Talk:Infuriating Heat

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Infuriating Heat + Dragon Slash?

No. — ( ɔ \ ʇ ) uɐɥʇıǝɹ 19:59, 11 March 2008 (UTC)

Is it possible that the Infuriating Heat in Kourna is there for two reasons? First for style (an arid, windswept heath as Kourna is) and second for the Warriors and Paragons YOU are playing so there are not too disadvantaged while fighting Kournans. See, the Kournan Military has no use for this. It's like Winter in the Northern Shiverpeaks (atmosphere only) and Symbiosis in the Far Shiverpeaks (atmosphere: Rangers in symbiosis with nature / ruining 55HP monk farming). Noctarch 23:37, 4 June 2008 (UTC)


[edit] Odd note

"Because this skill is effectively a percentage multiplier, it does not increase adrenaline gain from whole numbered skills, such as Signet of Aggression, Enraging Charge or even Dragon Slash. "
Yes, as percentage multiplication obviously does not affect integers. ^_^. Is this just trying to say that adrenaline from skills is unaffected? If so note should be changed to something along those lines. --BlueNovember 16:29, 9 July 2008 (UTC)

If you have a Warrior uner the affects of Dark Fury. If you then used this ould you get 4 adrenaline a hit or would it be just 2 still? 195.93.21.35 13:20, 12 July 2008 (UTC)

S&M Spam please 149.254.200.219 00:34, 30 July 2008 (UTC)

[edit] Soothing?

Um, anyone know why soothing was made a related skill? I mean, it should be a counter or something, not a related skill. Crimmastermind 08:50, 13 July 2008 (UTC)

Because soothing is another spirit that affects adrenaline gain. FleshAndFaith 00:00, 29 July 2008 (UTC)

[edit] Anomaly

Anomaly Anomaly.
This skill does NOT stack in any way with "For Great Justice!" (PvP), although there is no obvious reason why it shouldn't.

Adrenaline gain is capped at 100%. The reason this skill and "For Great Justice!" do not stack is probably because this is calculated as 100% more adrenaline, despite the description simply using the word double. I believe this is the case, and I can prove it with the descriptions of Migraine. In the normal description, it is called "100%" longer, but in the concise it is refered to as "double". So, assuming it is the same for this skill; they don't stack because it only takes one of them to reach the adrenaline gain cap. Um...Any questions? (I'll also be removing the anomaly now) 72.81.247.139 15:33, 29 July 2008 (UTC)
That's the thing, though -- "For Great Justice!" (PvP) is NOT a percentage adrenaline multiplier skill. It simply causes the user to gain one extra strike of adrenaline upon landing a hit, which implies that it should stack with a skill that multiplies the amount of adrenaline gained. Only the PvE version of "For Great Justice!" would have cause not to stack with Infuriating Heat, as it is a multiplier. This is precisely the distinction that now exists between the PvE and PvP versions of "For Great Justice!". --STALWART 12:45, 22 August 2008 (UTC)

So does that mean that this would stack with percentage multipliers (like the PvE "FGJ!") even though it shouldn't, since though it's supposed to be a percentage multiplier it isn't? And does this double flat adrenaline gain from skills or just the normal adrenaline from auto-attacking? 81.109.179.84 17:07, 6 June 2009 (UTC)