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Template:Weapon infobox
From Guild Wars Wiki
| Weapon infobox | |
|---|---|
| 150px | |
| Type | Not specified |
| Campaign(s) | Core |
| Attribute(s) | Not specified |
[edit] Usage
{{Weapon infobox
| name =
| image =
| type =
| campaign =
| attribute =
| damagetype =
| bowclass =
| pvpreward =
| commonsalvage =
| raresalvage =
| unique =
| salvageable =
| icon =
}}
[edit] Parameters
- name
- Optional. Defaults the name of the article (
{{PAGENAME}}). - image
- Optional. The weapon image should not include any text. See the image use policy. Defaults to the page name (
{{PAGENAME}}.jpg). - type
- Optional. Will auto-type by attribute for martial weapons and shields. This will also auto-type uniques based on the value of the "unique" parameter. Needs to be set manually for caster weapons (Staff, Wand and Focus). Sets Category:(weapon type) for all weapons including uniques. These categories may need to be adjusted manually.
- campaign
- Mandatory. The campaign this weapon appears in. Defaults to "Core".
- attribute
- The attribute(s) associated with this weapon. Defaults to "Not specified".
- damagetype
- The type(s) of damage this weapon does. Omit if not required.
- bowclass
- Additional information for bows. Omit if not required.
- pvpreward
- Optional. Used to categorize PvP reward items. Possible values are Basic, Fancy and Exotic.
- commonsalvage
- The common crafting materials this weapon produces when salvaged. Defaults to "Not specified". This field autocategorises to Category:Contains <commonsalvage>, for single terms only. If you list multiple salvage items, please manually adjust the resulting categories. See Template:Item infobox#Auto-Categorisation for details.
- raresalvage
- The rare crafting materials this weapon produces when salvaged. Defaults to "Not specified". This field autocategorises to Category:Contains <raresalvage>, for single terms only. If you list multiple salvage items, please manually adjust the resulting categories. See Template:Item infobox#Auto-Categorisation for details.
- unique
- Sets whether or not the weapon is unique. Default is "no".
- salvageable
- Sets whether or not the weapon is salvageable. If this is set to "no" it hides the salvage rows in the box. Default is "yes".
[edit] Example
{{Weapon infobox
| name = Earth Staff
| image = Earth Staff.jpg
| type = [[Staff]]
| campaign = [[Prophecies]]
| attribute = [[Earth Magic]]
| damagetype = [[Earth damage]]
| commonsalvage = [[Wood Plank]]s
| raresalvage = [[Steel Ingot]]s
}}