ArenaNet talk:Skill feedback/Monk/Release Enchantments

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Still only a bad gimmick. This needs to heal big. -- NUKLEAR User NuclearVII signature 3.jpgIIV 13:40, 13 May 2008 (UTC)

I think that with this change it could become viable for flaggers. SoR+RoF+Guardian+Storm Djinn's. That is ~110 health, but less efficient than Heal Party in cast and cost, and then you can't use HB with it, which nearly everyone runs. ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 13:50, 13 May 2008 (UTC)
Buffing this skill is really, really easy. Heals for 33 for each monk enchantment removed@12. That makes it equally powerful to Heal Party with two enchantments, but taking more preperation and being more vulnerable to enchantment removal.Akirai Annuvil 18:35, 23 May 2008 (UTC)
What about giving it an unconditional heal in addition to the conditional heal? -- Gordon Ecker 02:52, 21 August 2008 (UTC)

currently this skill is in the "never use" pile. it has never been good. needs a change for the better.--72.189.85.14 01:51, 2 January 2009 (UTC)

I like the energy management one. -- Halogod35 User Halogod35 Sig.jpg 15:54, 26 May 2009 (UTC)