Talk:Whirlwind Attack

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What ranks are the progression for? Arkhar 03:27, 16 June 2007 (UTC)

See Talk:Sunspear rank for research. - BeX 05:22, 16 June 2007 (UTC)

Wasn't sure where to add this, but I have rank 9 sunspear on my warrior and it does +19 damage, not +18. I don't know how to change the table, nor do I really feel like messing with it, but I just thought I'd put that information out there. Dagger Wagger 05:13, 30 December 2007 (UTC)

I added to the noted section. — Eloc 05:36, 30 December 2007 (UTC)
The table is pretty much useless if it doesn't show the correct values and no one expects the correct values to be in the notes. It would be cool if someone who knows how could fix this. LunarEffect 01:37, 5 January 2008 (UTC)
Sadly, I don't without just writing out the entire coding for it, which could take a while. — Eloc 07:54, 5 January 2008 (UTC)

Corrected by creating a modified Rank 10 skill template that allowed explicitly setting r8 and r9, the note has been removed.

Needs buffed?[edit]

This skill is just a little bit more powerful then cyclone axe. It needs a massive buff. like 2-3 adrenlin. or +30-40 dmg.

Why? It is basically twice as good as cyclone axe and does not need a buff. Besides, it's not an elite skill so why buff it? 30-40 damage would make it as powerful triple chop, an elite, and making it 2 or 3 adrenaline would make it better than whirling axe, another elite. --Torak321 04:43, 19 June 2007 (UTC)
I think his/her point is that other PvE skills are at least as powerful as elite skills without being elites, if not even more. See e.g. There's Nothing to Fear or Seed of Life. -- Jonas N 09:13, 19 June 2007 (UTC)
Making it at very least Triple Chop equivalent would do, otherwise its not worth 6 adrenaline or PvE only status. Biz 12:22, 19 June 2007 (UTC)
I don't know, it seems to me (i haven't tested it) but this is not tied to a weapon, just a melee weapon. So an assassin or dervish could use this to some benefit, no? As a scythe wielder, if there are multiple foes in front, this skill could be used almost every second...almost. What I'd like to know, is if a scythe wielder uses it on say, 3 foes that are in the "normal" range of a scythe (so that it hits all 3), and then the scythe wield uses this skill, would it hit all 3 twice? or just once. I ask because skills like Reaper's Sweep say target foe, but will actually affect any foe that is hit and meets the condition for deep wound. umph 14:23, 19 June 2007 (UTC)
No, you only hit each target once when you use it with a scythe. One nice thing about Whirlwind Attack is that it doesn't drain the Warrior's small, slow-recharging energy pool. It's also the only non-elite multi-target attack that works with a sword, and the only other multi-target attack that works with a hammer is the unreliable Crude Swing. -- Gordon Ecker 02:52, 18 July 2007 (UTC)

if your going 4 a aoe axe warrior then this skill is realy now have 3!!aoe's and dont forget any adrenal cost is neogated when causeing aoe as it will prity much fully recharge on the next aoe lol(and thats a combo of 3 which is the norm for most builds)-dont nirf and dont buff lol i like this skill....just think, Cyclone Axe->Triple Chop->Whirlwind Attack<-->Save Yourselves!....thats a prity powerfull combo in its self

It doesn't need a buff as it works with any melee weapon, so use it with Scythes or something. — Eloc 02:41, 28 November 2007 (UTC)
Yes it does. Should be imba, its PvE. Raptaz 14:01, 6 December 2007 (UTC)
What about it needs a buff? it does a decent amount of damage to all adjacent foes for a decent amount of adrenaline. Compare that to Cyclone Axe, which very rapidly depletes the 20-30 energy pool and does little, no more, or even less damage at certain levels. Not to mention it is, like Gordon said, the only multiple target sword skill that isn't a completely useless elite. Same situation for hammers, minus Yeti Smash (which technically isn't multiple hit) and Crude Swing (which, while fixed to be not easily interrupted, still leaves you with less armor, a sort of necessity for warriors). FleshAndFaith

Last thing this skill needs is a buff. There's a reason there's no other multi-target attack for swords. When used with Hundred Blades, it attacks each foe and you cause as many HB proc's as there are foes around you. E.g., when I hit HB and there are two creatures around me, I cause 3 total hits with each attack, one from the regular attack and one each for HB. When I then hit S&MS, it causes 6 total hits, 2 from the attacks and one HB hit per foe for each S&MS attack. Yet I also get 6 hits when I use this skill, because it attacks each, so you have the two attacks, and then 2 procs each. If this were buffed in damage or in adrenaline, being a sword warrior in PvE would just be too broken.

