ArenaNet:Skill feedback/Assassin/Fox Fangs
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[edit] Life Infusion Issue -- 04:11, 3 March 2008 (UTC)
- Issue
- overshadowed by wild strike
- has "fangs" in it, but no deepwound
- Suggestion
- add target foe suffers from a Deep Wound for 5...17...20 seconds if suffering from bleeding
- remove bonus damage
- remove 1/2 activation
- increase recharge to 12
OR if the above is deemed too strong
- add target foe suffers from a Deep Wound for 5...17...20 seconds if suffering from bleeding and you are under an enchantment
- remove bonus damage
- remove 1/2 activation
- increase recharge to 12
OR
- add target foe suffers from a Deep Wound for 5...17...20 seconds if suffering from bleeding and cracked armor
- remove bonus damage
- remove 1/2 activation
- increase recharge to 12
[edit] Ensoriki Issue -- 19:04, 5 March 2008 (UTC)
- Inferior to similar alternative Wild Strike.
- Name discrepency
- somewhat weak in general
- Suggestion
- Decrease recharge to 5 and increase damage to 3 more than Wild strike, or keep recharge decrease damage and add a 1-4 second DW, in either event it is a spike skill.
[edit] Lann's Issue -- 12 June, 2008
- Issue
Inferrior to Wild Strike, high recharge for 1/2 effect
- Suggestions
- Reduce recharge to 4
- Remove 1/2 effect, add deepwound
- Add damage comparable to wild strike
[edit] Makku's Issue -- 24 July, 2008
- Issue
Needs a minor buff to be on par with Wild Strike, Jungle Strike etc.
- Suggestions
- Decrease recharge to 6 seconds
- Increase damage to 10...30...35 (same as Wild Strike)
- KEEP 1/2 activation and do NOT add deep wound tbh, functionality of this skill is just fine, only the numbers have to be tweaked slightly

