Feedback:User/Skye Marin/Feedback:User/Skye Marin/Underused Skills Update - Mesmer
Feedback:User/Skye Marin/Underused Skills Update - Mesmer | |
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User | Skye Marin |
Categories | Skill feedback → Mesmer → Other Player vs. Player |
Here is a short list of Mesmer skills that I feel are extremely underused, outclassed by other skills, or have no use in general. Updating these skills to make them useful will refresh the meta, and help better define class roles. These changes have been made with PvP in mind. All gradients are from 0..15.
10 1 20
Enchantment Spell. "For 15 seconds, whenever you cast a spell, you gain 1 energy for every 3 ranks in Fast Casting (max 1..4). You gain 10..20 energy when Mantra of Recall ends."
Expel Hexes - Moved to Fast Casting
5 1 8
Spell. "Target ally loses up to 2 hexes. For each hex removed, you gain 0..8 energy."
5 2
Elite Spell. "Target foe loses all enchantments. For each enchantment removed, this spell is disabled for for +5 seconds (maximum 15 seconds)"
Recurring Insecurity
- Also hexes nearby foes
5 ¼ 10
Hex Spell. "Interrupt target foe. If target foe was casting a spell or chant, they casts spells 100% slower, and you cast spells against them 25% faster, for 5..15 seconds."
Aneurysm (PvE only)
5 ¼ 3
Spell. Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 5..20 damage. (maximum 120 damage). No effect if Fast Casting is less than 8.
Mind Wrack (PvE only)
5 1 5
Hex Spell. For 30 seconds, whenever you cause target foe to lose Energy, that foe also loses 2..12 health for every point of energy lost. No effect if Fast Casting is less than 8.