Air Magic
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“No inherent effect. Many Elementalist skills, especially spells that deal lightning damage to and debilitate a single enemy, become more effective with higher Air Magic.
— in-game description
Air Magic is an Elementalist secondary attribute.
Game mechanics[edit]
- Many Air Magic skills have inherent [25% armor penetration] to increase the damage dealt.
- Air Magic also has a fair number of utility skills, focused on debilitating single enemies with Blindness, Weakness, Cracked Armor and knock downs.
List of Air Magic skills[edit]
Icon | Name | Description | Campaign | |||||
---|---|---|---|---|---|---|---|---|
Air Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost whenever you use an Air Magic skill. | 10 | 1 | 30 | Core | |||
Arc Lightning | Spell. Deals 5...33...40 lightning damage. Deals 15...71...85 lightning damage to two nearby foes if you are Overcast. 25% armor penetration. | 5 | 1½ | 8 | Factions | |||
Blinding Flash | Spell. Inflicts Blindness condition (3...7...8 seconds). | 10 | ¾ | 8 | Core | |||
Blinding Surge | Elite Spell. Deals 5...41...50 lightning damage. Inflicts Blindness condition (3...7...8 seconds) on target and adjacent foes. 25% armor penetration. If target was attacking, also hits adjacent foes and deals 50% more damage. | 10 | ¾ | 6 | Nightfall | |||
Chain Lightning | Spell. Deals 10...70...85 lightning damage. Also hits two foes near your target. 25% armor penetration. | 5 | 10 | 2 | 6 | Prophecies | ||
Chilling Winds | Hex Spell. (10 seconds.) The next water hex on target foe lasts 25...85...100% longer. Initial effect: 30...54...60 cold damage. Also strikes adjacent. | 5 | 1 | 8 | Nightfall | |||
Conjure Lightning | Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 lightning damage. No effect unless your weapon deals lightning damage. | 10 | 1 | 45 | Core | |||
Enervating Charge | Spell. Deals 25...45...50 lightning damage. Inflicts Weakness condition (5...17...20 seconds). 25% armor penetration. | 10 | 1 | 8 | Core | |||
Gale | Spell. Causes knock-down. 50% failure chance unless Air Magic 5 or more. | 10 | 10 | 1 | 5 | Core | ||
Glimmering Mark | Elite Hex Spell. (10 seconds.) Deals 5...21...25 damage each second to target and adjacent foes. Inflicts Blindness [sic] on foes using attack skills. Ends if you use a skill that targets this foe. | 10 | 1 | 15 | Prophecies | |||
Glyph of Swiftness | Glyph. (15 seconds.) Your next 1...4...5 spell[s] recharge 25% faster and projectiles from them move 200% faster. | 5 | 1 | 10 | Eye of the North | |||
Gust | Elite Enchantment Spell. (5...10...11 seconds.) You and target ally move 33% faster. Initial effect: Foes near you and target ally are struck for 15...59...70 cold damage. Attacking or moving foes are knocked down. | 10 | ¾ | 10 | Factions | |||
Invoke Lightning | Elite Spell. Deals 10...74...90 lightning damage. Hits two foes near target. 25% armor penetration. | 5 | 10 | 1 | 6 | Nightfall | ||
Lightning Bolt | Spell. Projectile: deals 5...41...50 lightning damage. Deals 5...41...50 more lightning damage if target foe is moving. 25% armor penetration. | 5 | 1 | 8 | Nightfall | |||
Lightning Hammer | Spell. Deals 10...82...100 lightning damage. Applies Cracked Armor (5...17...20 seconds). 25% armor penetration. | 25 | 2 | 4 | Factions | |||
Lightning Hammer (PvP) | Spell. Deals 10...82...100 lightning damage. 25% armor penetration. | 25 | 2 | 4 | Factions | |||
