ArenaNet talk:Skill feedback/Necromancer/Soul Barbs

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Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

When I wrote my game engine, instead of removing existing effects from players, I just reset all the values so that "reapply" triggers don't fire, but it seems like a brand new effect. Maybe the programmers could do something similar? ~Shard (talk / Nerf List) 02:55, 29 February 2008 (UTC)

It bad when the game is hindered because of a small bug the devs chos enot fix but instead nuke one of the offenders. -- NUKLEAR User NuclearVII signature 3.jpgIIV 22:04, 26 April 2008 (UTC)

This skill is only useful when your group plans on massing multiple hexes on a single target which often defeats the purpose of hexes in the first place. Also it's two second casting time makes it quite a joke in pvp.William Wallace 10:21, 2 May 2008 (UTC)

"This skill is only useful when your group plans on massing multiple hexes on a single target which often defeats the purpose of hexes in the first place. " Actually, swarming a single target with hexes, and doing it 8 times is a very popular idea. -- NUKLEAR User NuclearVII signature 3.jpgIIV 11:18, 2 May 2008 (UTC)