ArenaNet talk:Skill feedback/Ritualist/Empowerment

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Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

This could do with some sort of a buff, at any rate, since it's not very cool at the moment, especially given that it's called "Empowerment". I mean, where's the power I was expecting? +10 max energy? Whoo, great. So you've got a bit more freedom, energy-wise (only when using an item), which just about makes up for the lack of weapons (when you factor in the health bonus too). It doesn't actually give you much, if you see what I mean. --The preceding unsigned comment was added by User:82.9.25.106 (talk).

why you take out 'while holding an item' clause and also the attack buff? I suppose giving every allied weapon-weilder a Weapon of Aggression is a bit much. ^_^ I copy paste that part from Sum Of All Fears: http://wiki.guildwars.com/wiki/Sum_of_all_fears

5 Energy1 Activation time25 Recharge time - (Spawning Power) - Binding Ritual. Create a level 1...8...10 Spirit. Allies within earshot gain +0...2...2 energy regeneration. Any party members holding an Item gain 15...39...45 maximum Health and 10 maximum Energy. If party members are under the effects of a Weapon Spell, they also move and cast 25% faster. Empowerment dies after 8 seconds. For every 3 ranks in Spawning Power, Empowerment lasts 1 second longer.--Lancy1214 23:42, 23 September 2008 (UTC)

--Falconeye 04:38, 24 September 2008 (UTC)
Not sure if I agree with the exact specifics of this suggestion (the weapon spell part for instance seems a bit random, but I suppose it would reward skill and give a bit of synergy - the only problem would be the OP synergy with Weapon of Warding), but it's definately more like what this skill should be. It needs to EmPOWER people! --The preceding unsigned comment was added by User:82.3.232.209 (talk).
Wow this suggestion makes it really useful ... a bit too much^^. In fact for such a low cost I'm not sure it deserves a moving and casting speed bonus. As for energy regeneration, I think earshot range is the maximum range this spirit should have (if you compare to The power is yours then you see how a party wide +2 regneneration is already tough;) ).Cornflakeboy 09:33, 23 February 2009 (UTC)
Quote: This Spirit is functioning like a substitute to your lost weapons due to an item spell except not returning all energy lost, some health is gained back. If thats what it does it really isn't adding an edge against foes nor supporting your team, you will have been better off just taking Mighty was Vorizun alone. I've been trying to actually use this but It would be very egoist of me to take this just so I only want 40 health and 10 energy, and even if I take these two(Vorizun and "Empowerment") I still dont have an energy management. If your going to get killed anyhow, you will die anyhow, this spirit isn't delaying anything nor helping you in the energy management.--ShadowFog 04:27, 16 February 2009 (UTC)

--Falconeye 06:47, 2 May 2009 (UTC)