User:Raine Valen/Overpowered Skills

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These are skills that the wiki community has deemed overpowered, whether so grossly so in general that they are almost a requirement, or greatly outclass other similar skills.

This page will, inherently, be heavy with the opinions of the community; if you disagree, feel free to use the talk page to discuss what you feel should be changed.

Also, when you add a skill here, could you please add the documentation on the talk page? Thanks, we all appreciate it.

[edit] Overpowered Skills

Icon Name Description Energy Activation time Recharge time Prof.
Image:Augury of Death.jpg Augury of Death Half Range Hex Spell. (5...29...35 seconds.) Inflict Deep Wound condition (5...17...20 seconds) and Shadow Step to target foe the next time damage would drop this foe's Health below 50%. 0 5 Energy 1 Activation time 20 Recharge time assassinaAssassin
Image:Lingering Curse.jpg Lingering Curse Elite Hex Spell. (6...25...30 seconds.) Target and nearby foes have -0...2...3 Health degeneration and receive 20% less benefit from healing. 0 15 Energy 1 Activation time 10 Recharge time necromanceraNecromancer
Image:Mark of Insecurity.jpg Mark of Insecurity Elite Hex Spell. (5...21...25 seconds.) Causes 1...3...3 Health degeneration. Enchantments and stances expire 30...70...80% faster on target foe. Disables your non-assassin skills (10 seconds). 0 5 Energy 1 Activation time 10 Recharge time assassinaAssassin
Image:Palm Strike.jpg Palm Strike Elite Touch Skill. Deals 10...54...65 damage and inflicts Crippled condition (1...4...5 seconds). This skill counts as an off-hand attack. 0 5 Energy 0.75 ¾ Activation time 7 Recharge time assassinaAssassin
Image:Rampage as One.jpg Rampage as One Elite Skill. (3...13...15 seconds.) You and your pet attack 33% faster and move 25% faster. No effect unless your pet is alive. 0 25 Energy 0 10 Recharge time rangeraRanger
Image:Rend Enchantments.jpg Rend Enchantments Spell. Removes 5...8...9 enchantments from target foe. Removal cost: you lose 55...31...25 Health for each Monk enchantment removed. 0 5 Energy 2 Activation time 20 Recharge time Quest reward necromanceraNecromancer
Image:Searing Flames.jpg Searing Flames Elite Spell. Hits foes near your target. Deals 10...82...100 fire damage to foes already Burning. Inflicts Burning condition (1...6...7 seconds) to foes not Burning. 0 15 Energy 1 Activation time 2 Recharge time elementalistaElementalist
Image:Shadow Form.jpg Shadow Form Elite Enchantment Spell. (5...18...21 seconds.) Hostile spells targeting you fail, and attacks against you miss. You also deal 33% less damage. End effect: lose all but 5...41...50 Health. 0 10 Energy 1 Activation time 45 Recharge time assassinaAssassin
Image:Spear Swipe.jpg Spear Swipe Spear Attack. Deals +5...17...20 damage and inflicts Dazed condition (4...9...10 seconds). This attack has melee range. 0 10 Energy 0 20 Recharge time paragonaParagon
Image:Visions of Regret.jpg Visions of Regret Elite Hex Spell. Also hexes foes adjacent to target (10 seconds). These foes take 15...39...45 damage whenever they use a skill and 5...41...50 additional damage if not under the effects of another Mesmer hex. 0 10 Energy 2 Activation time 20 Recharge time mesmeraMesmer
Image:Wail of Doom.jpg Wail of Doom Elite Hex Spell. (1...3...4 seconds.) Target foe's attributes are 0. 10% Sacrifice 1 Energy 0.25 ¼ Activation time 15 Recharge time necromanceraNecromancer
Image:Weapon of Warding.jpg Weapon of Warding Weapon Spell. (3...7...8 seconds.) +2...4...4 Health regeneration. 50% chance to block. 0 10 Energy 1 Activation time 5 Recharge time Quest reward ritualistaRitualist
Image:Wounding Strike.jpg Wounding Strike Elite Scythe Attack. Inflict Bleeding condition (5...17...20 seconds). Also inflicts Deep Wound condition (5...17...20 seconds) if you are enchanted. 0 5 Energy 0 3 Recharge time dervishaDervish