Party area
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Party area is the area of effect for skills that affect the entire party (e.g. Heal Party). Its radius is also the maximum distance under which maintained enchantments will remain active.
Notes[edit]
- The names of allies will change from white to gray in the party window when they are outside the party area of your player character.
- It covers an area slightly larger than the compass does, making it the game's largest area-of-effect.
- Martyr is the only party-area skill that also affects allies.
- Mystic Healing and Cautery Signet have "infinite range", despite their descriptions.
Skills with party area AoE[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Breath of the Great Dwarf | Spell. Removes burning and heals for 50...60 Health. Affects party members. | 10 | ¼ | 15 | Deldrimor rank | Eye of the North | ||||
Cautery Signet | Elite Signet. All party members lose all conditions. You begin Burning (one second for each condition removed). | 2 | 15 | Nightfall | ||||||
Celestial Haste | Spell. (15 seconds.) Affects all party members. 50% faster casting. 25% faster skill recharge. | 1 | morale boost | Factions | ||||||
Celestial Stance | Skill. (15 seconds.) Affects all party members. 75% chance to block. +3 Health regeneration. | 1 | morale boost | Factions | ||||||
Dark Fury | Enchantment Spell. Enchants party members (5 seconds). These party members gain one strike of adrenaline each time they hit with an attack. 50% failure chance unless Blood Magic 5 or more. | 17% | 10 | ¾ | 5 | Blood Magic | Prophecies | |||
Dwayna's Sorrow | Enchantment Spell. Enchants allies near your target (30 seconds). Your party is healed for 5...41...50 whenever one of these allies dies. | 5 | 1 | 5 | Healing Prayers | Factions | ||||
Extinguish | Spell. Affects all party members. Removes one condition. Party members relieved of Burning are healed for 10...82...100. | 15 | 1 | 12 | Protection Prayers | Factions | ||||
Feast of Souls | Spell. Heals all party members for 50...90...100 for each nearby allied spirit. All nearby allied spirits are destroyed. | 10 | ¼ | 10 | Spawning Power | Factions | ||||
Heal Party | Spell. Heals entire party for 30...66...75. | 15 | 2 | 2 | Healing Prayers | Core | ||||
Heal Party (PvP) | Spell. Heals entire party for 30...66...75. | 15 | 1 | 20 | Healing Prayers | Core | ||||
Light of Deliverance | Elite Spell. Heals entire party for 5...57...70. | 5 | 1 | 6 | Healing Prayers | Nightfall | ||||
Light of Deliverance (PvP) | Elite Spell. Heals entire party for 5...57...70. Disables your Smiting Prayers (20 seconds). | 5 | 1 | 10 | Healing Prayers | Nightfall | ||||
Martyr | Elite Spell. Transfer all conditions from all allies to you. | 5 | 1 | 10 | Core | |||||
Meditation of the Reaper | Skill. (30 seconds.) Shiro meditates and absorbs the next 500 damage. When this skill ends, Shiro steals 20 Health from all foes for each second this skill was active. | 60 | Factions | |||||||
Mirror of Disenchantment | Spell. Removes one enchantment from target foe. That foe's party members also lose this enchantment. | 5 | 1 | 15 | Nightfall | |||||
Mirror of Disenchantment (PvP) | Spell. Removes one enchantment from target foe. That foe's party members also lose this enchantment. | 15 | 1 | 20 | Nightfall | |||||
Mystic Healing | Spell. Heals you for 5...53...65. Heals all enchanted party members for 5...53...65 Health. | 5 | 1 | 4 | Wind Prayers | Nightfall | ||||
Mystic Healing (PvP) | Spell. Heals you for 5...53...65. Heals all enchanted party members for 5...53...65 Health. | 5 | 1 | 20 | Wind Prayers | Nightfall | ||||
Order of Apostasy | Elite Enchantment Spell. Enchants all party members (5 seconds). These party members remove one enchantment when they deal physical damage. Removal cost: for each Monk enchantment, you lose 25...17...15% maximum Health. | 25 | 2 | Curses | Factions | |||||
Order of Pain | Enchantment Spell. Enchants all party members (5 seconds). 3...13...16 more damage whenever these party members hit with physical damage. | 17% | 10 | 2 | Blood Magic | Core | ||||
Order of the Vampire | Elite Enchantment Spell. Enchants all party members (5 seconds.) These party members steal 3...13...16 Health with each physical damage attack. Party members under another Necromancer enchantment are not affected. | 17% | 5 | 2 | 5 | Blood Magic | Prophecies | |||
Protective Was Kaolai | Item Spell. (15...51...60 seconds.) You have +10 armor. Drop effect: all party members are healed for 10...70...85. | 10 | 1 | 25 | Restoration Magic | Factions | ||||
Release Enchantments | Spell. Removes all of your enchantments. Heals all party members for 5...29...35 for each Monk Enchantment removed. | 5 | 1 | 5 | Divine Favor | Factions | ||||
Seed of Life | Enchantment Spell. (2...5) seconds. Heals party members for 2 for each rank in Divine Favor whenever target takes damage. Cannot self target. | 5 | ¼ | 20 | Sunspear rank | Nightfall | ||||
Star Servant | Skill. Summon a level 25 celestial horror. Your party members gain 25 Health and 3 Energy each time the celestial horror lands an attack. | 1 | morale boost | Factions | ||||||
Star Shine | Skill. Heals your entire party to their maximum Health and removes all conditions and hexes. | 1 | morale boost | Factions | ||||||
Star Strike | Skill. (10 seconds.) Party-wide effect. Every successful attack summons a level 20 celestial attacker (maximum of 6). | 1 | morale boost | Factions |
Skills with effects that trigger if certain targets are within party area[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
"I Will Avenge You!" | Shout. You have +3...6...7 Health regeneration and attack 25% faster (10 seconds for each dead ally). | 5 | 45 | Strength | Prophecies | |||||
Forest's Binding | Skill. Projectile: Target foe is hexed with "Binding Chains." | ¾ | Factions | |||||||
Queen Siege | Skill. Projectile: deals 100 earth damage and causes knock-down. Cannot be used on nearby foes. | 5 | 3 | 20 | Nightfall | |||||
Reclaim Essence | Elite Spell. All of your Spirits die. If a Spirit dies in this way, you gain 5...17...20 Energy and all of your Binding Rituals are recharged. | 5 | 1 | 30 | Spawning Power | Nightfall | ||||
Summon Spirits | Spell. Spirits you control Shadow Step to your location and gain 60...100 Health. | 5 | ¼ | 5 | Allegiance rank | Factions | ||||
Wurm Siege | Spell. (monster only) | 2½ | Core | |||||||
Wurm Siege | Spell. Damages creatures at the impact site. | 3 | Prophecies | |||||||
Wurm Siege | Spell. Projectile: damages foes in range. | 2 | 15 | Eye of the North |