ArenaNet:Skill feedback/Mesmer/Enchanter's Conundrum

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Enchanter's Conundrum Enchanter's Conundrum

[edit] 71.83.44.105 09:27, 11 May 2008 (UTC) Issue -- 09:25, 11 May 2008 (UTC)

Discussion

Issue
The skill has been nerfed multiple times, and the use of the skill changed drastically. First of all, by moving the damage to when the hex was applied, the spiking potential was supposed to have been reduced. But, then, when it was figured that the spell was in fact better than before for a team spike, the damage became even more conditional, checking the target for hexes as well as enchantments. This skill is no longer a "Conundrum" as was before, where it forced the target to either put up some enchantments, or suffer damage. This skill is in fact, quite underpowered and underused as of right now, in comparison to Energy Surge, for instance.
Suggestion
Revert to back the way it was, when the damage was applied after it was removed, maybe lowering the damage slightly.

[edit] Overnerfed

This skill was actually fine before it was boosted. Why not nerf it back to its pre-boost staste or similar instead of the many changes that have now made this skill too conditional and underused (understatement). The skill does similar damage compared to some elementalist skills, and elementalist spike teams still oeprate. Why wouldn't mesmers be allowed to spike? The old mechanism with shatter delusions was more fun to play!

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