User talk:Emily Diehl
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[edit] Facet of Spirit & Grenth
Hey again Emily, I am curious about 2 things.
- Since the Goddess of Truth was a Paragon, how come her Facet is a Dervish? and
- Was Grenth human before defeating Dhuum and become a God?
hope you can answer these 2 questions for me. --Mage
Montu 18:44, 16 May 2008 (UTC)
- Hiya Mage! I'll find out these answers for you and let you know :) --
Emily Diehl (talk) 20:54, 29 May 2008 (UTC)
- oki, thnx Emily ^^ --Mage
Montu 20:30, 31 May 2008 (UTC)
- Heya Mage! I was told that "this is something for Tyrian scholars to debate. Certainly there are those who believe that all of the current gods were mortal humans at one time. It'd be up to the gods themselves to say for sure and they seem to be reticent on the matter". So, for your second question, you'll have to accept that as my answer 'cause it's all I'm going to get XD. I'll double check on the first part of it again in my next email, though. --
Emily Diehl (talk) 22:12, 6 June 2008 (UTC)
- So that mean we will never know the secret behind the gods, or is it for now? Cause I think GW2 will be something like Ancient Dragons vs Old Gods; The Ultimate Match --Mage
Montu 22:19, 6 June 2008 (UTC)
- Any answer concerning the Facet of Spirits? --Mage
Montu 08:20, 16 June 2008 (UTC)
- Hiya Mage! I sent this question out again today. I'll let you know what I find out. --
Emily Diehl (talk) 19:25, 26 June 2008 (UTC)
- Okie Dokie --Mage
Montu 07:01, 28 June 2008 (UTC)
- It's probably a design choice. Lore wise Dervishes and Paragons are closely knit anyways especially considering the culture the Elonians/real life counterparts have, so it's not too far of a stretch, especially since Dervishes worship all of the gods. Design wise, it's a lot easier to make a solo Dervish boss than it is a solo Paragon boss since a Paragon is a class dedicated to group oriented stuff. 71.113.171.141 06:52, 7 October 2008 (UTC)
- Okie Dokie --Mage
- Hiya Mage! I sent this question out again today. I'll let you know what I find out. --
- Any answer concerning the Facet of Spirits? --Mage
- So that mean we will never know the secret behind the gods, or is it for now? Cause I think GW2 will be something like Ancient Dragons vs Old Gods; The Ultimate Match --Mage
- Heya Mage! I was told that "this is something for Tyrian scholars to debate. Certainly there are those who believe that all of the current gods were mortal humans at one time. It'd be up to the gods themselves to say for sure and they seem to be reticent on the matter". So, for your second question, you'll have to accept that as my answer 'cause it's all I'm going to get XD. I'll double check on the first part of it again in my next email, though. --
- oki, thnx Emily ^^ --Mage
[edit] The Seers of Twilight?
Hullo Emily :) I have been surfing around information about Abaddon when I got to a a redirect to The Seers of Twilight, there is no page for them but there are a few brief comments about them in their talk page, and the page that did existed was deleted. In the Abaddon talk page, right at the bottom you can find it. Since time has passed and no question,I thought of getting to this headon and ask you :) Can you provide an asnwer about them? Who they are... what did they do... how (and if) are they actuelly related to Abaddon... or even if they realy exist? Thanks in advance :) 89.139.165.32 19:42, 30 May 2008 (UTC)
- At least you could post the page where you got redirected to that page from. (Few minutes later) I did some research and seems it's just rubbish. I could be wrong although. –
Barinthus 20:33, 30 May 2008 (UTC)
- Talk:Abaddon right in the bottom 89.139.165.32 05:54, 31 May 2008 (UTC)
- Every now and then, someone anonymously adds their own theories or fanfic to an article, like in these edits, since no one has been able to back it up with sources, I'm pretty sure the Seers of Twilight edits fall into this category. -- Gordon Ecker 06:21, 31 May 2008 (UTC)
- You may be right, but still, some speculations appeared to be correct if you dig into it realy much. Maybe this is another one? 89.139.165.32 08:20, 31 May 2008 (UTC)
- It shouldn't stay on the page, no need to note player fiction myths, even if it's based on the official story. —Zerpha
The Improver 08:26, 31 May 2008 (UTC)
- Yeah, theories and speculation generally belong on talk pages and user pages, and any theories or speculation within main namespace articles should be described as such, as they are in the Flameseeker Prophecies and Blood And Smoke articles, rather than being haphazardly mixed with canonical information as they were in the Abaddon and Tyria (world) articles. -- Gordon Ecker 09:53, 31 May 2008 (UTC)
- I've personally never heard of this group, but I will double check for you. --