Yeah and the more foes there are, the more the hits (and it increases by more too). With 3 foes, 3 attacks and then 3 HB hits each (that's 9), or 12 "hits" in total. Effectively you do a normaly attack on each foe, but then with HB you do as many hits to each foe as there are foes (or the number of foes squared) as well. Since HB does 20-25 damage with a high (12+) Sword Mastery, you'd only need 5 enemies around you to do over 500 damage (it would be 500 even with 10 SM) to all of them, plus your normal sword hit! Of course, that's not armour-ignoring, but for two skills it's pretty awesome. Think if you had 10 enemies near you - even with 10 SM against foes with 100 armour you'd be doing 1000 damage to each of them! 12:54, 11 September 2009 (UTC)

New Icon[edit]

Am I the only one that preferred the old icon? - User HeWhoIsPale sig.PNG HeWhoIsPale 15:21, 2 August 2007 (UTC)

Which one was the last one? I have reverted the icon to be the same size as all the others, and to have the same kind of style and border. I don't know if it's updated yet. - anja talk 15:23, 2 August 2007 (UTC)
This was the old icon: - But I will try to get one with better quality.. poke | talk 15:27, 2 August 2007 (UTC)
Actually, I ment this one: - User HeWhoIsPale sig.PNG HeWhoIsPale 20:53, 2 August 2007 (UTC)
I prefer the older icon too --User Gummy Joe Sig Icon.PNGGummy Joe 20:54, 2 August 2007 (UTC)
I agree. I much prefer the old one. User Tr33zon Signature.jpgTr33zon 13:52, 7 August 2007 (UTC)
Same, I don't understand in the slightest why they changed it. This one is ugly and doesn't even look like a whirlwind motion. Dancing Gnome 18:20, 7 August 2007 (UTC)
yeah i only came onto this discussion to see if anyone had said something, the new one is pretty ugly, i dont know why they bothered to change it the old one is good -- 18:10, 19 October 2007 (UTC)
I too preferred the older icon. i was rather disappointed with the new one. The armor on it is reminiscent of a cat scratch post and has nothing to do with a sweeping attack. it's just... dorky. FleshAndFaith
I like the older Icon too--Il Maleah Il 23:38, 26 March 2008 (UTC)Maleah
Ditto, I did, too. --Curin Derwin 02:13, 24 June 2008 (UTC)
Ya, old icon looked more like a Whirlwind Attack. The current one looks more like some sort of blocking skill. — Eloc 01:48, 25 June 2008 (UTC)

So I guess they really intend to keep this ugly-ass icon, I would have thought that after more than a year they would get the hint and revert it to the old one but I guess they're too busy nerfing stuff to spend 2 seconds on something like this. The icon is the only reason I'm not using this skill... Keneth 19:57, 30 January 2009 (UTC)

You're passing up using a great warrior skill because of the icon...Also GW2 work is more important than an icon.--Shortie talk 20:01, 30 January 2009 (UTC)
The Live team are not the same guys as the ones working on GW2, they are hired specifically to deal with issues in GW1. If they wanted to change the icon, they could, they have plenty of time (relatively, concerning this particular issue). And I can live without the skill, bad aesthetics get on my nerves, especially when there's no good reason why they're bad knowing that the thing could be easily fixed. I'd use TexMod to fix it myself but it's not worth running for just one skill. <_< Keneth 07:04, 7 February 2009 (UTC)
Actually, if it means the difference between using this skill and not using this skill, it is worth it. This skill is a must on most bars. 06:00, 27 February 2009 (UTC)
Oh get used to it and stop complaining, so what if it looks stupid? The old one actually looked like a comic book drawing imo lol. Also, it takes a little more than 2 seconds to fix it theres a bunch of coding and decoding and updating etc to do. Let's see you do that in 2 seconds... Its more around 30 minutes lol. That be all. Darkness Prevails 05:53, 13 September 2009 (UTC)
Which is a great point. Please explain any arbitrary reason as to why they spent said 30 minutes from changing the icon from the old one to the current one. Thanks, -Curin Derwin 06:50, 31 May 2010 (UTC)
I usually don't do things like this butt "durrhurr this skill looks ugly". Who cares? It's not like the other one was some work of art either? Gosh, people will find the smallest things to complain about. Lolwho 21:38, 31 May 2010 (UTC)

