The builds are going here for the time being. If anyone's reading this, feel free to add your own interesting ones or point out any gimmicks/over powered combos.
This build gives a good damage buff, cover for that buff, protection, healing, unblockable hits and immunity to blindness. Blindness shuts down this profession completely as it has no condition removal and huge adrenal restrictions. This was intended so as to balance the use of blind and weakness; weakness having little effect on this profession at all as the attacks are supposed to be expertise rather than strength based. I believe it's balanced with reasonable survivability/damage. -- Spawn Legacy 15:31, 18 August 2008 (UTC)
Use a staff or wand/focus for extra energy + ranged adrenaline gain. Hit them with the degen then cover it with Treacherous Intent. At this point go on the defense immediately and kite like hell. The build lacks proper survival but the 10 degen cannot be removed without first waiting 8 seconds. If the enemy casts Spotless Mind with this elite hex around, they're screwed and you reap the spoils. If you find you're not being targetted, start wanding to gain adrenaline for energy management. You may also want to get "Your Epidermus Is Showing" up and interrupt the target as much as you can before it ends but this is secondary to survival by a long way. Remember this skill may be activated while running. If you see something coming your way, stick Feign Injury on to get at least some healing prior to the gank. Oh and make sure you use "The Power Of Heart!" twice before activating Confine Fury. I wouldn't use the Necromancer's Curses or Blood Magic in this one because it is not an anti melee build and Life Siphon + Treacherous Intent nullify eachother. -- Spawn Legacy 00:56, 19 August 2008 (UTC)
No condition/hex removal and lack of protection is the downfall but, if you use a sword with a Fiery prefix, just spam the skills and own. Its around 2+40 damage for regular attacks
and about 126 definite damage for Hollowing Flurry so... gimmick ftw. Remember, don't use"Speed of the Puma!" while your blind or your enemy is in a stance. You could be conservative, since it drains energy but, in this build, it shouldn't be a problem. Uber powerful gimmick yet still shut down by one skill -- Spawn Legacy 00:56, 19 August 2008 (UTC) - swords and axes need a buff anyway.
This build utilises fencing, Disease and IMS to spread heavy degen amoung enemies. Start off with Smuggle Life and rush in. When you are half way towards the enemy group, stick on Harness Scurvy so you don't infect your teammates. This profession has a few skills that encourage communication. Harness Scurvy is one, so make sure you let your monk know when you use it so they don't remove your beneficial condition. Just in case, cover Harness Scurvy with Feign Injury for protection from deep wound and your monks. Use Hasty Retrieval and Plunder when you can and make sure you give them precedence over the spammability of Lunge. This build is effective but extremely difficult to play and should only be adopted by one who would call themself an expert. Either that or someone who just wants to annoy people in spawn. If you think you can handle interrupting as well without your head exploding, feel free to exchange something for "Look, A Diversion!"; a very useful skill indeed. -- Spawn Legacy 02:55, 16 September 2008 (UTC)
Max conviction and find a compromise between keeping Fencing Arts as high as possible and keeping Swordsmanship reasonable. Inherently fast, powerful damage. The Conviction skills keep the party pretty invincible if no one is being spiked. Superior Poise coupled with virtual health and running away when targetted should keep you alive most of the time. Pierce Juggular was chosen for the sharp spike that sever artery lacks and because we have the adrenaline to do so. Gash lacks synergy but will be played around the same time as a regular warrior would. Dualist's Slap is used for interuptions here and there, keeping enemy spell casters awake. -- Spawn Legacy 15:31, 18 August 2008 (UTC)
15 Trickery, 11 Protection Prayers and the rest in Fencing Arts + a 2nd superior rune if you're that serious about farming. Guardian + Feign Interest + Parry should hurt your enemies and both heal and protect you. The Maintenance of this stance is paramount. Plunder and Confine Fury are used as energy management for spamming Guardian. Confine Fury has synergy with Feign Interest. It should always be used right after Feign Interest to benefit from both skills before restarting the adrenaline gain. Lunge is to be used in the meantime for damage but the effect spamming has on adrenaline gain must be kept in check so as to maintain Feign Interest. Mending Touch is an emergency measure for if you become blinded. Blind doing more to this profession/build than merely shutting down damage. -- Spawn Legacy 00:56, 19 August 2008 (UTC)
Get an 11 in Conviction, a 14 in acrobatics, and the rest in Fencing Arts. If energy is an issue bring "The Power of Heart!" to regularly gain some more. If it is not, bring Fiery Temper for constant sword damage or another stance. The idea is to use the stances if theyre useful and strip them if they aren't. If you need a heal, leave Athlete's Constitution on, if you don't, use an assault to strip it for some damage and a random condition and put up your next stance. Frenzied Defense is one of the quickest, cheapest stances and is useful in a snap but the main purpose of it is for regularly meeting the condition of the assaults. These powerful attack skills are buffed further by Pirate's Code, which provides stance driven AoE damage and healing whenever they are applied or end. This can also be used in PvP. -- Spawn Legacy 02:01, 16 September 2008 (UTC)