Emily Diehl (talk) 22:15, 6 June 2008 (UTC)
- I've personally never heard of this group, but I will double check for you. --
- Yeah, theories and speculation generally belong on talk pages and user pages, and any theories or speculation within main namespace articles should be described as such, as they are in the Flameseeker Prophecies and Blood And Smoke articles, rather than being haphazardly mixed with canonical information as they were in the Abaddon and Tyria (world) articles. -- Gordon Ecker 09:53, 31 May 2008 (UTC)
- It shouldn't stay on the page, no need to note player fiction myths, even if it's based on the official story. —Zerpha
- You may be right, but still, some speculations appeared to be correct if you dig into it realy much. Maybe this is another one? 89.139.165.32 08:20, 31 May 2008 (UTC)
- Every now and then, someone anonymously adds their own theories or fanfic to an article, like in these edits, since no one has been able to back it up with sources, I'm pretty sure the Seers of Twilight edits fall into this category. -- Gordon Ecker 06:21, 31 May 2008 (UTC)
- Talk:Abaddon right in the bottom 89.139.165.32 05:54, 31 May 2008 (UTC)
[edit] Tease
There's been some RV wars over at GWiki about some trivia for Tease. Apparently, Tease is an exact copy of this picture of Mila Kunis. The poster actually considered it important enough to create a thread on Guru about it. It's rather obvious that it's a photoshopped copy, I just want to know what Anet has to say about it?
Oh, I see that the same editor has already posted it here too... --Macros
- I doubt she going to say anything about this. Even if they just copy+paste the skill icon their not going to admit it ~ Kurd
16:03, 19 June 2008 (UTC)
- Or, um, someone could have used it a s reference photo? Like artists do? --Star Weaver 17:03, 19 June 2008 (UTC)
[edit] Trivia: Tahlkora
Hello! I just wanted to check something really quickly: since I'm a fan of both GW and LOST, I noticed that Tahlkora has a line ("Don't tell me what I can't do!") often spoken by one of the coolest character on LOST, John Locke. Is this an intentional reference?
Many thanks!
- Could just be something she says... I doubt it's a reference :/ --
Brains12 \ talk 01:28, 26 June 2008 (UTC)
- I'm not sure on this one, so I passed it along as a question to the designers :) --
Emily Diehl (talk) 19:49, 26 June 2008 (UTC)
- I'm not sure on this one, so I passed it along as a question to the designers :) --
- Thank you, that's awesome! --190.0.21.127 01:38, 27 June 2008 (UTC)
- Any updates, Emily? 190.0.21.127 19:10, 7 July 2008 (UTC)
[edit] "They're on Fire!" Triva Qustion
is this a reference to Sweeney Todd: The Demon Barber of Fleet Street? i believe there is a part were his old now crazy wife yells this in the move/musical. thanks in advance for the answer. 75.165.110.13 09:06, 3 July 2008 (UTC)
- Could be a reference to many things and besides this skill was created when Nightfall was released, along time before Sweeney Todd.
- Sweeny Todd was a penny serial (called The String of Pearls) back in the 1840s and was turned into a play in 1979. It's a bit older than the movie. --71.229.253.172 09:28, 3 July 2008 (UTC)
- and the game for that matter.75.165.110.13 19:26, 3 July 2008 (UTC)
- Sweeny Todd was a penny serial (called The String of Pearls) back in the 1840s and was turned into a play in 1979. It's a bit older than the movie. --71.229.253.172 09:28, 3 July 2008 (UTC)
[edit] A favor...
Hi Emily. This is another of those huge request that we wiki users love to throw in your direction #^_^ Recently players have found, within the gw.dat file, a large list of Nightfall locations, together with a small description for (almost) all of them. A few are from places we already knew the name of, and most of those locations appear to be things found in the game but that have not been officially named. We were left in doubt if it would be better or not to add those names and descriptions to the articles where we think they belong...After some discussion, the community decided to try asking you for help.
The list of places found in the file, together with a tentative division by region and a guess at where they are found in-game, is here (I have wikified it for your convenience). We would like to ask the following:
- Would you (as in, Arena Net) allow us to post that information here on the wiki? It wasn't something released to us, just something found within the .dat file.
- Are those names "official" ones, or have they been discarded? For example, it's very easy to find where the Plaza of Art is; but is that place "officially" named Plaza of Art, and the name was just never mentioned in game, or has the name Plaza of Art been considered and then rejected?