Lightning Javelin | Spell. Projectile: Deals 15...43...50 lightning damage. Interrupts if your target is attacking. 25% armor penetration. Strikes all foes between you and your target. | 5 | 1 | 5 | Prophecies | |||
Lightning Orb | Spell. Projectile: deals 10...82...100 lightning damage. 25% armor penetration. | 15 | 2 | 5 | Core | |||
Lightning Strike | Hex Spell. Deals 5...41...50 lightning damage. 25% armor penetration. Hex for 3 seconds if Overcast. End effect: deals 5...41...50 lightning damage. | 5 | 1 | 5 | Core | |||
Lightning Surge | Elite Hex Spell. (3 seconds.) End effect: deals 14...83...100 lightning damage, causes knock-down, and inflicts Cracked Armor (5...17...20 seconds). 25% armor penetration. | 10 | 1 | 10 | Core | |||
Lightning Touch | Touch Skill. Deals 10...50...60 lightning damage. Also hits foes adjacent to target foe. Inflicts Blind (1...3...4 second[s]) and Cracked Armor (1...8...10 second[s]) on all struck foes. 25% armor penetration. | 5 | ¾ | 10 | Core | |||
Mind Shock | Elite Spell. Deals 10...42...50 lightning damage. If you have more Energy than target foe, deals +10...42...50 lightning damage and causes knockdown. 25% armor penetration. | 5 | 5 | 1 | 8 | Prophecies | ||
Mind Shock (PvP) | Elite Spell. Deals 10...42...50 lightning damage. If you have more Energy than target foe, deals +10...42...50 lightning damage and causes knockdown. 25% armor penetration. | 10 | 5 | 1 | 8 | Prophecies | ||
Ride the Lightning | Elite Spell. Deals 10...58...70 lightning damage. 25% armor penetration. Blinds all adjacent foes (1...4...5 second[s]). You instantly move to your target. May target allies. | 5 | 10 | 1 | 5 | Factions | ||
Ride the Lightning (PvP) | Elite Spell. Deals 10...58...70 lightning damage. 25% armor penetration. Blinds all adjacent foes (1...4...5 second[s]). You instantly move to your target. May target allies. | 5 | 15 | 1 | 10 | Factions | ||
Shell Shock | Spell. Deals 10...26...30 lightning damage. Inflicts Cracked Armor condition (5...17...20 seconds). 25% armor penetration. If Overcast, strikes adjacent. | 5 | 1 | 8 | Eye of the North | |||
Shock | Touch Skill. Deals 10...50...60 lightning damage. Causes knock-down. 25% armor penetration. | 10 | 5 | ¾ | 10 | Prophecies | ||
Shock Arrow | Spell. Rapid projectile: deals 5...41...50 lightning damage. Gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit a foe suffering from Cracked Armor. 25% armor penetration. | 5 | 1 | 8 | Factions | |||
Storm Djinn's Haste | Enchantment Spell. (10...22...25 seconds.) You move 25% faster. Lose 1 Energy each second while moving. | 5 | ¼ | 10 | Nightfall | |||
Teinai's Wind | Spell. Deals 10...34...40 cold damage. Burning foes take +40...72...80 damage and are interrupted. Also strikes adjacent. | 5 | 1 | 8 | Factions | |||
Thunderclap | Elite Spell. Deals 10...42...50 lightning damage. Also strikes adjacent foes. Inflicts Cracked Armor and Weakness (5...17...20 seconds). Causes interrupt. 25% armor penetration. | 10 | 1 | 8 | Prophecies | |||
Whirlwind | Spell. Hits foes adjacent to you. Deals 15...63...75 cold damage. Causes knock-down to attacking foes. Strikes nearby instead of adjacent if Overcast. | 5 | ¾ | 8 | Prophecies | |||
Windborne Speed | Enchantment Spell. (5...11...13 seconds.) Target ally moves 33% faster. | 10 | ¾ | 5 | Prophecies |
Related skills[edit]
Skills that affect Air Magic skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Iron Mist | Enchantment Spell. (8...14...15 seconds.) Gain +15 armor. Air Magic spells that target a foe activate and recharge 25% faster, but you are Overcast by 3 points. | 10 | 1 | 20 | Earth Magic | Prophecies |