Feedback talk:Game updates/Archive 2009

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Looking back archive plz

moved from Feedback_talk:Linsey_Murdock#Looking_back.

TL;DR gogogo
Copper Zaishen Coin.png Zaishen quest/bounty: instead of diverse teams doing a variety of the optional objectives, 98% of players just want Hardmode AND Bonus, and they expect minmaxxed PvX builds. If I don't have both of those, I get kicked or I don't get a team at all. Wasn't this supposed to make teaming better?
Strength_of_Honor Strength_of_Honor -- This ones seems to be working fine, no complaints. Infact it's a ton of fun with the new pet buff and makes other less popular Smiting builds feasible alternatives to RoJ spammers :p

Paragon Goon Changes -- Massive list of things, but only in Command and Leadership... This is the part I DON'T get. It was Spear attacks and Motivation that were lacking the most in PvE. Command and Leadership were already almost perfect (except for the Elites). None of these changes granted Goons the option to deal more AoE damage or even begin to compete with monks & rits for Healing. And while the changes to offensive shouts like "Go for the Eyes!" "Go for the Eyes!" and "Find Their Weakness!" "Find Their Weakness!" were nice, they just don't compete with the DPS that Strength of Honor puts out.

Dervish Dervish Changes -- The only changes to Mysticism powers, were basically nerfs. IE: Meditation Meditation is even more complicated to use in teams now b/c someone else(usually the AI) is always slapping an enchant on me (sometimes while I'm casting it) and robbing me of my energy gain.

Melandru's Assault Melandru's Assault -- Also a buff that feels more like a nerf b/c it's very low untyped damage. Meanining it has no synergy at all with any other skills. It doesn't add to the damage your pet does or combine with any of the buffs on your pet. It doesn't trigger any other skills or interact in any way.
Masochism Masochism -- this might just be a bug, but I've experienced it several times now, where the Sac% added by Masochism when used with Blood of the Master seems to multiply for every Minion in your area instead of just for every minion you control. And it Doesn't trigger DarkAura for every iteration either. For example: Normally one use of BotM with 9 or 10 minions in your control only takes about 30% of your health. But for some reason I've seen the Sac% randomly triple leading to instant death. It's leading to some really annoying suicidal A.I. behavior in heroes that not even BiP'ers are prone to.
Signet of Deadly Corruption Signet of Deadly Corruption -- Is now superior to Signet of Suffering. Was this just an oversight or was this intentional?
--ilrUser ilr deprav.png 22:02, 2 September 2009 (UTC)

Paragons are supposed to compete as healers with monks? Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 1.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 22:08, 20 January 2010 (UTC)

"Can't Touch This!"

"Can't Touch This!" "Can't Touch This!" - PvE skill does not work accordinly to its descrition: it only appies on party members instead of allies. Jaxom 01:17, 6 September 2009 (UTC)

Post this either on the specific update page, or on the Feedback:Bug reports/Skill bugs page. -- Wyn User Wynthyst sig icon2.png talk 23:55, 10 September 2009 (UTC)
Posted, you can archive this one. Jaxom 06:53, 11 September 2009 (UTC)

Guild Hall changes as per Oct 30 2009

moved to Feedback talk:Game updates/20091029#Guild Hall changes as per Oct 30 2009

dec 9th update

anybody know what it is? looked small but still wondering. Previously Unsigned 23:20, 9 December 2009 (UTC)

It's nothing worth noting. ~Shard User Shard Sig Icon.png 07:58, 10 December 2009 (UTC)
Stealth updates are intriguing. MithUser MithranArkanere Star.pngTalk 19:49, 12 December 2009 (UTC)

Dec 17

moved to Feedback talk:Game updates/20091217#Dec 17