ArenaNet:Skill feedback/Ranger/Dryder's Defenses

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Dryder's Defenses Dryder's Defenses

Contents

[edit] Life Infusion's Issue -- 21:02, 1 March 2008 (UTC)

Discussion

Issue
60 recharge is way too long for a solely defensive skill (this has no speed buff). Compare this to Natural Stride and Dark escape which allow avoiding damage altogether by getting away.
Suggestion
Reduce recharge to 30 (~1/3 uptime). I'd imagine it would make it more useful as protection from elemental damage.
Reduce elemental armor at the bottom end to make it roughly 25...40...60 (+34...55...60 armor means even at low rank it has immense strength) , since it is unlikely someone will be running higher than 12 wilderness survival anyway
Make it block only projectile attacks
"ends when hexed" (to fit with wilderness survival theme) [if it sees abuse]
Increase to 10 energy so it is more ranger-oriented [if it sees abuse on nonrangers, maybe]

PvE suggestion:

Make Dryders use it so that Barrage+ elemental damage are not as viable everywhere

[edit] Recharge time is too long

Issue
Recharge makes this obsolete.
Suggestion
Increase energy to 15, reduce recharge to 20. Reduce elemental armor buff slightly. This stance should end if you use a skill on another ally.

[edit] Frvwfr2's Issue -- 14:03, 3 June 2008 (UTC)

Issue
Above
Suggestion
Half duration, make recharge 15. Good anti spike for monks, along w/ Natural Stride. Maybe a bit OPed.

[edit] eyekwah's Issue -- 16:41, 3 June 2008 (UTC)

Issue
Above
Suggestion
Make recharge 30. Slightly lower duration. Ends if you cast a spell.


[edit] WeHeartKatamari's Issue

Issue
Above
Solution
10Image:Tango-energy.png ¾Image:Tango-activation-darker.png 30Image:Tango-recharge-darker.png
"Elite Stance. For 5...10...11 seconds, you run 25-33% faster and have +34...55...60 armor against elemental damage."

[edit] Recharge of 60

Issue
As above, nasty recharge (twice that of Lightning Reflexes which gives you a better secondary effect - rangers already have hig elemental armour anyway.
Suggestion
Slash the recharge to 30 or even 20. Then maybe decrease armour bonus and block chance a bit and/or add a bit of a speed boost or whatever. A la:
5 Energy 25 Recharge time
Stance. For 5...10...11 seconds, you gain a 66% chance to block attacks and +20...48...55 armor against elemental damage. While near a foe, you also run 33% faster.
This would make it a good skill to use for kiting away from melee foes as well as blocking them while also giving you a massive armour bonus against elemental damage, making it an all-around good defence skill, but crucially it no longer suffers from the horrendous recharge. The armour bonus and block chance have been decreased a bit to prevent grief for people trying to harm someone using this, though (especially since it could be used to chase foes too - I mean, nobody wants more SWay abuse as a sorta non-elite Escape with an armour bonus).
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