Talk:Vow of Silence
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[edit] Nerf please
This skill should be nerfed,
Casting Time: 1/4 Duration: 7...9...10 Recharge: 10
This is overpowerd. Nerf this please
- A skill that prevents the user from casting spells or being healed by anyone in the party, overpowered? You're basically defenseless since your monk can't do anything to help you, if this skill is nerfed in any way, it'd never get use, not that it really does anyway. -- Txzeenath 04:34, 4 September 2007 (UTC)
- I concur with Txzeenath. Please try using the skill before asking for a nerf. In this case melee attacks (or AoE spells) can crush someone with VoS. ₪₪ JOSəPH ₪₪ 13:45, 4 September 2007 (UTC)
- BOO NERF. this spell dont need a nerf
- This enchantment also kills your own monk if he can't cast Return on you. Lightblade 21:31, 25 February 2008 (UTC)
- I wish they'd put this in wind prayers I had so many ideas with my paragon until I noticed it was in myst.70.100.80.18 18:00, 22 September 2008 (UTC)
- BOO NERF. this spell dont need a nerf
- I concur with Txzeenath. Please try using the skill before asking for a nerf. In this case melee attacks (or AoE spells) can crush someone with VoS. ₪₪ JOSəPH ₪₪ 13:45, 4 September 2007 (UTC)
[edit] VoS failing?
Um... Im confused. When i use this spell, there are times when i still get hexes cast on me. Is it possible that VoS needs to be activated before the hex is activated for it to work properly?
- You need to have VoS up to make all hexes cast on you fail. (Common times for receiving hexes tend to be just as it finishes before you realize it has and try to recast it) But there's nothing wrong with VoS itself if that's what you're wondering. josəph 00:59, 24 October 2007 (UTC)
- No, when im running i carefully watch all my enchantments... it last 9s (i took off my rune of major mystiscm which made it last 10 seconds) and as soon as its gone and recharge i reapply it. In that one second i dont have those hexes applied, so and as the guy above said casting time = 1/4s. ehh, w/e ill deal with it. just wondering if maybe it was a bug
- I just bang my keyboard repeatedly to recast it as it's flashing and don't seem to get hexed. Works for me :) josəph 23:25, 24 October 2007 (UTC)
- I'm curious, what hexes exactly? Anything that doesn't directly target you but are still in the range of the spell can still affect you, for example, Suffering is a hex that causes -2 degen to all foes near your target, if another ally is the target of the hex and you are in nearby range of him, you're still going to get affected VoS or not. --67.184.146.234 23:14, 30 October 2007 (UTC)
- Also Grasping Earth and Frozen Burst are point-blank AoE hexes. VoS won't affect them at all because you aren't being targeted. --Valshia 22:38, 21 November 2007 (UTC)
- I'm curious, what hexes exactly? Anything that doesn't directly target you but are still in the range of the spell can still affect you, for example, Suffering is a hex that causes -2 degen to all foes near your target, if another ally is the target of the hex and you are in nearby range of him, you're still going to get affected VoS or not. --67.184.146.234 23:14, 30 October 2007 (UTC)
- I just bang my keyboard repeatedly to recast it as it's flashing and don't seem to get hexed. Works for me :) josəph 23:25, 24 October 2007 (UTC)
- No, when im running i carefully watch all my enchantments... it last 9s (i took off my rune of major mystiscm which made it last 10 seconds) and as soon as its gone and recharge i reapply it. In that one second i dont have those hexes applied, so and as the guy above said casting time = 1/4s. ehh, w/e ill deal with it. just wondering if maybe it was a bug
[edit] Note question
Alright, so, maybe this is a dumb note, but if you want to keep VoS up with the lowest possible down time, you can use how Guild Wars skill queueing works to your advantage. When you're activating a skill, the engine does not check to see if the skill you queue up is allowed to execute yet. So, if you use some self-enchant removing skill, you can queue Vow of Silence up and it won't fail because it doesn't check to see if you are allowed to cast it until the first skill activates.
