Feedback talk:Andrew Patrick
- 1 Ohhhh
- 2 Happy Wintersday, Andrew!
- 3 Change shadow steps back!
- 4 You know...
- 5 ZoS
- 6 Zaishen Arenas
- 7 Survivor in Nightfall Tutorial
- 8 Playing Rit and Mesmer
- 9 Question for Development team
- 10 Map images request
- 11 So long, and thanks for all the fish!
- 12 Quaken Frostraven
- 13 Greetings
- Drool* i want your sword ... *Drool*--Neil2250 06:54, 28 September 2009 (UTC)
Happy Wintersday, Andrew!
Rose Of Kali 23:19, 24 December 2009 (UTC)
- Happy Wintersday and Merry Christmas!!MystiLefemEle 04:25, 25 December 2009 (UTC)
- Happy Wintersday!--Andrew Patrick 22:00, 4 January 2010 (UTC)
Change shadow steps back!
I just came back from a long time hiatus of guild wars to see no assasins anywhere!!! This aftercast with shadowsteps needs to go! Oh merry christmas
- I'm not sure if I understand your concern. First of all, what format are you talking about? GvG? AB? PvE? With Shadowform being the most common farming build out there, there are tons of Assassins in PvE, which is why I am wondering where you are noticing a decline in them. Also, I don't recall any recent changes to shadowstepping that greatly reduces the overall effectiveness of Sins, at least not to the point people would stop playing them. Could you elaborate please? --Andrew Patrick 22:37, 4 January 2010 (UTC)
- Sorry, I had the Christmas woes on my mind. I think what I may have been getting at, is with the lack of VoD, and NPC's Becoming increasingly worthless, the already stuggling assasins(that use daggers) in 8v8 PvP are even more of a burden to teams. It might just be me, because I monked in the days of [RenO] and [ME] etc. But I think that any meta without the fear of a sin split, or a split being a problem is a lame meta.
- I think one reason sins arent the danger they used to be is the shadowstep aftercasts. (not to mention the lack of mo/e's promotes stance monks which is a pain for sins)
- So I hope I kind of clarified it a bit I hope.
- Looking forward to GW2
- 22.214.171.124 20:32, 22 January 2010 (UTC)
- Does it dye brown well? --Andrew Patrick 20:56, 18 January 2010 (UTC) ;)
- Gets a bit reddish, might want to mix 2 brown and 1 grey. Paddymew 07:16, 19 January 2010 (UTC)
how can you be sure this is the oldest guild?was it made wen the game had not been released? User:Austin1
- I was made during beta. Or even alphe, since it has many Arenanet employees in it. - J.P.Talk 05:59, 25 March 2010 (UTC)
Survivor in Nightfall Tutorial
Playing Rit and Mesmer
|Resilient Weapon||Weapon of Warding||Weapon of Shadow||Spirit Channeling||Optional||Protective Was Kaolai||Life||Death Pact Signet|
might as well be this bar:
|Shielding Hands||Guardian||Shield of Deflection||Offering of Spirit||Optional||Heal Party||Light of Deliverance (PvP)||Resurrection Signet|
If you can play prot monk, you should consider playing most rit bars to be taking a break. You only have three weapon sets to deal with and all of your skills are small prots or party heals, so you can devote a lot of attention to the prots. You don't have to worry about things like Channeling (seriously, you can just try to stand as far away from everything as possible), or removing conditions, or catching spikes (but if you drop prots on spikes, you'll be amazing), or Stab, or any of those other non-guardian monk tasks. It's a breeze, really.
The only thing you really need to look out for is rangers. They will camp you like there's nothing else worth interrupting. And since you probably won't have any 5-energy skills on your bar, cancelcasting can be a bitch. When Spirit Channeling is recharged, that works well, but, other than that, it's better to rely on distance or obstruction than canceling.
Oh, and if you have Convert Hexes, people will want you to use it on recharge, when that's really not possible.
Some bars, like this one:
|Resilient Weapon||Weapon of Warding||Destructive was Glaive||Spirit Siphon||Optional||Protective Was Kaolai||Life||Death Pact Signet|
are less one-dimensional (and ten times as fun to play), and actually require you to pay attention to things like positioning, energy, actually deciding which pot to hold, and where to put your Warding (since there's no Shadow to fall back on). It's also more effective, imo. — Raine Valen 17:55, 3 Nov 2010 (UTC)
Have you ever played ranger? Well, imagine playing a ranger except your ints never get blocked and you can die. Shame and diversion are pretty easy to manage (divert whatever your wars are complaining about and you win), and the ints are pretty self-explanatory. If your team tells you not to run pleak and to run Cry, run pleak anyway because a pleak on channeling or spirit channeling wins the game. If they say "you can use Cry to stop spikes", explain what monks are for and mention that you only need to interrupt one spike skill to stop it (Leech Sig is awesome; I take it over pdrain, which is less awesome) nine times out of ten.
The hardest part of playing mesmer, I find, is not getting killed. People will want to kill you. Often. If a monk pops shame or diversion, you will probably get spiked soon after (this is how most teams call spikes: eliminate the biggest problems first). Short of that, you'll get to spend the next couple of minutes not casting Diversion (you might still be able to get Shame off) because their ranger will be all up in your grill. Subtlety is a huge asset for a mesmer (if you divert monks on recharge, they will complain and people will do something about it; if you divert, say, Weapon of Warding, then divert a monk, it's "only one diversion" to both players, so they're less likely to complain about you and you've still shut down two hugely important things); just put yourself in the other team's shoes while you play, and you'll do better than most mesmers. — Raine Valen 17:55, 3 Nov 2010 (UTC)
Question for Development team
- ← moved to User talk:Sirsmashface
Map images request
I'm not sure if you're even allowed to do this or if they even exist, but I was wondering if there was any way you could share with us and allow the GWW to use any higher resolution versions of the world maps? I'm asking mainly for the Interactive Maps Project, and especially as we get into the smaller explorable area maps and towns, the in-game screenshots can get quite pixelated and squished together (as some of our maps already are). Thanks for your time, and if it's possible, I really look forward to having some new stuff to play with. ~FarloTalk 19:33, 2 July 2011 (UTC)
So long, and thanks for all the fish!
So I heard you moved on to GW2 and left us all behind. Instead of scolding you for that, I'll just say thanks for every foe you spawned in my way. I must apologize for never treating your spawns with the same love you did; in fact, I often found myself approaching them with an undeserved level of hostility.
Have fun with GW2, on a powerful new game engine with exciting, previously unknown bugs, and a whole new set of variables to balance around! Make sure to let us know what you've been up to when the game is released, and don't forget to sneak in plenty of GW1 and Live Team references! Tub 13:28, 24 February 2012 (UTC)
- What Tub said. (However, where are the H2G2 references? Not a whole lotta fish-foes in GW1.) – Tennessee Ernie Ford (TEF) 16:50, 24 February 2012 (UTC)
- Is your ZoS-guild leader/player character "officially/unofficially" buried in Ebonhawk? Is Quaken Frostraven an official leader and/or member of Zealots of Shiverpeak in lore? ~_^ --Falconeye 00:53, 7 May 2013 (UTC)
Sir, did you make the edits as 126.96.36.199 ? I have assumed good faith in that the Ip was you, but leaving this message here to confirm. If it was not you, I have faith in that you would revert. I hope this message does not offend you, Sir. Rodan (talk) 03:58, 9 June 2013 (UTC)