It looks like Galactus... :\

LOL, I think so as well :D ... Don't understand what all that fuss was about^, it's just a skill icon, it doesn't change anything about the game. If people wanna complain about anything, then at least complain about the gameplay or serious bugs, etc. Get a life trolls, or at least try to do a better job at trolling. 12:49, 19 September 2011 (UTC)


In the notes section there is a note that does not seem to belong. At rank 9 sunspear, it does +19 damage, not +18. If this is so then the table needs correction, if not then the note should probably be removed or better explained. 19:56, 8 January 2008 (UTC)

Read the top of this page first please. — Eloc 01:20, 10 January 2008 (UTC)

And im at r6 and my skill does +16 damage, not +14


I'm curious. Does anyone happen to know that, because it states that you attack target and all adjacent opponents, would a scythe attack each opponent, plus two additional? If this were to be the reality, I imagine combining this with OoP and Mark of Pain could be really quite broken. 22:02, 20 June 2008 (UTC)

No, each target is only attacked once. -- Gordon Ecker 04:37, 23 June 2008 (UTC)
So none of the natural scythe AoE on each hit? I'd say it's lame, but it's probably for the best. If that wasn't the case, I could only fear the idea of Whirlwind Attack once in the middle of a group of trolls. 22:23, 23 June 2008 (UTC)
Mind you, you're still doing scythe damage, which is higher than other weapons, on occasion. -- euphoracle | talk 19:04, 19 October 2008 (UTC)

About the notes?[edit]

Pardon me for still not understanding this. How is it that the 1 second recharge prevents one from taking advantage of an adrenaline gain? If you are surrounded by six enemy, Whirlwind Attack would give you six "strikes" of adrenaline, refilling Whirlwind Attack's adrenaline requirement entirely, right? In which case you would be able to spam this skill again, after one second, right? I mean I guess a 1 second recharge makes it a slow spam, not to mention the odds of being surrounded by six guys to get all the required adrenaline in one hit are slim, but how is it that "The 1 second recharge means this skill does not benefit from the adrenaline it generates." as mentioned in the notes? I apologize in advance for the ignorance. PegasusHoplite28 06:36, 27 June 2008 (UTC)

Just in an attempt to clarify myself a little better, I just wanted to make sure that each hit Whirlwind Attack actually does hit still gives one strike of adrenaline (and if one is using a zealous weapon, one energy per hit as well). And I was also wondering if each strike of adrenaline gained goes to refilling Whirlwind Attack's adrenaline requirements, or only fills up the adrenaline requirements of other adrenaline skills. PegasusHoplite28 15:20, 27 June 2008 (UTC)

Recharging skills can't get any adrenaline, so just the other skills. Impaled 15:28, 27 June 2008 (UTC)


Ok I understand thet game mechanics but how can this miss when you are blind? You just are spinning in a circle hitting anything around u. Maybe to balance it out give a small chance to miss with it against each enemy separately. Just dont understand how this can miss.-- 16:17, 26 August 2008 (UTC)

you obviously don't understand the game mechanics as well as you think you do. blind gives you a 90% chance to miss with attacks. this skill is an attack. it has a 90% chance to miss each foe that it tries to hit. 05:46, 31 August 2008 (UTC)
olololololololololololololololololololololololololololololol 'YEH BUT IT MAEKS U SPIN SO REGARDLESS IF U R BLINDED OR NOT U SHUT HIT' amirite? DONT TELL ANYONE BUT IM RELALY RETARDED 13:49, 25 December 2008 (UTC)
yea i agree with him if your spinning while still blind you would still be able to hit stuff...
And ritualists can't ever get blinded. Of course. It all makes sense now... ~ 18:43, 4 April 2010 (UTC)

i lol'd so hard rofl95.8.87.122 18:43, 21 September 2010 (UTC)

Damn IP's... --you like that don't you..The Holy Dragons 23:25, 12 March 2011 (UTC)
Tell me about it, right... 12:52, 19 September 2011 (UTC)

How to aquire for self?[edit]

Hey all. This skill amongst others is said to be aquireable only at hero skill trainers. Does anyone know how to get it for your own character? Sorry if this is a big noobie question, just starting to figure everything out :P