- Assuming both questions above have favorable answers, do you, Emily, believe you would have time to look at the list itself and tell us if our speculations are right? It would be good to know if each place is where we think it is, so we may add those bits of information to the proper articles.
- Assuming the above question is accepted, would you also have time to correct the wrong speculations and to tell us where the places we couldn't find are, in game? That would allow us to finish this issue and place properly all information found about those landmarks.
I have a feeling that this belongs more to the writing team, since it feels like the kind of thing they have created, but since you're our main guru regarding wiki issues, and this is (kind of) a wiki issue...Thanks, even if you can't do any of it : ) Erasculio 23:26, 13 July 2008 (UTC)
- Emily is not allowed to comment on things that haven't been released or dug up in .Dat file. But i don't think it would be a problem if we added it ourself ~ Kurd
08:42, 14 July 2008 (UTC)
but haven't they released it if its in the dat on are computers?75.165.124.46 06:00, 15 July 2008 (UTC)
- I'll do some research about this, Erasculio. I don't know whether I can comment on anything in the .dat that hasn't been released into the game, but I can find more details on this grey area. --
Emily Diehl (talk) 18:02, 21 July 2008 (UTC)
- Thanks : ) We all know you're realy really busy, so there's no need to hurry. Erasculio 20:50, 21 July 2008 (UTC)
- Well hell, I paid 50$ for the game, and what do you know, one of the things I got with my 50$ was a .dat file. Sounds like that counts as releasing to me. 72.83.249.20 04:57, 10 August 2008 (UTC)
- Actually, you payed 50$ for a license to use their game and create an account that they completely own and control (you just lease it out so you can connect to them), a manual so you know how to play, and a CD that downloads a .dat file that they also own and doesn't have anything like this on it. In fact, you "own" nothing but the box, the manual, those paper things, and the CD. You don't own your account, the .dat file, the .dat file's contents (especially not the one you have to -image to get all the hidden stuff viewable in a method that you're technically not supposed to do by the EULA), so yeah. You keep believing that pretty wrong and uninformed legal knowledge there Mr. 72.83.249.20 and I'll keep laughing. DarkNecrid 09:52, 10 August 2008 (UTC)
- He didn't agree to anything until he plays the game. It's possible to view most if not all of this information without ever playing guild wars or "signing" anything. Thus he can view this information off of the dat which he got on the cd he owns without agreeing to anything. So keep laughing like an uninformed fool DarkNecrid. 122.104.165.13 15:22, 11 August 2008 (UTC)
- Actually, you payed 50$ for a license to use their game and create an account that they completely own and control (you just lease it out so you can connect to them), a manual so you know how to play, and a CD that downloads a .dat file that they also own and doesn't have anything like this on it. In fact, you "own" nothing but the box, the manual, those paper things, and the CD. You don't own your account, the .dat file, the .dat file's contents (especially not the one you have to -image to get all the hidden stuff viewable in a method that you're technically not supposed to do by the EULA), so yeah. You keep believing that pretty wrong and uninformed legal knowledge there Mr. 72.83.249.20 and I'll keep laughing. DarkNecrid 09:52, 10 August 2008 (UTC)
- Well hell, I paid 50$ for the game, and what do you know, one of the things I got with my 50$ was a .dat file. Sounds like that counts as releasing to me. 72.83.249.20 04:57, 10 August 2008 (UTC)
- Thanks : ) We all know you're realy really busy, so there's no need to hurry. Erasculio 20:50, 21 July 2008 (UTC)
- I'll do some research about this, Erasculio. I don't know whether I can comment on anything in the .dat that hasn't been released into the game, but I can find more details on this grey area. --
(Reset indent) I am actually very interested to know what landmarks are in the game and which are not, and if any info, especially Arachnia, that is found in game can be considered legit for lore. Emily, if you can respond to anything about the landmarks and Arachnia found in the .dat file, I would be very thankful. --Azazel The Assassin 03:30, 30 August 2008 (UTC)
- Due to the fact that is been nearly 2 months since this has been answered...I assume A.Net will not/can not comment at all about "stuff found in the gw.dat". Paying any amount doesn't allow you to snoop around. In fact I'm sure its against the EULA due to the fact that its breaking the (some) non disclosure agreement. Dominator Matrix 00:59, 4 October 2008 (UTC)
[edit] Weapon bonuses that didn't make it as inscriptions
