User talk:Kraken

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[edit] Chat and Talk

Hello, Kraken, and welcome to the Official Guild Wars Wiki! If you need help with anything, don't hesitate to add a message to my talk page. I highly recommend that you check out the "Welcome to the wiki" page - it's extremely useful as an initial guide. Best of luck and happy editing! — Eloc 01:30, 10 November 2007 (UTC)

[edit] Mursaat Daggers

Dye chart availlable. lussh 10:21, 19 February 2008 (UTC)

[edit] Comments on the SoS Update

I enjoyed reading your comments on the latest skill balance and its effects upon Shroud of Silence, and I'm glad that somebody is on the same page as me! Don't mind the trolls, they're more interested in making themselves look important than they are really discussing the impact of the balance. Thanks again for your comments! MiraLantis 23:33, 7 March 2008 (UTC)

[edit] Happy Easter

Happy Easter Anet people!!!! =) Kraken 21:09, 23 March 2008 (UTC)

[edit] Caution Signature Testing Ground

Testing 1 Kraken 05:08, 12 November 2008 (UTC)

Ok can someone who is more wiki wise look at the code for my signature and let me know why the orange en does not link to my talk page please. Kraken 05:09, 12 November 2008 (UTC)
Because you're on your talk page :) Try previewing your signature on other pages other than your user page or user talk page ;) -- ab.er.rant 06:02, 12 November 2008 (UTC)
alright thanks man=)Kraken 01:41, 13 November 2008 (UTC)

[edit] some flaws

- Assassins should never be able to take away more then 60 % of a healthbar and that is including DW.Assassins should be spike ASSIST.
- 99 % of the skills should have a recharge of 3+ perhaps even 5+.Making skills to active will allow mindlessly spamming them. Also there is nothing skillfull about clicking a skill 100000 times in a row and you should actually think about the timing of using it.
- Assassins should be able to survive quite well if they invest in shadow arts.IMS,Shadow refuge.
- Assassins should have utility aswell.How awesome would it be for assassins to go in strike with max 3 attack skills go back to the midline and start midlining :)

Lilondra *panda* 11:37, 17 April 2009 (UTC)

Wrong. If assassin's are not allowed to deal 90%+ dmg in one skill chain you will notice that they immediately will be dropped from teams in favor of elementalists that can easily deal 80%+ dmg to an entire enemy team. Watch gvg in observer mode, that is what you will see. skill do need to be active because with a limited energy supply hitting a skill even 3-4 times at 5 energy will completely deplete an assassin's energy pool, which is really the idea, if they are being attacked when they try to spike someone they will have to defend themdelves or die and if they defend then their spike looses it's effectiveness and the assassin is thwarted. also assassins are not midline characters, they do not have ranged weapons for a reason, assassin's should (opinion) warp in, attack and preferably kill, warp out, and lick their wounds for half a minute or so before finding a new target. Also the condition on Horns of the ox should be applied to a lot of other assassin skills as well, if they hit an enemy that is not of by themselves then the assassin's skills loose some effectiveness, this allows for some defense from assassins merely by playing in something more of a team context. Kraken 04:06, 19 April 2009 (UTC)