Well, start by clicking the links on the page that says the name of the hero skill trainers... Duh... Paddymew 17:14, 16 March 2009 (UTC)
Hero skill trainers will let you learn the skills for yourself too. They are called 'hero skill' trainers because their skills can be bought using hero skills points. --Arduinna talk 17:30, 16 March 2009 (UTC)
I didnt realise they took hero skill points for title skils.--Burning Freebies 17:39, 16 March 2009 (UTC)

TexMod for old Icon[edit]

I made one, works great, you can see a sample pic & download it here: [1]. Leave comments or stuff on my userpage if you want, I probably won't check back on this page. DarkNecrid 13:42, 19 March 2009 (UTC)

I love that mod, i use it every time I load texmod.. thanks :-) Spotina Talk 14:36, 17 July 2010 (UTC)


HUNDRED BLADES think about it think about it now BAM!

your surrounded by 10 enemies

you do a SHIT load of damage

im talking 210 in a second

now if u have sme sort of adreniline buff ontop epic~~ --The preceding unsigned comment was added by User: (talk).

it appears whirlwind attack no longer triggers vigorous spirit. why is that? --The preceding unsigned comment was added by User: (talk).

It does. -- Halogod35 User Halogod35 Sig.jpg 15:18, 8 July 2009 (UTC)
Try using this with mark of pain... THAT is synergy. Spotina Talk 14:37, 17 July 2010 (UTC)

Vow of Strength, I think, synergizes with this better than any other skill (so long as you're using a scythe, of course).


Presumably, if you used this with daggers, every attack would have a chance to double strike. Can anybody verify if this is the case? 12:55, 11 September 2009 (UTC)

Dags don't double strike on attack skills, unless they are Dual Attacks, and even then its not technically a double strike.-- 06:06, 13 September 2009 (UTC)
They may, but they will not trigger the effect. (e.x. You land leaping mantis strike and a double strike, cripple and the bonus damage is only applied once). Spotina Talk 14:38, 17 July 2010 (UTC)

Whoever did the trivia[edit]

Might want to reconsider the mention of Diablo and WC2 and WoW, because 1, those are not the only games with Whirlwind in it, and 2, the WC2 Whirlwind was a tornado that dealt damage over a small area that randomly traveled(3-4 of those in an enemy base wreaked havoc! Good times). Regardless, the note should probably be changed to say, "many games" or at least add that on as well as removing the WC2 spell. Weaponmaster 07:14, 13 September 2009 (UTC). The last dot point is unneeded clutter, as DnD was the first to implement it, and that is where they derived it from. 20:16, 25 September 2009 (UTC)

skill trainer[edit]

Pikin of Kamadan did not offer me this skill :P 06:47, 3 March 2010 (UTC)

scratch that ;) 06:49, 3 March 2010 (UTC)

Hero Skill[edit]

Anyone find it weird that, although you have to buy this skill from a hero skill trainer using hero skill points, your heroes are the ones that aren't allowed to use the skill? Kirbett 10:34, 2 April 2010 (UTC)

Theres a hero within us all.... except the heros :) 11:05, 2 April 2010 (UTC)

Ya It's Odd, Crazzy Odd. I spent a long time trying to figure out why I couldn't buy it from the trainers for Jora. Since I'm not a worrior I couldn't get it to show in the purchase lists and there wasn't anything I saw on the skill page to let me know it was player only and hero retardant.

look under type, it says that its a pve only skill. that means its for pve chars only, herp derp.
forgot to sign, sorry Atomisk 02:09, 2 May 2010 (UTC)

can you[edit]

can you use this with a spear? its melle isnt triggers barbs >.>AurenX 20:55, 21 June 2010 (UTC)

No. Melee means melee range, which means adjacent to your target. Spears are physical but not melee. --LaniaUser Lania Elderfire pinkribbon.jpg 19:32, 23 June 2010 (UTC)
oh oh i was thinking barbs trigged on melle XDAurenX 17:22, 27 June 2010 (UTC)


I checked all three listed hero skill trainers and none of them have it. Was it moved or is this a bug. (Before you ask no i do not have the skill already.)

I suspect you're clicking "Show me Warrior skills" from the hero skill trainer's menu. This skill is listed under the "Sunspear skills" tab instead. Malibu 00:24, 21 August 2011 (UTC)