User:Poke/sandbox/sandbox

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Template:Weapon stats

Description[edit]

{{Weapon stats|(weapon type)
| damage =
| energy =
| armor =
| spell recharge =
| req =
| damage type =
| attribute =
| bonus =
| prefix =
| suffix =
| combined =
| combined energy =
| special =
| not replicable =
| customized =
}}

This template is used to display the stats on unique weapon articles.

Parameters[edit]

parameter 1
Weapon type. See Weapon for possible values. Note that for bows, the bow type should be used.
damage
Optional. Automatically set to maximal damage depending on weapon type.
energy
Optional. Automatically set to maximal energy depending on weapon type.
armor
Optional. Automatically set to maximal armor depending on weapon type.
spell recharge
Optional. Automatically set to maximal spell recharge chance. (Staff only)
req
Optional. Automatically set to 9
damage type
Semi-optional. Needs to be set for spellcasting-weapons, Daggers and martial-weapons which do not the default damage type. Does 'not need to be set for martial-weapons with damage type modifiers.
attribute
Semi-optional. Needs to be set for spellcasting-weapons and off-hand items.
bonus
Optional. Inherit bonus/inscription of the weapon.
prefix
Optional. Prefix bonus of the weapon. Note that for damage type modifiers only the damage type should be used (Earth, Fire, Cold or Lightning)
suffix
Optional. Suffix bonus of the weapon.
combined
Optional. Summed bonus from prefix and suffix. Currently only used for two Health bonuses ("Health +60"). Anyway both parameters should be set for DPL usage.
combined energy
Optional. Set this paramter to display 15 energy instead of the staff's initial energy bonus and the energy given by the prefix (Insightful Staff Head)
special
Optional. For special combinations. Currently only caster for items like Zehtuka's Horn and Kerrsh's Staff and prism for Chimeric Prism.
not replicable
Optional. Set this parameter to mark this weapon as not replicable. This should be done when the weapon cannot be replicated by normal upgrades or inscriptions, for example when there are two inscription bonuses used. In this case all non-standard compatible bonuses should be listed as the value of the bonus parameter, separated by a linebreak (<br />)
customized
Optional. Set this parameter to mark this weapon as always being customized to the creator.