There are at least two weapon bonuses that didn't make it into an inscription form - those are +15% -1 regen hp and +15% -1 regen energy weapon bonuses. I'm wondering if it's possible for you to find out why is that. Was it an oversight or a design decision? Many thanks!!! If you are unable to help, that's okay; or can tell me who to ask, that'd be appreciated. –
Barinthus 01:56, 15 July 2008 (UTC)
- Here are images of weapons with this mod. That appears strange to me as normally Anet tries to give PvP-characters all means a PvE-character could use in PvP. There are also no unique items with this mod. Maybe Anet just forgot them? It would be nice if they got added to the game. :) The fact that they only appear on weapons with inherent mod makes them to a Prophecies and Factions-only feature, and unattainable for weapon skins that are always inscribable. —Zerpha
The Improver 10:14, 20 July 2008 (UTC)
- I'm not sure, guys. I'll send off an email to our items guy to check on this for you. --
Emily Diehl (talk) 18:03, 21 July 2008 (UTC)
- These were in the game for quite some time but didn't make it to the J menu or any unique items, yes. I think they maybe retired the effect, which still sucks cause afaik you can get it in-game. Not much you can do I guess, there are still people with the old unconditionals (+15%/no drawback) from launch so...;) DarkNecrid 11:39, 9 August 2008 (UTC)
- I'm not sure, guys. I'll send off an email to our items guy to check on this for you. --
[edit] Trivia Question
I'm going to be pretty specific here, so. :P
Is this really the longest skill name? NOTE: I am including "skills" that we the players can't see, is there another hidden skill that is longer?
http://wiki.guildwars.com/wiki/Monster_doesn%27t_get_death_penalty
Is it true that all monsters are affected by this?
More importantly, how do these work? Do all monsters use these when spawned, we do not ever see them use them, but they have no activation time, could they be faster than "instant", and thus don't show up in the skill monitor? Could you generate a list of all these types of skills, if there are more?
I'm deeply interested in this! DarkNecrid 12:46, 21 July 2008 (UTC)
- 1: Yes, Titans...hit is the longest skill name in the game.
- 2: No.
- 3: They're probably static like Charm Animal. You get the bonus if it's on your skill bar. Check Guild_Wars_Wiki:Game_integration/Skills for a list of every skill in the game, monster, player, and other. ~Shard
01:25, 16 September 2008 (UTC)
[edit] Trivia - Ensign Lumi
Hiya. What is that boss name a reference to, exactly? Lumi from Eternum Pariah? Ensign... a second time? Both? -Auron 15:13, 26 July 2008 (UTC)
- What's with that boss anyway, appearing in different places. Is he the leader of the corsairs or something? --Mage
Montu 20:46, 26 July 2008 (UTC)
[edit] The Last Day dawns Cinematic
According to this picture, Sir Tydus had a line in the opening cinematic of Prophecies. Is it true? I'm asking because in that screenshot it doesn't have the Sir Tydus: thing before his line. --Mage
Montu 11:15, 3 August 2008 (UTC)
- I suppose you're looking for Emily to confirm this, not if it existed, my mistake.
From that pic, I'd say that's an old version of the opening cinematic. I haven't watched the opening too many times, but I don't recall that line being there.And the skip button looks more like older builds of the game (not that it can't be changed). Unless it's supposed to be like from the very first time you load the game, which would be something I've never see.Yukiko
23:33, 4 August 2008 (UTC)
[edit] Better late than never
I thought I should give you a heads up that we have changed the guild page policy to include a requirement of an English language summary on all foreign language pages. I know you have posted about allowing foreign language guild pages in the past, but from reading over those old posts what I saw was more of a concern for the way people were commenting on them rather than the actual need to have at least the basic information available to the entire community in English. We all realize that this is the wiki that the game links connect to, and therefore we need to allow the global presence which includes native languages, however, enforcing content on a page only a fraction of the community can read is difficult. I plan to monitor the guild namespace fairly closely and will do my best to see that all warnings or notices are done respectfully. We are also establishing a translation project to assist in getting the English summaries done on existing guild pages. I hope these changes will meet with your approval, and please feel free to speak up if you see any problems.--
Wyn 03:28, 9 August 2008 (UTC)
- Thanks for the heads-up, Wyn. I've brought up the topic of looking into the details of creating multi-language wikis to our community folks in the past, so I'll make a note to send a follow-up email about it on Monday. Are there many guild pages that are not English (I assume so if this was made policy)? If so, are there specific languages that you're seeing a large influx of content from? --
Emily Diehl (talk) 03:34, 9 August 2008 (UTC)
