User:Tennessee Ernie Ford/Shortcuts/Range
From Guild Wars Wiki
Jump to navigationJump to search
Introduction[edit]
ANet and this wiki use range, area-of-effect, and distance synonymously, even though they have technically different uses:
- Range is the distance between an NPC and their target. It describes a single dimension.
- AOE is the locus of real estate affected by an effect, measured as a radius from the effect's center. It describes two dimensions.
However, as humans, it's easier for us to compare things if we use a single yard- or meter-stick, so we tend to equate AoE with its radius, which allows us to compare it more easily to range.
Intended purpose of this page[edit]
My goal is to catalyze a refactoring of the wiki's terminology around distance to use a consistent system. I imagine the following steps:
- Document the full list of terms used. (Below.)
- Record actual measurements of distances used. (Started below.)
- re-evaluate terminology so that unofficial names better match the actual usage
- Propose specific draft articles,
- One for specific distance in the final table (i.e. not the one below)
- One each for AoE and Range
- An umbrella article to contain them all.
- Use transclusion to prevent editing multiple articles (and to ensure consistency)
Summary of range and AoE distances[edit]
Distance | Vs. Danger Zone | Applies to... | Other notes |
---|---|---|---|
Adjacent Melee Touch |
0% | Spells, melee weapons, other skills | Although technically the same distance, melee skills and touch skills are different types. |
Adjacent | 11% | Self-targeting skills | Some skills suggest adjacent is a bit farther away. |
Nearby | 16% | Near the target | |
In the area | 22% | Wards, Wells, most AoE spells | The largest area for offensive spells. |
Half-range | 60% | Half-ranged skills | Half relative to spell range. |
Earshot | 100% | Shouts, chants | |
Projectile (Short) | 100% | Shortbows, Spears | Affected by relative height |
Spell range | 120% | Spells Staves, Wands |
Includes projectile spells |
Projectile (Standard) | 120% | Hornbows, Recurve bows | Affected by relative height |
Projectile (Long) | 135% | Flat- and Longbows Ranger bow attacks Paragon & Assassin skills |
Affected by relative height |
Spirit range | 135% | Active spirits | Affected by relative height |
Soul | 250-300% | Soul Reaping | |
Spirit (Passive) | 270% | Passive spirits | |
Party range | 378% | Party spells, maintained enchantments | Maintained enchantments are dropped outside this range |
- The Danger Zone is the same as the aggro bubble.
- Compass distance is approximately 378% of the danger zone.
Not okay to edit[edit]
Please make comments/suggestions on the talk page. This is meant to reflect (a) my best understanding and (b) also suggest a potential naming convention.