC)
- About time we had a stance removal that didn't cause us to lose all adrenalin. But, this seems a bit of a waste of an elite. Atleast it has a damage bonus. I'd prefer a "target foe loses one enchantment" and you lose all adrenalin. StatMan 22:35, 12 December 2008 (UTC)
- i think they're aiming at those stance monks in ra Lilondra *gale* 11:55, 12 December 2008 (UTC)
It's a shame that frontliners need this in GvG to counter all the crappy stances, tripping them is all well and good but they are back so quickly... Frosty 11:54, 11 June 2009 (UTC)
Why this skill still sucks (PvE)[edit]
Primarily used for blocking stances BUT you can't gain adrenaline for it if you can't hit. WTG guys 76.188.221.120 23:36, 15 July 2009 (UTC)
- Yep, as discussed above. You are correct. They should make it 5 energy. Here are some suggestions that Anet will not look at suggestions. Of course I think my suggestion is the best. StatMan 17:53, 17 July 2009 (UTC)
- NOOOOOO... please ANet don't look at the suggestions, and ignore these noobs ! This skill is good as it is !! 213.233.88.154 17:56, 5 August 2009 (UTC)
- Lol, it's true. Just throw it on a shock warrior lol. →[ »Halogod (talk)« ]← 02:20, 9 August 2009 (UTC)
- In PvE a energy change wouldn't be bad,but perhaps they should introduce other ways of gaining that adrenaline.Changing it in PvP would be utterly retarded Lilondra *poke* 10:54, 18 September 2009 (UTC)
- Yeah, using this with Furious Axe is just too much to ask. No way of gaining adrenal when someones blocking, sure. Lou Wolfskin 23:46, 11 June 2010 (UTC)
- or just hit a different target. Roflmaomgz 04:53, 13 July 2010 (UTC)
- Yeah, using this with Furious Axe is just too much to ask. No way of gaining adrenal when someones blocking, sure. Lou Wolfskin 23:46, 11 June 2010 (UTC)
- In PvE a energy change wouldn't be bad,but perhaps they should introduce other ways of gaining that adrenaline.Changing it in PvP would be utterly retarded Lilondra *poke* 10:54, 18 September 2009 (UTC)
- Lol, it's true. Just throw it on a shock warrior lol. →[ »Halogod (talk)« ]← 02:20, 9 August 2009 (UTC)
- NOOOOOO... please ANet don't look at the suggestions, and ignore these noobs ! This skill is good as it is !! 213.233.88.154 17:56, 5 August 2009 (UTC)
Lol at the Earth Prayer Monks[edit]
This skill makes the new Mo/D monks QQ
Only attack skill that removes..stances without "wild"??[edit]
This may seem trivial in trivia (no tongue twister intended) but - it says there that this is the only attack skill which ends stances that does not have "Wild" in its name. What about Forceful Blow (hammer mastery)? It doesn't have "Wild" in its name ... and it sure does end stances if it hits. Am I reading something wrong, or am I saying the right thing o.O? - Firzen 16:58, 4 March 2010 (UTC)
- Forceful Blow got its functionality changed recently, so this article just didn't get updated to reflect that information. I'll change it now. Datrulegend 17:01, 4 March 2010 (UTC)
- Actually, I won't. I didn't read the actual article page before posting - it says this is the only ATTACK skill that ends stances without having "Wild" in the name. Shove is a skill, not an attack skill. Datrulegend 17:02, 4 March 2010 (UTC)
- I should stop talking. Forceful Blow IS an attack skill.../sigh. Datrulegend 17:03, 4 March 2010 (UTC)
- lol @ Datrulegend. - Firzen 17:47, 4 March 2010 (UTC)
- I should stop talking. Forceful Blow IS an attack skill.../sigh. Datrulegend 17:03, 4 March 2010 (UTC)
- Actually, I won't. I didn't read the actual article page before posting - it says this is the only ATTACK skill that ends stances without having "Wild" in the name. Shove is a skill, not an attack skill. Datrulegend 17:02, 4 March 2010 (UTC)
of the 2 locations mentioned for the WiK boss only 1 is named on the boss@ page...[edit]
so I think 1 could be wrong, anyone second it? 84.56.181.240 18:44, 20 July 2010 (UTC)
Suggested Usage[edit]
Likely no one or few still read these pages, but thought I'd add some suggested usage anyway notwithstanding all the hate in the earlier comments. Though this skill was introduced in Factions, where it really shines is in Kourna, paired with Furious Axe due to all the rangers with a blocking stance and Infuriating Heat. Since Koss is a required hero in much of that area, this is my elite of choice for him there. Lord Flynt (talk) 02:42, 1 November 2018 (UTC)