- Well, we are working our way through the alphabet atm, but I see a lot of Russian, German, Dutch, and French pages. The tags are placing the pages into Category:Translation needed so if you wish to monitor the numbers as we get the tagging done, feel free.--
Wyn 03:41, 9 August 2008 (UTC)
- Very cool! Having this hard data in-hand will really help us figure out the best thing to do for other languages. Thanks for doing this tagging. --
Emily Diehl (talk) 03:45, 9 August 2008 (UTC)
- I was also thinking that if you need some numbers, we can also easily do DPL lists using the language variable in the guild infobox. It would give you much more accurate numbers of what languages are being used, since the tags we are currently placing are only for the purpose of getting translations on pages that are done completely in foreign languages, and will be removed as the translations are done. I believe the DPL lists could be done whenever you wish.--
Wyn 05:05, 9 August 2008 (UTC)
- I was also thinking that if you need some numbers, we can also easily do DPL lists using the language variable in the guild infobox. It would give you much more accurate numbers of what languages are being used, since the tags we are currently placing are only for the purpose of getting translations on pages that are done completely in foreign languages, and will be removed as the translations are done. I believe the DPL lists could be done whenever you wish.--
- Very cool! Having this hard data in-hand will really help us figure out the best thing to do for other languages. Thanks for doing this tagging. --
- Well, we are working our way through the alphabet atm, but I see a lot of Russian, German, Dutch, and French pages. The tags are placing the pages into Category:Translation needed so if you wish to monitor the numbers as we get the tagging done, feel free.--
[edit] reference in Asuran Scan icon?
On GuildWiki, it has been noted by a couple people that the icon for this skill resembles a Pokeball. I personally can't see any resemblance at all, but it was insisted that someone ask you about it anyway. —Dr Ishmael
15:47, 13 August 2008 (UTC)
- Eh, that they are both circular? There are lots of round things in the wrold, y'know? Backsword 15:54, 16 August 2008 (UTC)
[edit] Temple of Grenth in Lornar's Pass
I was recently in Lornar's Pass site seeing and I decided to check out the one of a kind Temple of Grenth just for something to do. It got me wondering, it seems a strange place to put an entrance to the Underworld - although I think it's totally awesome. Was this originally going to be the only entrance to the Underworld and players would have to fight their way here to enter it instead of entering from an outpost? How come there is no other similair "temple" other than Lyssa's ice cave in Mineral Springs? Why is there no FoW entrance in an explorable area? So many questions brought up by an awesome location in Guild Wars. 122.104.161.96 16:21, 2 September 2008 (UTC)
- But there is. Lok at the following article. Temple of Balthazar. --Mage
Montu 16:30, 2 September 2008 (UTC)
- Wow I played 3 years without knowing about that hahaha. I find it interesting you can't enter FoW there but you can enter UW from the other one. Maybe cause Lornar's Pass is a lvl 20 area and the falls... well isn't. 122.104.161.96 20:43, 2 September 2008 (UTC)
- Incidentally, both The Falls and Lornar's Pass only allow 6 player teams from their closest outposts, unless you travel from ToA or Snake Dance respectively, and LP can be reached before The Falls when playing through the game... – josÉ™ph 00:45, 5 September 2008 (UTC)
- Wow I played 3 years without knowing about that hahaha. I find it interesting you can't enter FoW there but you can enter UW from the other one. Maybe cause Lornar's Pass is a lvl 20 area and the falls... well isn't. 122.104.161.96 20:43, 2 September 2008 (UTC)
[edit] N.O.X. trivia
Is the skill "Divider Drive," used by N.O.X. after he reaches a certain health amount, a reference to the anime Gao Gai Gar's Dividing Driver? If so, are there not a number of other mech references throughout the new golem quests? Felix Omni 16:12, 5 September 2008 (UTC)
[edit] M.O.X. quote
What does the MOX quote "*PEACE MEANS HAV-ING A BIG-GER GOL-EM THAN THE OTH-ER GUY*" reference? We (GuildWiki) have got it listed as a reference to Iron Man, but Big Stick ideology has existed for ages, well before Iron Man. The MOX quote is almost an exact replica of Iron Man's, but the Iron Man quote is almost certainly a reference to big stick ideology. Thanks. --Shadowcrest 19:19, 5 September 2008 (UTC)
[edit] Notable guilds
Hi Emily! I know you are so crazy busy with everything, so I hate to even bring this up, but it appears that the Notable guilds page on gw.com has fallen terribly out of date. Since this is the page we use to determine whether a guild gets the Notable guild distinction, it makes it problematic. I am just wondering if that particular page of the website has been 'shelved' and we should look at expanding the requirements to include other sources, or if it's just a time/priority thing? If the latter, what are your criteria for a guild being placed on that page? Would give us at least a place to start. --
