Talk:Word of Censure

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Why can't I ever see any smiters in gw, then i took a look at this skill and know why. Flare is better. --Cursed angel 08:59, 13 September 2007 (UTC)

Make it cost 5 energy, increase cooldown to 5 seconds, remove the recharge penalty. Please, smiters are useless in PvP and I hate that.

Smite heroes are not useless in PvP. RoJ nukers are also found everywhere... even though they only really belong in places like AB and CM. Vili >8< User talk:Vili 05:56, 31 March 2009 (UTC)
Pshaw, I thought Entropy was above commenting on things over a year old. Aevar talk contribs 08:14, 13 July 2009 (UTC)

yeah it's horrible. I would suggest if they are below 33%, make it do 1/3 damage and make the recharge more like 10. I guess if you used this with "finish him" it would be good in PVE, but still qutie energy intensive. --WiNG 12:11, 13 September 2007 (UTC)

I think 75 armor ignoring damage every 3 seconds is a very decent way to put pressure on enemy healers in PvP. Armor ignorign is too often overlooked. This spell does WAY more damage than Flare. Nicky Silverstar 21:47, 8 December 2007 (UTC)
Wanna bet? Test it on a 60 armor target, then on a warrior with a shield.

~Shard User Shard Sig Icon.png 00:24, 22 July 2009 (UTC)

My bad, I've noticed I often do less damage to warriors with holy damage spells, but it must have been from defy pain because I only smite in areas where defy pain is also popular.
Well you can spam flare every second for only 5 energy or use this skill every 2 seconds for 10 energy. Imo this elite needs some added value. 87.189.197.118 00:05, 24 December 2007 (UTC)
Add +50 dmg if below 50% health maybe and disable for additional 5 seconds ,also double dmg vs summoned creatures or maybe set them on fire Aljazya 06:39, 24 December 2007 (UTC)

All holy dmg do double to summoned creatures81.106.201.158 20:50, 11 January 2008 (UTC)

No, double damage to undead. Undead != summoned. --Valshia 21:07, 11 January 2008 (UTC)

Looks like a decent elite skill and when they get to 33%HP, use another skill to finish them off. — Eloc 04:53, 23 January 2008 (UTC)

unfortunately, this skill is ok but as with most smiting skills it makes other primary attributes more useful and thus better smiters are often elementalists and so on. Monks need some form of energy management in the smiting line. With castigation signet it is ok but still... Coruskane 13:13, 5 March 2008 (UTC)

i really love this skill icon (don't ask why), but with 5 energy cost it would prove much more useful, as it already has a drawback , why throw in another one ? Fenrir dragonbone 09:22, 18 August 2008 (UTC)

This vs Blood Magic[edit]

I think this skill loses against all armor ignoring blood magic elite. It loses even again Vampiric Gaze because it steals health and is non-elite. They should make it in a special way, maybe adding burning if target is attacking or make it Elite Spell. Target foe takes 15...63...75 holy damage. If your target was above 66% Health, Word of Censure deals additional 30...75...90 damage. If your target was below 33% Health, Word of Censure takes 20 additional seconds to recharge. Then you could use this as a good damage dealer against high health foes but you could not finish them off. --Serina 11:55, 11 June 2008 (UTC)

I like that idea. Put some high-armor counter against warrior types to cut them down to size quickly. Then it's not so far from Deep Wound insta-death territory. --Eyekwah 12:32, 11 June 2008 (UTC)
165 AR-ignoring dmg on a 2 second recast?? I agree it needs a bit more incentive but holy dmg (spell-type) is some of the most dangerous in the game and no spell should have the ability to dole such a high count. TheAllEncompassingScythe 19:04, 29 June 2008 (UTC)
teh 20 additional sec recharge its to prevent spikes, think that--enable User:Enable1337 #redirect User talk:Enable1337 17:36, 4 September 2008 (UTC)
I'd say make it require the enemy to be above 90% health to do the full extra damage, like unsuspecting strike. Necromas 00:24, 22 July 2009 (UTC)

SERINA WINS.[edit]

Cursed angel is right. I love holy magic/spells in its entirety, and I cant get this to work for my life. At least flare is efficient and affordable. I've tried to run this skill dozens of times, and to no avail. It pales in comparison to having flare spammed at you. By a warrior w/ a staff.

