Talk:Tormentor's Insignia
From Guild Wars Wiki
The bug is known for a long time by now. But it has still not been fixed? This is quite disappointing. --Longasc 19:39, 31 March 2007 (EDT)
- Yes it's pathetic. But then again so is Brutal Mauling. -- BrianG 03:08, 5 May 2007 (EDT)
[edit] Light damage is gone
Light damage has been removed from the game and replaced by Holy damage, so this article needs updating badly. - BeX 13:53, 26 May 2007 (UTC)
[edit] Holy damage vulnerability
It was global and stacking when I tested it on a PvP character against the Smiting Monks team in Zaishen Challenge a few months ago. -- Gordon Ecker 05:01, 5 June 2007 (UTC)
- We should really test this again after the insignia update to the older armor sets. I think I have my old Tormentor's, and a quite newly crafted Necrotic, but I'm not sure how to set up a test correctly. - anja
(contribs) 08:31, 5 June 2007 (UTC)
I guess as long as you arnt facing swarms of monks then this insignia isnt all bad. examples where the extra 16dmg might hurt is vs azure wraths especialy when they use retribution/holywrath since they are seperate packets wanding might count as the enchant dmg + 32. also smites in uw and griffon mobs in southern shiverpeaks. Maybe just sticking with this insignia on mostly hit areas like chest and leggings would be better...10dmg might be ok--Justice 05:29, 27 February 2008 (UTC)

