Feedback talk:Game updates/Archive 2009
Looking back archive plz
- → moved from Feedback_talk:Linsey_Murdock#Looking_back.
Zaishen quest/bounty: instead of diverse teams doing a variety of the optional objectives, 98% of players just want Hardmode AND Bonus, and they expect minmaxxed PvX builds. If I don't have both of those, I get kicked or I don't get a team at all. Wasn't this supposed to make teaming better?
Strength_of_Honor -- This ones seems to be working fine, no complaints. Infact it's a ton of fun with the new pet buff and makes other less popular Smiting builds feasible alternatives to RoJ spammers :p
Goon Changes -- Massive list of things, but only in Command and Leadership... This is the part I DON'T get. It was Spear attacks and Motivation that were lacking the most in PvE. Command and Leadership were already almost perfect (except for the Elites). None of these changes granted Goons the option to deal more AoE damage or even begin to compete with monks & rits for Healing. And while the changes to offensive shouts like "Go for the Eyes!" and "Find Their Weakness!" were nice, they just don't compete with the DPS that Strength of Honor puts out.
Dervish Changes -- The only changes to Mysticism powers, were basically nerfs. IE: Meditation is even more complicated to use in teams now b/c someone else(usually the AI) is always slapping an enchant on me (sometimes while I'm casting it) and robbing me of my energy gain.
Melandru's Assault -- Also a buff that feels more like a nerf b/c it's very low untyped damage. Meanining it has no synergy at all with any other skills. It doesn't add to the damage your pet does or combine with any of the buffs on your pet. It doesn't trigger any other skills or interact in any way.
Masochism -- this might just be a bug, but I've experienced it several times now, where the Sac% added by Masochism when used with Blood of the Master seems to multiply for every Minion in your area instead of just for every minion you control. And it Doesn't trigger DarkAura for every iteration either. For example: Normally one use of BotM with 9 or 10 minions in your control only takes about 30% of your health. But for some reason I've seen the Sac% randomly triple leading to instant death. It's leading to some really annoying suicidal A.I. behavior in heroes that not even BiP'ers are prone to.
Signet of Deadly Corruption -- Is now superior to Signet of Suffering. Was this just an oversight or was this intentional?
--ilr 22:02, 2 September 2009 (UTC)
- Paragons are supposed to compete as healers with monks? Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 22:08, 20 January 2010 (UTC)
"Can't Touch This!"
- Post this either on the specific update page, or on the Feedback:Bug reports/Skill bugs page. -- Wyn talk 23:55, 10 September 2009 (UTC)
- Posted, you can archive this one. Jaxom 06:53, 11 September 2009 (UTC)
Guild Hall changes as per Oct 30 2009
dec 9th update
anybody know what it is? looked small but still wondering. Previously Unsigned 23:20, 9 December 2009 (UTC)
- It's nothing worth noting. ~Shard 07:58, 10 December 2009 (UTC)
- ← moved to Feedback talk:Game updates/20091217#Dec 17