This is a great elite skill, but its lacking in most places that earn it the title "Elite". Additional damage above 66% is a beautiful idea, But thats a bit much for bonus damage. maybe 10...20...35 bonus DMG? At least it will be useful that way, or maybe burning to nearby foes. He is being censured, after all. Phill Gaston 11:38, 16 June 2008 (UTC)

OK this was really too much^^ But adding buring and some bonus damage against high health foes would it make worth to be an elite spell. I hope Anet reads this beacause I want to use this. :-) --Serina 20:37, 15 June 2008 (UTC)
Follow Izzy's page to the Skill Feedback page and post a suggestion on this. I understand we don't want this to be game-breaking, but we do want it to have some sort of utility. FleshAndFaith 13:04, 30 June 2008 (UTC)

Related skills[edit]

Put a seperate tab relating this skill to Lamentation? I think both do same damage, same purpose but this one is elite.--ShadowFog 16:31, 27 August 2008 (UTC)

Not. Even. CLOSE!

If they function similarly, then you put them on the related page. Lamentation and WoC dont relate in functionality at all. If we relate things according to damage and recharge, every kills would have 5-6 things related to it. >_> ~Phill Gaston User Phill Gaston Sig.png‎ 08:05, 5 September 2008 (UTC)

maybe has some use when used in combination with some very decent offering of blood necro and Mo/Me smiter with arcane echo. though high energy cost sucks, let monks be healer/protters and let the damage to the other professions, though i still fancy balthazars aura 213.126.247.227 11:20, 10 December 2008 (UTC)

I'd rather work around Balth Aura's huge energy cost (Auspicious Incantation, maybe?) than try to work around this. The new Ray of Judgment is really nice though so if they keep updating elites - I really hope they pick this one next. This would be really good like the new Double Dragon, don't you think? Target for takes X daamge and for 20 seconds you have +X Smiting Prayers. Your Healing and Protection Prayers are disabled for 20 seconds...or something. Or something like your Smiting Prayers cast and recharge 50% faster, like an offensive Healer's Boon. Or it can stay a sucky damage skill. I mean, whatever. 173.67.13.30 15:15, 29 December 2008 (UTC)

blablablablaaaaaaaaaa[edit]

Reminds me of Jaundiced Gaze. --Chaos Messenger 11:02, 20 December 2008 (UTC)

change[edit]

make it 100dmg at r15. Spell fails if target is below 25% health. prevents 4man monk teams from raping every thing.--Justice 18:38, 8 January 2009 (UTC)

and finish off with something else. no. ---Chaos- 18:53, 8 January 2009 (UTC)

yeah ok i guess we can all just run Obsidian flame and be leet with your thinking then. 25% of someone who isnt retarded and has ~500health is ~100-150health. Takes a single monk 40e to get them that low or a gimic team 4 players' elite skills with no real healing--Justice 19:38, 8 January 2009 (UTC)

PvPeople tend to have some 600hp. I thought your thought actually was to spike with this as 4-man. Could quite easily outpressure a monk tho (if removing Spirit Bond/Prot Spirit), but wtb defense in that team. ---Chaos- 19:58, 8 January 2009 (UTC)

oh lol, i try to stick with 500health in pvp. Whats funny is i run my paragon and livia/xandra/tahlkora at 600healht and 50e in pvE. Dont know why but i always have veiwed pve as more dangerous when it comes to spiking. 600 it is! Ty ;-) --Justice 20:23, 8 January 2009 (UTC)

DPS[edit]

