ArenaNet:Skill feedback/Ritualist/Soul Twisting

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Soul Twisting Soul Twisting


Lann's Issue -- 09 July, 2008

Issue
Weak for an unlinked elite
Suggestion
add effect: the next binding ritual costs no energy


A. von Rin's Issue -- 09 July, 2008

Issue
Same as above.
Suggestion

"Elite Skill. Target spirit dies after 10 seconds. Your next binding ritual casts 66% faster and recharges instantly."


Lancy1214's & Falconeye's Proposal -- 06:15, 18 September 2008 (UTC)

Issue
-Part of campaign to make Binding Rituals 'Active'.
-Could serve better as Elite Binding Ritual version of old Xinrae's Weapon/Defiant Was Xinrae
-Non-attribute/unscalable skills are generally boring; nearly everything should scale.
Suggestion

-Active Ritual-

10 Energy1 Activation time20 Recharge time - (Communing) - Elite Binding Ritual. "Create a level 1...12...15 Spirit. Enemy spells fail when targeting non-spirit allies earshot of Soul Twisting. Increase recharge of enemy spells cast on allies by +5...17...20 seconds. Soul Twisting dies after 6 seconds." For every 3 ranks in Spawning Power, Soul Twisting lasts 1 seconds longer.

--Falconeye 08:28, 20 February 2009 (UTC)
-=OR=-
PvE-Only

5 Energy¼ Activation time15 Recharge time - (Spawning Power) - Elite Spell. Destroys target allied spirit. Your next 0...2...2 Binding Ritual casts 66% faster and recharge instantly. These spirits lasts 2...8...10 seconds longer and have +1 to attributes. After 10 seconds, if you do not control any Spirits, one random binding ritual instead recharges instantly.

--Lancy1214 23:59, 23 September 2008 (UTC)

Buff it

Issue
Destroy a spirit to create another one and then it ends...
Suggestion
At least make it effect the next 1...3 rituals and tie into spawning power

Tounaku's Issue

Issue
Too weak to merit elite status. Needs another effect.
Suggestion 1

Move to Spawning Power Soul Twisting 5 Energy0 Activation time15 Recharge time Elite Skill. Destroy target allied spirit. Your next 0...1...1 Binding Ritual casts 66% faster, recharges instantly, and produces a spirit with effects and attributes equal to what that spirit would be if you had cast it with a rank 15 in its attribute.

This allows for greater flexibility for the Ritualist. You can bring spirits to the field quickly in mid-fight if you need to and you don't necessarily need to split your attributes extremely thinly in order to summon decent level spirits. This allows for greater support capacity. The move to Spawning Power allows only the Ritualists to use this elite. The only time this spell will not have effect is if one's Spawning Power attribute is 0 thus preventing other professions from using this skill as a version of Signet of Illusions.
Suggestion 2

Move to Spawning Power Soul Twisting 5 Energy0 Activation time15 Recharge time Elite Skill. Destroy target allied spirit. Your next 0...1...1 Binding Ritual casts 66% faster and recharges instantly. The next time you create a spirit, all non-spirit allies within earshot lose one hex and one condition, and for the next 5 seconds all non-spirit allies within earshot cannot lose more than 10% of their total health from a single strike.

This version would allow Ritualists to bring a greater level of support to the field while laying down spirits at high speeds. The addition of well-timed pre-protting abilities also adds to its appeal. However, with a 10 second down time on the Protective Spirit-esque ability prevents a single Ritualist from keeping their team protected permanently.
Suggestion 3

Move to Spawning Power Soul Twisting 5 Energy0 Activation time15 Recharge time Elite Skill. Destroy target allied spirit. Your next 0...1...1 Binding Ritual casts 66% faster, recharges instantly, costs no energy, and cannot be interrupted. If you destroyed a Channeling Line spirit, your next Channeling Magic spell that targets a foe deals an additional 0...4...5 points of lightning damage for each rank you have in Channeling Magic. If you destroyed a Restoration Line spirit, all allies within earshot are healed for 50 health and for 5 seconds, they gain +0...1...1 health regeneration for every 3 ranks you have in Restoration Magic.

This version gives specific boosts depending on what type of Ritualist that you are while still maintaining its original abilities plus two more than allow a Rituatlist to make sure that the spirit is successfully cast and doesn't use up any precious energy. The fact that it can only be used every 15 seconds, only effects allied spirits, and only gives the binding ritual effect to the next spirit cast helps keep its power in check.

-- Tounaku