Talk:Meteor Shower

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I am still trying to figure out why this skill is so popular. Sure, it can be powerful, but only does its damage three times, and then you have to wait a minute. Your opponent can see it coming and easily moe out of the way. And the casting time is so huge, it will even be interrupted by Normal Mode enemies. Combo's are the way to go, obviously, but even then, is it worth the hassle or does it just look way too cool? Because that is undeniable. Nicky Silverstar 19:45, 10 July 2007 (UTC)

P.S. Shouldn't someone add that this is portrayed on a Skill Pin?
You can add the Skill pin info yourself as a note. I think meteor shower is good for tight groups of enemies. It actually hits 9 times (but at 3 different points). Don't forget the knockdown. In PvP I think it's pretty useless - players will recognize, perhaps interrupt and run away from the shower. In PvE it is helpful e.g. for some boss monsters, just for the knockdown effect. - MSorglos (talk|contrib) 19:50, 10 July 2007 (UTC)
This skill is insain when it comes to mob control. Honestly, it hits for 119dmg and knocks down for 2sec. Effectivly shutting down all casting/dmg by the target and all adjacent foes for 9 seconds. With pressure from Searing Flames this skill can completely destroy a group of monsters in a matter of seconds. As far as pvp goes, yeah it's pretty much useless. Might be able to sneak it in w/ GoS. --Lou-Saydus 19:46, 1 August 2007 (UTC)
You'd have to attack first though, or have a great tank, because you won't be hitting much if the enemy scatters. So yeah, it can be ok, but I still think this is overhyped. Meteor is a lot better IMO.
Dont forget o combo mark of rodgort meteor shower on bosses (and mobs if u want).......light things on fiiiiirrrrreeeee!!!--Raph 02:16, 30 November 2007 (UTC)
Does it strike 91 Dmg once? 3? or 9? Anon

This skill does need a longer recast time or shorten the recast time on some of the ritualist spirits because this skill can affectively deal up too one thousand damage which is the maximum amount of health any class can have (unless your using some sort of exploit)and also has the potential to demolish entire groups. Either increase the recast time for this skill to 120 seconds or shorten the casting time for some of the ritualist spirits because they go down in like two hits from a dervish (already tried it out in game and no shadow song has the limited potential of only blinding one target at a time) or four hits from an axe welding warrior so there is no need for the extremely long recast time on the ritualist spirits.William Wallace 07:17, 4 March 2008 (UTC)

dude this skill only does around 300 dmg max, and its easy to avoid, but its awesome in pve beacuse it doesnt trigger aoe scatter and causes massive amounts of interrupts 76.26.189.65 08:33, 13 March 2008 (UTC)

Contents

[edit] Trivia

Added the skill pin note...i know its meaningless, but i decided to help in the noobish way i can :D--Raph 02:19, 30 November 2007 (UTC)


[edit] Related Skills

Is Maelstrom really related to Meteorshower? I personally dont think so even though it interrupts the target at that location its an entirely different matter. It does not really have the abilities Meteorshower has as Meteorshower deals a significant amount of Damage and as already mentioned many Monsters does not manage to run out of it. Also it has a knockdown which is more useful then just the interrupt of Maelstrom and if im not wrong the monsters leave maelstrom when interuptet once or twice which is much harder for them due to the knockdown of Meteorshower. SilentStorm 22:00, 14 March 2008 (UTC)

A little late to the party, but yeah, they are related, being the superduper nukes of their classes. NUKLEAR IIV 00:43, 19 April 2008 (UTC)
I disagree. Yeah, they both cost 25e. Yes, they both have powerful AoE effects, and they both cause Exhaustion. But knocking down and dealing fire damage isn't the same as an interrupt every second with cold damage. --SoraMitsukai 07:14, 19 April 2008 (UTC)
Meh, It's a counterpart thing. Sort of how rodgort/deepfreeze/earthquake are related. NUKLEAR IIV 11:50, 19 April 2008 (UTC)
Interupt is basically a 1/2 second Knockdown, lol. This skill is related to Maelstrom because they are both high cost, high power spells of different attributes. Meteor Shower is, essentially, Maelstrom's Fire Magic counterpart. --Srakin 01:54, 17 May 2008 (UTC)

Fire Storm is related to Meteor Shower just as much as any fire nuke is related to it; perhaps we should add them all? Maelstrom is a little closer, granted, but KDs aren't nearly the same as spell interrupting. --click moar Mafaraxas 20:19, 21 July 2008 (UTC)

your taking it too liberally. Fire storm and meteor shower have similar skill animations and effects. They both do damage over a set of time by using raining..welll....fire...Maelstorm may be close related in the actual skill aspect, as interrupts are indeed a 1/2 second KD, basicly--Raph Talky 00:37, 22 July 2008 (UTC)
Related skills is for things that function similarly, not if they look or sound similar. --click moar Mafaraxas 12:17, 22 July 2008 (UTC)
and they do function similarly. Looks make up for 2% of the related skills quota, and those skills are 98% related in effects, and 2% related in looks The preceding unsigned comment was added by Raph (talk • contribs) at 13:58, 22 July 2008 (UTC).
Unsigned tag! I'd say that these currently related skills are indeed more related to Meteor Shower than, say, Bed of Coals, so there's no need to do every fire nuke. --Chaiyo Kaldor talk contribs 17:39, 22 July 2008 (UTC)

[edit] Acquisition

Firstwatch Sergio doesn't have it. The preceding unsigned comment was added by 207.216.53.189 (talk • contribs) at 20:22, 12 June 2008 (UTC).

First, sign please (Four tildes). Second, post new issues with the new section tab (+) at the tab. Third, checked and taken care of. --Chaiyo Kaldor talk contribs 20:27, 12 June 2008 (UTC)

[edit] Ever Changed?

Has this skill ever been changed? at all? To me it looks exactly the same but has even the wording been changed?--Justice 19:06, 16 June 2008 (UTC)

It's been changed 1 time that I know of. Don't remember which update it was, but they changed the duration from 10 seconds to 9, which really had no effect on it other than ending the animation with the last meteor that hits instead of going a second longer. Other than that, it's always been the same afaik Deathwind 07:51, 20 June 2008 (UTC)

[edit] Used with Earthbind

If this skill was used with Earthbind, the kd is 3 seconds, do the KD'd whatever get up in time for the next KD to take affect? 86.128.70.41 16:07, 19 July 2008 (UTC)

No sorry; stonefist and earthbind will make the KD over lap waisting the middle KD from metoer shower. (3sec KD) (3sec gap) (3sec KD)--Justice 22:38, 29 July 2008 (UTC)

Wrong as well. In an Earthbind/stonefist Meteor Shower is cast, the first hit will knock down, the second hit has a chance of failing to knock down, and the third hit has a chance to fail to knock down if the second hit knocked down. Results may vary within a single Meteor Shower. <>208.117.81.49 21:53, 5 August 2008 (UTC)
I just tried it in Isle of the nameless, and it seems you are right, 208.117.81.49. Jonas 18:15, 28 August 2008 (UTC)

well if what i said was wrong then edit the main page regaurding KD extenders....if not then dont bother posting that something, such as i wrote was accepted by anyone who has previously tested it, is random as u suggested. --Justice 18:01, 15 August 2008 (UTC)

== Update Octobre 9th ==

W00t? Kinda ridiculous Ɲoɕʈɋɽɕɧ 22:51, 9 October 2008 (UTC)

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