Actually, assuming one had unlimited energy, Word of Censure would have a higher DPS than Flare against a lot of common targets, not to mention Undead. I'll go work out the exact calculations and post them here later. Vili User talk:Vili 00:53, 27 January 2009 (UTC)

lolflare sucks. ---Chaos- 16:29, 27 January 2009 (UTC)
orly? (outdated) Vili User talk:Vili 03:24, 28 January 2009 (UTC)
Still sucks. I've seen that. ---Chaos- 17:36, 28 January 2009 (UTC)
Flareway is strong. User Raine R.gif Raine - talk 21:57, 17 June 2009 (UTC)
This elite sucks royally. Too expensive for a spammable skill and the recharge penalty is horrendous. Even if it wasn't elite it would still be terrible and no-one would use it. Needs a buff to 5 Energy, 100 damage, and 8 second additional recharge at <50%HP instead of 20 seconds at <33%. This would at least make it useful for spiking down those pesky Awakened Cavaliers in Joko's Domain et al. Astralphoenix777 17:03, 13 August 2009 (UTC)
Would also be useful for spiking anything else...... ---Chaos- 16:04, 14 August 2009 (UTC)

An Idea[edit]

What about the change of this sill to "For 1..4..7 seconds target foe cannot cast spells that target a foe".that would really make this skill more usable in general (PvP and PvE).Rechage can be changed to around 20-30 secs to make it less powerful but a potent shutdown nonetheless... I mean really some skills need to be changed to be able to earn the name elite...this one is bleh now because of the too high energy cost to spam... I really think there should be a spell shutdown like this one...and this one's name fits perfectly...95.180.76.188 22:35, 27 September 2009 (UTC)

This skill blows, I hate it. I don't get what it has to do with it's name, it should at least disable, interupt, or daze given its name. I'd AE+RoJ over this any day. I've tried using it, just doesn't really cut it.74.79.132.108 07:21, 22 April 2010 (UTC)

so if a r17 uses it in a spike build[edit]

R17 word of censure.jpg

does that make it good? That Dude On The Television 22:14, 31 January 2010 (UTC)

Good grief, what resolution do you play in? That's a huge file. Vili 点 User talk:Vili 22:18, 31 January 2010 (UTC)
1680 by 1050, i thought most people ran something like that. That Dude On The Television 22:24, 31 January 2010 (UTC)
Problem is that your reasoning assumes that a guild is good BECAUSE they're r17. YMCA really aren't very good, they just ran lots of gimmicks and played every AT they could against really awful players--TahiriVeila 22:35, 31 January 2010 (UTC)
They could be just screwing around, after all, that's how all great and gay gimmicks are born. Thanks! NuVII User NuclearVII signature 3.jpg 19:46, 3 February 2010 (UTC)
You know people ladder farm right? How do you think people buy champ points? Most guilds say this when they decide to start moving up in the world "All right, we'll [insert shitty gimmick here] until we hit [insert desired rank/rating here] then we will/might start running balanced/meta/whatever.--*Yasmin Parvaneh* User yasmin parvaneh sig.png 19:52, 3 February 2010 (UTC)

http://pvx.wikia.com/wiki/Build:Team_-_GvG_Dual_Smite --83.81.47.239 10:38, 20 February 2010 (UTC)

This skill sucks[edit]

There are couple of things that make this spell unusable for monk primaries.

1) - The spell is very energy inefficient. Monks can't afford the 10-energy cost every 3 seconds. How to fix? Buff monk's energy management or lower the energy cost of this spell.

2) - The spell affects only one foe. If it was AOE, it would justify the energy cost.