Now what I'm asking is, does this deserve a note? It's pretty unique to this skill, as far as I know, and this tactic doesn't really belong on any other page. Unienaule 00:27, 21 November 2007 (UTC)
- I've never observed this, sounds interesting and if I'm understanding your right, it sounds very much like a bug. I think you could possibly add the
{{bug|Bug Description}}box to the page. =) LunarEffect 22:07, 21 November 2007 (UTC)- No, it's not a bug, while the enchant removal skill is activating, you queue up VoS, and then when the enchant removal skill finishes, you aren't VoSed any more, so it casts it. It's not really a bug that it doesn't check to see if a skill is legal to use before it activates, since the skill you're in the process of using might modify that status, as in this case. Unienaule 07:20, 22 November 2007 (UTC)
- I know what you mean; that isn't a bug. It's because when you queue something it only checks the fundamentals, your energy and if it's recharging or not. It doesn't run it through all your enchantments, hexes or stances to see if they'll allow it. You could test to see if Shroud of Silence works the same way. You should be able to queue spells after non-spell skills while hexes with that, if it does. (They'll still fail if it's still on though) RitualDoll 19:43, 24 December 2007 (UTC)
- No, it's not a bug, while the enchant removal skill is activating, you queue up VoS, and then when the enchant removal skill finishes, you aren't VoSed any more, so it casts it. It's not really a bug that it doesn't check to see if a skill is legal to use before it activates, since the skill you're in the process of using might modify that status, as in this case. Unienaule 07:20, 22 November 2007 (UTC)
[edit] Enchant Removal
Since this is an enchant, can it be removed? Or will it be also negated?
- Non-spell enchant removal is the way to go. Expunge Enchantments. 204.112.204.9 23:05, 8 January 2008 (UTC)
[edit] A noob question about the skill name...
since this skill is called "Vow of --> SILENCE <--", why can u still use shouts and chants :P i know this is dumb but... it makes no sense... silence should allow u to emit a noise right? exemple... the is a "well of silence" wich prevent u from using shouts and chants... but this skills doesn't... im not saying to modify this skill... just something i though of... xD
- Look at the icon for Daze. Spells are obviously cast using an incantation that we cannot hear (hint: enCHANTment). But preventing people from casting spells in a non-elite well, or preventing people from using chants with this would simply be overpowered and underpowered, respectively. - (snō hwīt tăn) [sic] 23:21, 22 February 2008 (UTC)
- Auspicious Incantation doesn't work for Shouts and Chants right? Lightblade 21:35, 25 February 2008 (UTC)
- snō hwīt tăn got it right -- check out the trivia section of the Daze article. --Mme. Donelle 16:14, 21 March 2008 (UTC)
- Auspicious Incantation doesn't work for Shouts and Chants right? Lightblade 21:35, 25 February 2008 (UTC)
heck why not stop shouts or chants too..the nerf is useless to any normal player but it would make the drorks run harder andthe skill would make more sence i like it. :) The Golden Arrow 02:48, 9 March 2008 (UTC)
- The reason that the daze icon is a guy with his mouth tied shut is because dazed used to be called "Silenced" not because spells are vocal.
- Yeah, and didn't rangers used to have a skill that literally shot people in the tongue? I kinda remember thinking it was pretty gross, but I suppoze shooting them in the head with a sharp arrow and just "Dazing" them is pretty weird too. Elder Angelus 20:55, 25 April 2008 (UTC)
- The reason that the daze icon is a guy with his mouth tied shut is because dazed used to be called "Silenced" not because spells are vocal.
[edit] Can't Get It?
I've been trying to kill Vahlen the Silent but he has about 25 bodyguards and the djinns and mandragores keep coming in. Any suggestions (Im a D/any profession that is core or NF)? Dogzrdogz 08:29, 9 April 2008 (UTC)
- Try using the Wurm Spoor near him, he's easy to kill wenn you're a wurm. If you can't turn into a wurm, then do the Gate of Desolation (mission) (you can cap the elite during the first part of the mission), or use Frozen Soil to prevent the Monks and Paragons from rez. Alea 19:06, 15 April 2008 (UTC)
- Recently I experienced Vahlen with only one Acolyte and no Cavaliers which makes it far easier. Can someone proof that? Noctarch 02:42, 4 September 2008 (UTC)