Wyn 14:10, 7 September 2008 (UTC)
- I believe there would be volunteers willing to prep articles for qualified guilds and submit them so that they could just be copied into the page, if the time it takes to do that is the issue. -Binary 19:27, 8 September 2008 (UTC)
- Honestly, I'm not sure how that page was initially run. I don't see why we couldn't include other sources of information, but that's going to be more Regina's territory than mine. I'll mention it to her and see what she thinks :) --
Emily Diehl (talk) 17:37, 9 September 2008 (UTC)
- Heya guys! I just sat down with Regina to chat about this topic and another related one. We're going to be making some changes to this page (and other related guild pages on the site) towards the middle of next month, so keep an eye out for that. Thanks for bringing that to my attention...I appreciate it :) --
Emily Diehl (talk) 00:48, 4 October 2008 (UTC)
- Heya guys! I just sat down with Regina to chat about this topic and another related one. We're going to be making some changes to this page (and other related guild pages on the site) towards the middle of next month, so keep an eye out for that. Thanks for bringing that to my attention...I appreciate it :) --
- Honestly, I'm not sure how that page was initially run. I don't see why we couldn't include other sources of information, but that's going to be more Regina's territory than mine. I'll mention it to her and see what she thinks :) --
[edit] pets and death
"Animal companion owners should be aware that at the instant the animal companion dies, all of the owners skills will be temporarily disabled (from 3 to 10 seconds, depending on attribute points in Beast Mastery). The one exception to this rule is if your character is still in Ascalon (pre-Searing)." Now i have had it where my pet has died and not have my skills disabled can you shead any more light on this?75.172.47.227 04:37, 17 September 2008 (UTC)
- It's like how when you just get rezzed at a shrine, you have a few seconds of invulnerability. Keeps things going. I mean, how pissed would you be if your pet died, and just wehn you get him rezzed again, he dies and all your skills are shutdown again? — Wolf
04:26, 17 September 2008 (UTC)
- no my point is it happens outside of pre searing. and it isnt like the rezzed thing. i think it has to do with if attacking, it could just be a bug.75.172.47.227 04:37, 17 September 2008 (UTC)
- Skills have always been disabled when your pet dies, that's not a bug, it's a game mechanic, and is one of the prices you pay for keeping your pet with you. --
Wyn 05:24, 17 September 2008 (UTC)
- yet again not what i mean. there are times when it dose not happen (out side of pre searing). i know that is a game mechanic i wouldn't be asking about it other wise.75.172.47.227 06:57, 17 September 2008 (UTC)
- If your pet dies within a certain amount of time of it being rezzed, your skills do not get disabled, or it could be a very rare bug. — Wolf
07:05, 17 September 2008 (UTC)
- how i know thats not what i am talking about is because in iway you want your pet to die. and i play iway all the time and it happens every once in a wile, so theirs an other circumstance where that happens.75.172.47.227 08:13, 17 September 2008 (UTC)
- If your pet dies within a certain amount of time of it being rezzed, your skills do not get disabled, or it could be a very rare bug. — Wolf
- yet again not what i mean. there are times when it dose not happen (out side of pre searing). i know that is a game mechanic i wouldn't be asking about it other wise.75.172.47.227 06:57, 17 September 2008 (UTC)
- Skills have always been disabled when your pet dies, that's not a bug, it's a game mechanic, and is one of the prices you pay for keeping your pet with you. --
- no my point is it happens outside of pre searing. and it isnt like the rezzed thing. i think it has to do with if attacking, it could just be a bug.75.172.47.227 04:37, 17 September 2008 (UTC)
[edit] Feeds
First off, I'm not going to claim to be an expert on this subject, and neither do I know too much, but was it intended for RSS and Atom Feeds to pick up on the recent changes page from the wiki? — Wolf
23:24, 1 October 2008 (UTC)
- Were you expecting the AP or BBC? calor (talk) 23:25, 1 October 2008 (UTC)
- AP? BBC? — Wolf
23:26, 1 October 2008 (UTC)
- Yep, MediaWiki does allow for the Recent Changes to be pulled into RSS. If I remember correctly, it allows updates every few minutes. --
Emily Diehl (talk) 23:28, 1 October 2008 (UTC)
- RSS is behind by 15 mins, and Atom by 5. Hmm, thats rather interesting. — Wolf
23:29, 1 October 2008 (UTC)
- I'd have to double check on the exact time discrepancy, but yes, there is a delay on the feeds. When the feature first got discovered on the wiki (with no time limitations), requests increased so rapidly that it actually crashed the site (we're talking in the multiple thousands per second). After that time, we decreased the update frequency to make it more reasonable. I don't believe that it should be as high as 15 minutes, so I can check on that for you. --