3) - The additional recharge if target was below 33% health is too high. How to fix? Decrease the additional recharge time to 5-10 seconds, or lower the 33% health threshold to somewhere around 15-20%. --Teisei 「ページ」 「会話」 23:07, 15 August 2010 (UTC)


Honestly I think this spell should be completely reworked. The way it is, not only it's generally made of phail, it also lacks fluff. Could be, I dunno, some kind of interrupt, or something like old overload... For being just another spell that hits for some damage, it's tremendously unnatractive - VileLasagna 15:39, 5 November 2010 (UTC)
Keep as-is, but adding "Removes one enchantment. If an enchantment is removed in this way, target foe and all adjacent foes are set on fire for 0...1...2 seconds." would be cool. At least then its rediculous 10 energy cost would be worth it. --Haseo 19:55, 16 December 2010 (UTC)
And then have mesmers using it to remove an enchantment potentially every 3 secs, lol. I dunno, kinda weird as a monk skill, really - VileLasagna 23:10, 16 December 2010 (UTC)
Pretty energy intensive to use every 3 seconds. --Haseo 00:45, 17 December 2010 (UTC)
Monks do not remove enchantments. Honestly, even the current skill does not make sense in respect to its name. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 01:13, 17 December 2010 (UTC)

Idea![edit]

Make it a shout and it effects all enemies within earshot and the when it effects an enemy under 33% it burns them instead for perhaps a maximum of 3 seconds. Thoughts? Lost-Blue 02:21, 12 September 2011 (UTC)

To be honest, Anet should reconfigure this skill to be a damage counterpart of Word of Healing. Something like: deals 71 holy damage. Inflicts 29 more holy damage is target foe has more than 50% health.128.119.156.131 18:01, 19 September 2011 (UTC)
Agreed. I reckon u should add that as a suggestion --Combatter 19:07, 12 December 2011 (UTC)
Could make it a different type of skill that sort of fits the name better. Make it a shout as suggested, but it disables either a random skill or the elite skill of all foes in earshot. Sorta plays on the censoring something you don't like about the foe. Up the recharge and make the disable time scale with smiting prayers. Something like 10e, 1s cast, 15s recharge--Elite Shout. Foes in earshot have elite skill disabled for 1...8...10 seconds.

.146.6.208.16 19:59, 6 April 2012 (UTC)Loki

This would be OP, two players carrying this skill and poof, no more elite-using mobs in PvE. Idea is ok, but fix your numbers. Also, since when do shouts take time to activate?87.66.76.14 21:17, 10 May 2012 (UTC)

Making it Viable[edit]

this skill is pretty much worthless as is since even for classes with energy management it really is too vanilla compared to what they already bring to the table. I honestly would keep do this for it to make sense as far as it name is concerned and make it more viable. Keep the energy cost 10, cast in 1/4, recharge in 15. "Target foe takes 0-75 dmg, if target foe is casting a spell or using a shout or chant that foe is interrupted and this skill is disabled for 20 seconds." 70.44.197.217 14:24, 8 April 2012 (UTC)

Signet of Judgement is about a trillion times better. Requires no energy (signet), affected by both Fast Casting as well as Mantra of Inscriptions (easy to give it a 14s recharge for non mesmer primaries), does AoE adjacent AI damage (more useful in pve than pvp but it's still there for things like shrine caps and such) and best of all is that it knocks down for that extra annoyance factor. Furry psyfox 05:23, 18 April 2012 (UTC)

Hero?[edit]

Would a hero use this if a target was below 33%? A hero would obviously not cancel using it if a target was above 33 then fell below 33 in the process of the hero using it.--108.30.244.40 04:23, 29 July 2018 (UTC)

You say obviously, but heroes also cancel skills such as Blood is Power when a certain threshold is met. Worth a test! - Infinite - talk 08:36, 29 July 2018 (UTC)

How To Make Less Energy Intensive For Monks[edit]

Elite Spell. Target foe takes 15...63...75 holy damage. Gain one energy for every two ranks of divine favor you have (maximum 5 energy). If your target was below 33% Health, Word of Censure takes 20 additional seconds to recharge.

E-management for primary monks. 68.198.97.123 19:41, 23 January 2019 (UTC)