Talk:Sundering Weapon

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Will the Cracked Armor apply before the damage, before skills check for the condition, or after it all? --24.179.151.252 04:51, 21 July 2007 (UTC)

The cracked armor will almost certainly be applied after, because that's pretty much how other stuff works (for instance, deep wound attacks often do not make the kill, because the deep wound is applied after)--Xapti 05:31, 21 July 2007 (UTC)
Mark of Rodgort followed by Glowing Gaze gives you energy. Anthem of Flame followed by Disrupting Throw interrupts. --24.179.151.252 15:11, 21 July 2007 (UTC)

With a shock axe warrior = ouch 88.169.112.155 10:43, 21 July 2007 (UTC)

what the hell does cracked armor mean? i want numbers here. Y0 ich halt 14:43, 21 July 2007 (UTC)

edit: give it a link and all problems are solved. hrmp. Y0 ich halt 17:23, 21 July 2007 (UTC)
Cracked Armor. This could = win on an Moebius/DB linebacker. Krowman 20:09, 22 July 2007 (UTC)

Initially I wasn't sure how to rate this skill, but the more I think about it the more I think it may be THE best way to apply cracked armor in a melee spike out of the proposed new cracked armor skills. Compared well with the ele skill for cracked armor in terms of recharge and energy cost. Seems perfect for an assassin, or in combo with the many melee based attacks that gain bonuses for hitting someone with cracked armor. Aksharack 02:42, 23 July 2007 (UTC)

Why just 10%? Any warrior using an attack skill would have about that much through strength. Tons of calculations have shown that even skills like Judges Insight really don't add that much damage. To make it more versatile, increase the duration to 2..20, increase AP to 20% flat, and have the Cracked Armor occur before the damage. Remember that using this skill forgoes all other weapon skills.--Skye Marin 14:52, 23 July 2007 (UTC)

It's next attack, not next attack skill. 10% is fine like that. --Kale Ironfist 14:30, 24 July 2007 (UTC)

Decent Skill but i think it needs to triger on the next X attacks, makeing it like splinter weapon, otherwise i see it getting very little play. 69.135.196.107 14:04, 24 July 2007 (UTC)

Considering recharge and ease of application of the condition, I'd say it's fine. After all, you really only care about the condition. --Kale Ironfist 14:30, 24 July 2007 (UTC)
What would it ever change if it was on next X attacks? The role of this skill is pretty obvious : throw it on a warrior (or other attacker) at the start of a spike so that Cracked Armor is applied for the spike duration right when you need it without giving the spike away. As such, the skill is pretty much perfect. Energy cost is manageable, recharge is great, duration doesn't actually matter much since if you didn't kill the target in 5s you likely won't. It'll likely see lots of play imo. Patccmoi 15:44, 24 July 2007 (UTC)
Maybe 20 % AP, increased critical rate, and cracked armour next time you critical ?90.33.169.212 04:45, 27 July 2007 (UTC)

This + Body Shot = good energy regen. 70.59.67.247 15:19, 27 July 2007 (UTC)

True, assuming decent expertise. However, If you're using ONLY Sundering as a R/Rt, consider R/N for applying Cracked Armor to multiple adjacent targets with Weaken Armor. Same cost, came cast, faster recast. The 10% damage boost only applies to your base damage so you're talking an extra 2-3 points for 2-3 arrows. The value of the skill is in the bonus you get from Cracked Armor being on the target itself. Factor in that Sundering works with barrage, volley, incendiary arrows to spread CA, whereas Weaken Armor.... The right choice is very situational, but don't let the extra 10% sway you much. 216.114.234.182 06:29, 9 May 2009 (UTC)

anyone watch bleach doesnt the sword in this image look like ichigos?.

it actually does look like it, wow.76.2.19.31 01:08, 19 September 2007 (UTC)
any sword could look like that. it's a typical broad sword without grip protectors. - Y0_ich_halt User Y0 ich halt sig.jpg 12:16, 19 September 2007 (UTC)
Not really, it's not big enough. - User HeWhoIsPale sig.PNG HeWhoIsPale 12:23, 19 September 2007 (UTC)
not big enough in what dimension? the blade is four times as large as the grip. still, i could also say "hey, some guy from <put aninme in here> has that sword!". they just like that layout. - Y0_ich_halt User Y0 ich halt sig.jpg 12:37, 19 September 2007 (UTC)
Looks like one of the Assassin daggers to me... 198.28.92.5 09:47, 9 November 2007 (UTC)

Why is this stubbed? --- Ressmonkey (talk) 00:44, 13 December 2007 (UTC)

Dunno. Buff made this very strong tho. Dark Morphon(contribs) 13:23, 23 January 2008 (UTC)
Didn't give a reason to put more than leftover points in communing tho. --24.179.151.252 14:23, 23 January 2008 (UTC)
doesn't matter at all. put this up before a spike and the warrior's three spike attacks will have armor penetration+cracked armor. the duration will be long enough for a spike. - Y0_ich_halt Have a look at my page 16:22, 23 January 2008 (UTC)
Im using this on a spirit's strength Paragon with 7 in communing and Chest Thumper, it works amazing. ALso... does the 10% AP stack with something liek say Spear of LIghtening>? 90.210.13.239 14:50, 15 April 2008 (UTC)
most likely not. - Y0_ich_halt Have a look at my page 15:50, 15 April 2008 (UTC)
why not? —ZerphatalkThe Improver 19:09, 14 June 2008 (UTC)
to keep in line with the late answers, because ap doesn't stack. the strongest takes effect, the others are ignored. the only exception is when the description states "additional", which neither sundering weapon nor spear of lightning do. - Y0_ich_halt User Y0 ich halt sig.jpg 13:07, 5 August 2008 (UTC)

Not too Ritualistic[edit]

Like almost every weapon, its better for a secondary Ritualist, a primary Ritualist is better off doing other kind of spells than attacking with his/her 60 armor.--ShadowFog 05:00, 5 August 2008 (UTC)

it's very commonly used in builds such as ranger spike by a support ritualist. that's why you can cast it on other people, to support them. - Y0_ich_halt User Y0 ich halt sig.jpg 13:07, 5 August 2008 (UTC)
It can be cast on ally's or a reason, rit doesn't have to cast the weapon spells on themselves. --Personn5 00:01, 22 December 2008 (UTC)

Channeling[edit]

Why is this not under the channeling attribute? Communing is only for spirits. Mikkelet 00:56, 2 August 2009 (UTC)

Does nothing when strength >= 10?[edit]

The page says "Unlike Judge's Insight, this skill causes base armor penetration, and therefore does nothing to a warrior of 10 or greater Strength attribute". But strength only affects attack skills and not normal attacks. So I disagree and think that this note is probably wrong. Am I right? --Combatter 22:14, 13 January 2010 (UTC)

The note does seem to be slightly inaccurate, while it's an exaggeration to say it's wrong since in most cases adding ~10% to the damage of a base attack doesn't really mean much, I suppose it might warrant a small change in words. » User Keneth sig.pngKeneth O'Connor, 20:06, 30 April 2010 (UTC)