Emily Diehl (talk) 23:34, 1 October 2008 (UTC)
- I'm not subscribed to either feed, could it be something on my end? Oh, and Atom feed is pretty close to accurate, only delayed a min or two, so all is good there. As of a few seconds ago, RSS was behind 30+ mins. — Wolf
23:42, 1 October 2008 (UTC)
- I'm not subscribed to either feed, could it be something on my end? Oh, and Atom feed is pretty close to accurate, only delayed a min or two, so all is good there. As of a few seconds ago, RSS was behind 30+ mins. — Wolf
- I'd have to double check on the exact time discrepancy, but yes, there is a delay on the feeds. When the feature first got discovered on the wiki (with no time limitations), requests increased so rapidly that it actually crashed the site (we're talking in the multiple thousands per second). After that time, we decreased the update frequency to make it more reasonable. I don't believe that it should be as high as 15 minutes, so I can check on that for you. --
- RSS is behind by 15 mins, and Atom by 5. Hmm, thats rather interesting. — Wolf
- Yep, MediaWiki does allow for the Recent Changes to be pulled into RSS. If I remember correctly, it allows updates every few minutes. --
- AP? BBC? — Wolf
[edit] npc's
I just wanted to ask if it's alright if I start a project to upload some renders of npcs or just removing white backgrounds of current npcs. I figured I should ask you since you seem to be doing it as well =D. Thanks! -- WoB
02:26, 2 October 2008 (UTC)
- Guild Wars Wiki:Projects/NPC models, we also said somewhere that we only want "real" renders made by ANet/Emily. poke | talk 06:37, 2 October 2008 (UTC)
- I'll defer to Poke on this one. I just do what people tell me around this place ;) --
Emily Diehl (talk) 00:49, 4 October 2008 (UTC)
- I'll defer to Poke on this one. I just do what people tell me around this place ;) --
[edit] Question about game servers
Emily, I don't know if you are the one to ask, but you seem to have the ear of the IT guys at least, so I figured it couldn't hurt to ask. Has there been some kind of change to the game servers in the past couple of weeks? Everyone I know in game has been complaining about horrible lag/giant lag spikes, more so lately than in the past few months. While my ping seems to remain relatively low, I will suddenly disconnect with a 007 error, while at other times my ping will spike through the roof (40-50k ms) yet I'll remain connected. It has in several instances lately caused the failure of missions, or simply the inability to play because of the unstability of the connection. The rest of my connection appears to be just fine, (I don't loose connectivity to other services) so I'm assuming it's something specific to Anet. --
Wyn 19:34, 7 October 2008 (UTC)
- yea i have been getting this too, only the Lag spike part of it though. and for the most part i dont lag.75.165.99.163 20:04, 7 October 2008 (UTC)
- Or are all these Error=007 disconnects a subtle marketing tactic created in conjunction with EON Productions to promote Quantum of Solace? calor (talk) 20:08, 7 October 2008 (UTC)
- Heya Wyn! Unfortunately, I don't know much about the game servers beyond when I'm emailed maintenance notices to get up on the website. When I mention "IT", it's a really broad term. The guys I interact with are primarily network operations/security operations on the web side, so they don't handle game server stuff as far as I know. Coming from a personal angle, I haven't noticed anything on my end from my house when I play, but I'm on a pretty fast connection. I'll bring up the topic to Regina and Mike see if they've been told anything because they'd definitely be more in the know on that stuff that I'd be. I'm at the end of the chain on game server stuff, so if something gets to me it's usually severe outage warnings (like omg power failure) or upcoming maintenance stuff that will impact players. Wish I could help more, but I'll forward it along =/ --
Emily Diehl (talk) 20:12, 7 October 2008 (UTC)
- No problem, like I said, I wasn't sure who/where to ask about it. I'm on a cable connection most of the time, occasionally DSL, but as I said, it's not just me, my entire guild has been complaining about it as well as just about every random player I've played with in the past week+. Thanks for doing all you do for us! --
Wyn 20:58, 7 October 2008 (UTC)
- My guild and I are having the same problem. And I'm on a gigbit connection half the time. — Wolf
21:03, 7 October 2008 (UTC)
- I have the same problem and have heard lots of people in my alliance complaining about it too. I can't possibly even go to american districts because of it (constant screen freeze >100k ms ping) and have also some trouble with international. Thank you for forwarding the problem and I hope something can be done about it. Juriaan Cuthalion 03:05, 8 October 2008 (UTC)
