ArenaNet:Skill feedback/Assassin/Fox Fangs

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Fox Fangs Fox Fangs

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[edit] Life Infusion Issue -- 04:11, 3 March 2008 (UTC)

Discussion

Issue
overshadowed by wild strike
has "fangs" in it, but no deepwound
Suggestion
add target foe suffers from a Deep Wound for 5...17...20 seconds if suffering from bleeding
remove bonus damage
remove 1/2 activation
increase recharge to 12

OR if the above is deemed too strong

add target foe suffers from a Deep Wound for 5...17...20 seconds if suffering from bleeding and you are under an enchantment
remove bonus damage
remove 1/2 activation
increase recharge to 12

OR

add target foe suffers from a Deep Wound for 5...17...20 seconds if suffering from bleeding and cracked armor
remove bonus damage
remove 1/2 activation
increase recharge to 12

[edit] Ensoriki Issue -- 19:04, 5 March 2008 (UTC)

Inferior to similar alternative Wild Strike.
Name discrepency
somewhat weak in general
Suggestion
Decrease recharge to 5 and increase damage to 3 more than Wild strike, or keep recharge decrease damage and add a 1-4 second DW, in either event it is a spike skill.

[edit] Lann's Issue -- 12 June, 2008

Issue

Inferrior to Wild Strike, high recharge for 1/2 effect

Suggestions
  • Reduce recharge to 4
  • Remove 1/2 effect, add deepwound
  • Add damage comparable to wild strike

[edit] Makku's Issue -- 24 July, 2008

Issue

Needs a minor buff to be on par with Wild Strike, Jungle Strike etc.

Suggestions
  • Decrease recharge to 6 seconds
  • Increase damage to 10...30...35 (same as Wild Strike)
  • KEEP 1/2 activation and do NOT add deep wound tbh, functionality of this skill is just fine, only the numbers have to be tweaked slightly
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