- I don't know anyone not complainig of lag/disconnection issues, and its on going and getting worse. According to Support its not the plaync servers (even though the ping thing they got me to download and the ingame meter gave me totally different readings), to which they got me to ping the connection. My ISP says its not them, and I can't question anyone on the internet for the inbetween times so I will blame God, like I always do, as everything good/bad is all Her fault anyway. ^_^ 000.00.00.00 03:32, 8 October 2008 (UTC)
- I'm on 7mbps up/3mbps down and I'm getting constant lag spikes, but only in GW. CS:S, WoW, and Diablo 2 are just peachy. --71.229.253.172 06:58, 8 October 2008 (UTC)
- I don't know anyone not complainig of lag/disconnection issues, and its on going and getting worse. According to Support its not the plaync servers (even though the ping thing they got me to download and the ingame meter gave me totally different readings), to which they got me to ping the connection. My ISP says its not them, and I can't question anyone on the internet for the inbetween times so I will blame God, like I always do, as everything good/bad is all Her fault anyway. ^_^ 000.00.00.00 03:32, 8 October 2008 (UTC)
- I have the same problem and have heard lots of people in my alliance complaining about it too. I can't possibly even go to american districts because of it (constant screen freeze >100k ms ping) and have also some trouble with international. Thank you for forwarding the problem and I hope something can be done about it. Juriaan Cuthalion 03:05, 8 October 2008 (UTC)
- My guild and I are having the same problem. And I'm on a gigbit connection half the time. — Wolf
- No problem, like I said, I wasn't sure who/where to ask about it. I'm on a cable connection most of the time, occasionally DSL, but as I said, it's not just me, my entire guild has been complaining about it as well as just about every random player I've played with in the past week+. Thanks for doing all you do for us! --
- Heya Wyn! Unfortunately, I don't know much about the game servers beyond when I'm emailed maintenance notices to get up on the website. When I mention "IT", it's a really broad term. The guys I interact with are primarily network operations/security operations on the web side, so they don't handle game server stuff as far as I know. Coming from a personal angle, I haven't noticed anything on my end from my house when I play, but I'm on a pretty fast connection. I'll bring up the topic to Regina and Mike see if they've been told anything because they'd definitely be more in the know on that stuff that I'd be. I'm at the end of the chain on game server stuff, so if something gets to me it's usually severe outage warnings (like omg power failure) or upcoming maintenance stuff that will impact players. Wish I could help more, but I'll forward it along =/ --
- Or are all these Error=007 disconnects a subtle marketing tactic created in conjunction with EON Productions to promote Quantum of Solace? calor (talk) 20:08, 7 October 2008 (UTC)
- I have been running a ping program in the background as I've been playing Guild Wars, I've noticed that there are, every so often (once every 30 seconds to once every 5 minutes), very large spikes from 216-107-246-36.plaync.com and all three of the Plaync related address have reoccuring packet loses (not sure what that means exactly but the Help for the program says that not a good thing), highest was something like 100% of the packet didn't come back and packet loss stay high for several seconds. These servers have reported multiple errors and packet losses every minute. I have noticed packet losses on other address on the path to the PlayNc servers but nothing as severe as the ones reported from the following 3 addresses:
- p5-15-c0-ncla-pub.plaync.net,208.251.113.186 <----- this one reported more packet losses
- 216-107-255-70.plaync.com,216.107.255.70
- 216-107-246-36.plaync.com,216.107.246.36 <----- this one ms reading spiked more than the other, followed by 208.251.113.186
- All I know is that when these spike and have high packet loss my in-game icon goes blood read, screaming at me at the top of its lungs (^_^) at me and my ping greatly increases.
- I hear you say tell Support and not put it here, I have, and its just an FYI here. 000.00.00.00 07:52, 8 October 2008 (UTC)
- I have been running a ping program in the background as I've been playing Guild Wars, I've noticed that there are, every so often (once every 30 seconds to once every 5 minutes), very large spikes from 216-107-246-36.plaync.com and all three of the Plaync related address have reoccuring packet loses (not sure what that means exactly but the Help for the program says that not a good thing), highest was something like 100% of the packet didn't come back and packet loss stay high for several seconds. These servers have reported multiple errors and packet losses every minute. I have noticed packet losses on other address on the path to the PlayNc servers but nothing as severe as the ones reported from the following 3 addresses:

